void Start() { endingBook_script = GameObject.FindObjectOfType <RewardBook_Open>(); fpCam_Script = Camera.main.GetComponent <FirstPersonCamera>(); player_script = GameObject.FindObjectOfType <Player_HJ>(); eB_colider.enabled = true; endingBook_script.enabled = true; endingCtrller_script = GameObject.FindObjectOfType <ActionController_Ending>(); //라이트 //_lightOn_script = GameObject.FindObjectOfType<LightOn_3stage>(); //string[] res = UnityStats.screenRes.Split('x'); //Debug.Log(int.Parse(res[0]) + " " + int.Parse(res[1])); //Vector3 halfScreen; // 외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); _obstacle_layer = (1 << LayerMask.NameToLayer("Item")) + (1 << LayerMask.NameToLayer("Obstacle")); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); //-> 해당 스크립트는 쪽지 매니저 검사 안해도 댐 }
void Start() { camera = GetComponent <Camera>(); //메인카메라 FramelayerMask = (1 << LayerMask.NameToLayer("ClockPuzzle")); CamObstacle_layerMask = (1 << LayerMask.NameToLayer("Obstacle")) + (1 << LayerMask.NameToLayer("ClockPuzzle")); //외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //카메라전환 ChangeCam_script = GameObject.FindObjectOfType <ChangeCam_SubClock>(); //SeeClock_script = GameObject.FindObjectOfType<SeeingSubClock>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); obstacle_layer = (1 << LayerMask.NameToLayer("ClockPuzzle")) + (1 << LayerMask.NameToLayer("Obstacle")); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); //시계퍼즐 매니저 스크립트 cp_manager_script = GameObject.FindObjectOfType <ClockPuzzle_Manager>(); }
void Start() { OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); clockNote_script = GameObject.FindObjectOfType <FlodNote>(); //fpCam_Script = Camera.main.GetComponent<FirstPersonCamera>(); //player_script = GameObject.FindObjectOfType<Player_HJ>(); // 외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); // 장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); _obstacle_layer = (1 << LayerMask.NameToLayer("NotePage")) + (1 << LayerMask.NameToLayer("Obstacle")); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); // 쪽지 상태 (싱글톤) note_num_script = FindObjectOfType <SawNoteNumber>(); //게임매니저 gameMgr_script = GameObject.FindObjectOfType <GameMgr>(); }
SawNoteNumber note_num_script; // 파괴 X 싱글톤, 노트모은개수 확인 void Start() { Cursor.lockState = CursorLockMode.None; mainCam = GetComponent <Camera>();//Camera.main; OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //layerMask = 1 << LayerMask.NameToLayer("Item"); selectSlot_script = GameObject.FindObjectOfType <SelectSlot>(); text_script = puzzleText.gameObject.GetComponent <FadeAni_text>(); guide_script = puzzleImage.gameObject.GetComponent <FadeAni_guide>(); guideController_script = puzzleImage.gameObject.GetComponent <GuideCaption_Controller>(); ChangeCam_script = GameObject.FindObjectOfType <ChangeCam_1stage>(); CarPuzzle_script = GameObject.FindObjectOfType <MouseController_CarPuzzle>(); boxOpen_script = GameObject.FindObjectOfType <BoxOpen>(); viewNote_script = GameObject.FindObjectOfType <ViewNote_01>(); checkRange_Script = GameObject.FindObjectOfType <CheckRange>(); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); // 쪽지 상태 (싱글톤) note_num_script = FindObjectOfType <SawNoteNumber>(); }
void Awake() { _transform = GetComponent <Transform>(); mainCam = Camera.main.GetComponent <Camera>();//Camera.main; OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); }
void Start() { mainCam = GetComponent <Camera>(); // 외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); // 장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); _obstacle_layer = (1 << LayerMask.NameToLayer("Drawer")) + (1 << LayerMask.NameToLayer("Obstacle")); }
void Start() { animator = ResetLeber.GetComponent <Animator>(); // renderer = PointLampModl.GetComponent<Renderer>(); PointLamp_Renderer = new Renderer[PointLampModl.Length]; //PointLamp_Material = new Material[PointLampModl.Length]; // alphaColor = new Color[PointLampModl.Length]; for (int i = 0; i < PointLampModl.Length; i++) { PointLamp_Renderer[i] = PointLampModl[i].GetComponent <Renderer>(); //메탈릭 //PointLamp_Material[i] = PointLampModl[i].GetComponent<Renderer>().material; // alphaColor[i] = PointLamp_Material[i].GetColor("MainColor"); } lamplight = FindObjectOfType <LampLight>(); bell_Doll.SetActive(false); //플레이어 move playerController = GameObject.FindObjectOfType <Player_HJ>(); Side_Controller = GameObject.FindObjectOfType <FirstPersonCamera>(); _animator = playerModeling.GetComponent <Animator>(); lamp[0].SetActive(true); lamp[7].SetActive(true); lamp[1].SetActive(true); for (int i = 0; i < 8; i++) { lamp[i].SetActive(false); } lamp[0].SetActive(true); lamp[7].SetActive(true); lamp[1].SetActive(true); CheckOnL = 3; //외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); obstacle_layer = (1 << LayerMask.NameToLayer("Light")) + (1 << LayerMask.NameToLayer("Obstacle")); //액션컨트롤러 actionCtrler2_script = GameObject.FindObjectOfType <ActionController_02_VER2>(); }
void Start() { particleRing = Ring_Particle.GetComponentInChildren <ParticleSystem>(); item_layerMask = (1 << LayerMask.NameToLayer("Item")) + (1 << LayerMask.NameToLayer("Doll")); //배치퍼즐 location_layerMask = (1 << LayerMask.NameToLayer("Display")); displayManager_script = GameObject.FindObjectOfType <DisplayManager_2stage>(); displayManager_script2 = GameObject.FindObjectOfType <DisplayManager_3stage>(); displayManager_script2.enabled = false; actionController_3stage_script = FindObjectOfType <ActionController_03>(); //손전등 FlashlightItem.SetActive(false); flash_script = FlashlightItem.GetComponent <Flashlight_PRO>(); flash_script.enabled = false; flash_end = FindObjectOfType <OnTrigger_Flash>(); //모닥불 Fire_script = GameObject.FindObjectOfType <AddSoundManager>(); //라이트 _lightOn_script = GameObject.FindObjectOfType <LightOn_3stage>(); //외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //웬디 wendyAI_Script = GameObject.FindObjectOfType <WendyAI>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); //지하실 _cellarManager = GameObject.FindObjectOfType <Cellar_Manager>(); //지하실 보기 _cellarDoor_script = GameObject.FindObjectOfType <CellarDoorCollider>(); //지하실쳐다봐야열리게 lookingBasement_script = GameObject.FindObjectOfType <LookingBasement>(); }
void Start() { selectSlot_script = GameObject.FindObjectOfType <SelectSlot>(); loadEnding_script = GameObject.FindObjectOfType <EndingVideo_Loading>(); // 외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); _obstacle_layer = (1 << LayerMask.NameToLayer("Ending")) + (1 << LayerMask.NameToLayer("Obstacle")); //쪽지매니저 notemager = FindObjectOfType <NoteManger>(); //게임매니저 gameMgr_script = GameObject.FindObjectOfType <GameMgr>(); }
void Start() { displayManager_script2 = GameObject.FindObjectOfType <DisplayManager_3stage>(); actionController_2stage_script = FindObjectOfType <ActionController_02_VER2>(); actionController_2stage_script.enabled = false; doorAnimation = GameObject.FindObjectOfType <RewardDoor_Open>(); getKey_script = GameObject.FindObjectOfType <ActionController_GetKey>(); dollAniManager_script = GameObject.FindObjectOfType <DollAniManager>(); // 외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); // 장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); _puzzle_layer = (1 << LayerMask.NameToLayer("Item")) + (1 << LayerMask.NameToLayer("Doll")); }
void Start() { camera = GetComponent <Camera>(); //메인카메라 FramelayerMask = (1 << LayerMask.NameToLayer("FramePuzzle")); CamObstacle_layerMask = (1 << LayerMask.NameToLayer("Obstacle")) + (1 << LayerMask.NameToLayer("FramePuzzle")); fpCameraController = GameObject.FindObjectOfType <FramePuzzle_ChangeCam>(); //외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); actionCtrler2_script = GameObject.FindObjectOfType <ActionController_02_VER2>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); }
void Start() { clockNote_script = GameObject.FindObjectOfType <FlodNote>(); //noteCheck_script = GameObject.FindObjectOfType<RewardNote_Check>(); fpCam_Script = Camera.main.GetComponent <FirstPersonCamera>(); player_script = GameObject.FindObjectOfType <Player_HJ>(); cheataction = FindObjectOfType <Chestaction>(); notemager = FindObjectOfType <NoteManger>(); // notecheck_script = FindObjectOfType<RewardNote_Check>(); // noteCheck_script.enabled = true; // 외곽선 //mainCam = GetComponent<Camera>(); OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); _obstacle_layer = (1 << LayerMask.NameToLayer("NotePage")) + (1 << LayerMask.NameToLayer("Obstacle")); // 쪽지 상태 (싱글톤) note_num_script = FindObjectOfType <SawNoteNumber>(); }
void Start() { mainCamera = Camera.main; mCT = mainCamera.transform; cuckoo_script = GameObject.FindObjectOfType <Move_Cuckoo>(); enterBtn_script = GameObject.FindObjectOfType <EnterClockAnswer>(); reward_script = GameObject.FindObjectOfType <DoorAni_reward>(); fan_script = GameObject.FindObjectOfType <CustomFan>(); //외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); SeeClock_script = GameObject.FindObjectOfType <MakeClockSee>(); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); //시계퍼즐 활성화 activePuzzle_script = GameObject.FindObjectOfType <ActivePuzzle_CP>(); }
void Start() { ChangeCam_script = FindObjectOfType <ChangeCam_2stage>(); //guideCaption.gameObject.SetActive(false); _mainCam = Camera.main; CellarCamera = GetComponent <Camera>(); // - 장애물 확인용 레이어 지정 checklayer = (1 << LayerMask.NameToLayer("Basement")) + (1 << LayerMask.NameToLayer("Obstacle")); //외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); // 서브시계 보는 스크립트 subClock_script = GameObject.FindObjectOfType <MakeClockSee>(); //시계퍼즐 매니저 스크립트 cp_manager_script = GameObject.FindObjectOfType <ClockPuzzle_Manager>(); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); }