コード例 #1
0
    void Start()
    {
        endingBook_script = GameObject.FindObjectOfType <RewardBook_Open>();

        fpCam_Script  = Camera.main.GetComponent <FirstPersonCamera>();
        player_script = GameObject.FindObjectOfType <Player_HJ>();

        eB_colider.enabled        = true;
        endingBook_script.enabled = true;

        endingCtrller_script = GameObject.FindObjectOfType <ActionController_Ending>();

        //라이트
        //_lightOn_script = GameObject.FindObjectOfType<LightOn_3stage>();

        //string[] res = UnityStats.screenRes.Split('x');
        //Debug.Log(int.Parse(res[0]) + " " + int.Parse(res[1]));
        //Vector3 halfScreen;

        // 외곽선
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        //장애물,벽
        obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>();
        _obstacle_layer       = (1 << LayerMask.NameToLayer("Item")) + (1 << LayerMask.NameToLayer("Obstacle"));

        // 쪽지 매니저
        notemager = FindObjectOfType <NoteManger>(); //-> 해당 스크립트는 쪽지 매니저 검사 안해도 댐
    }
コード例 #2
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ファイル: MakeClockSee.cs プロジェクト: ailoving00/_Wendy
    void Start()
    {
        camera = GetComponent <Camera>(); //메인카메라

        FramelayerMask        = (1 << LayerMask.NameToLayer("ClockPuzzle"));
        CamObstacle_layerMask = (1 << LayerMask.NameToLayer("Obstacle")) + (1 << LayerMask.NameToLayer("ClockPuzzle"));

        //외곽선
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        //카메라전환
        ChangeCam_script = GameObject.FindObjectOfType <ChangeCam_SubClock>();

        //SeeClock_script = GameObject.FindObjectOfType<SeeingSubClock>();

        //장애물,벽
        obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>();
        obstacle_layer        = (1 << LayerMask.NameToLayer("ClockPuzzle")) + (1 << LayerMask.NameToLayer("Obstacle"));

        // 쪽지 매니저
        notemager = FindObjectOfType <NoteManger>();

        //시계퍼즐 매니저 스크립트
        cp_manager_script = GameObject.FindObjectOfType <ClockPuzzle_Manager>();
    }
コード例 #3
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    void Start()
    {
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        clockNote_script = GameObject.FindObjectOfType <FlodNote>();

        //fpCam_Script = Camera.main.GetComponent<FirstPersonCamera>();
        //player_script = GameObject.FindObjectOfType<Player_HJ>();

        // 외곽선
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        // 장애물,벽
        obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>();
        _obstacle_layer       = (1 << LayerMask.NameToLayer("NotePage")) + (1 << LayerMask.NameToLayer("Obstacle"));

        // 쪽지 매니저
        notemager = FindObjectOfType <NoteManger>();

        // 쪽지 상태 (싱글톤)
        note_num_script = FindObjectOfType <SawNoteNumber>();

        //게임매니저
        gameMgr_script = GameObject.FindObjectOfType <GameMgr>();
    }
コード例 #4
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    SawNoteNumber note_num_script; // 파괴 X 싱글톤, 노트모은개수 확인

    void Start()
    {
        Cursor.lockState = CursorLockMode.None;

        mainCam           = GetComponent <Camera>();//Camera.main;
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();
        //layerMask = 1 << LayerMask.NameToLayer("Item");

        selectSlot_script = GameObject.FindObjectOfType <SelectSlot>();

        text_script            = puzzleText.gameObject.GetComponent <FadeAni_text>();
        guide_script           = puzzleImage.gameObject.GetComponent <FadeAni_guide>();
        guideController_script = puzzleImage.gameObject.GetComponent <GuideCaption_Controller>();

        ChangeCam_script = GameObject.FindObjectOfType <ChangeCam_1stage>();
        CarPuzzle_script = GameObject.FindObjectOfType <MouseController_CarPuzzle>();

        boxOpen_script = GameObject.FindObjectOfType <BoxOpen>();

        viewNote_script = GameObject.FindObjectOfType <ViewNote_01>();

        checkRange_Script = GameObject.FindObjectOfType <CheckRange>();

        // 쪽지 매니저
        notemager = FindObjectOfType <NoteManger>();

        // 쪽지 상태 (싱글톤)
        note_num_script = FindObjectOfType <SawNoteNumber>();
    }
コード例 #5
0
ファイル: Sight_1stage.cs プロジェクト: ailoving00/_Wendy
    void Awake()
    {
        _transform = GetComponent <Transform>();

        mainCam           = Camera.main.GetComponent <Camera>();//Camera.main;
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();
    }
コード例 #6
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    void Start()
    {
        mainCam = GetComponent <Camera>();

        // 외곽선
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        // 장애물,벽
        obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>();
        _obstacle_layer       = (1 << LayerMask.NameToLayer("Drawer")) + (1 << LayerMask.NameToLayer("Obstacle"));
    }
コード例 #7
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ファイル: ColliderMgr.cs プロジェクト: ailoving00/_Wendy
    void Start()
    {
        animator = ResetLeber.GetComponent <Animator>();
        //  renderer = PointLampModl.GetComponent<Renderer>();

        PointLamp_Renderer = new Renderer[PointLampModl.Length];

        //PointLamp_Material = new Material[PointLampModl.Length];

        //  alphaColor = new Color[PointLampModl.Length];

        for (int i = 0; i < PointLampModl.Length; i++)
        {
            PointLamp_Renderer[i] = PointLampModl[i].GetComponent <Renderer>(); //메탈릭
            //PointLamp_Material[i] = PointLampModl[i].GetComponent<Renderer>().material;
            // alphaColor[i] = PointLamp_Material[i].GetColor("MainColor");
        }

        lamplight = FindObjectOfType <LampLight>();

        bell_Doll.SetActive(false);

        //플레이어 move
        playerController = GameObject.FindObjectOfType <Player_HJ>();
        Side_Controller  = GameObject.FindObjectOfType <FirstPersonCamera>();
        _animator        = playerModeling.GetComponent <Animator>();


        lamp[0].SetActive(true);
        lamp[7].SetActive(true);
        lamp[1].SetActive(true);

        for (int i = 0; i < 8; i++)
        {
            lamp[i].SetActive(false);
        }

        lamp[0].SetActive(true);
        lamp[7].SetActive(true);
        lamp[1].SetActive(true);

        CheckOnL = 3;

        //외곽선
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        //장애물,벽
        obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>();
        obstacle_layer        = (1 << LayerMask.NameToLayer("Light")) + (1 << LayerMask.NameToLayer("Obstacle"));

        //액션컨트롤러
        actionCtrler2_script = GameObject.FindObjectOfType <ActionController_02_VER2>();
    }
コード例 #8
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    void Start()
    {
        particleRing = Ring_Particle.GetComponentInChildren <ParticleSystem>();

        item_layerMask = (1 << LayerMask.NameToLayer("Item")) + (1 << LayerMask.NameToLayer("Doll"));

        //배치퍼즐
        location_layerMask     = (1 << LayerMask.NameToLayer("Display"));
        displayManager_script  = GameObject.FindObjectOfType <DisplayManager_2stage>();
        displayManager_script2 = GameObject.FindObjectOfType <DisplayManager_3stage>();

        displayManager_script2.enabled = false;

        actionController_3stage_script = FindObjectOfType <ActionController_03>();

        //손전등
        FlashlightItem.SetActive(false);
        flash_script         = FlashlightItem.GetComponent <Flashlight_PRO>();
        flash_script.enabled = false;
        flash_end            = FindObjectOfType <OnTrigger_Flash>();

        //모닥불
        Fire_script = GameObject.FindObjectOfType <AddSoundManager>();

        //라이트
        _lightOn_script = GameObject.FindObjectOfType <LightOn_3stage>();

        //외곽선
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        //웬디
        wendyAI_Script = GameObject.FindObjectOfType <WendyAI>();

        //장애물,벽
        obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>();

        // 쪽지 매니저
        notemager = FindObjectOfType <NoteManger>();

        //지하실
        _cellarManager = GameObject.FindObjectOfType <Cellar_Manager>();

        //지하실 보기
        _cellarDoor_script = GameObject.FindObjectOfType <CellarDoorCollider>();

        //지하실쳐다봐야열리게
        lookingBasement_script = GameObject.FindObjectOfType <LookingBasement>();
    }
コード例 #9
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    void Start()
    {
        selectSlot_script = GameObject.FindObjectOfType <SelectSlot>();

        loadEnding_script = GameObject.FindObjectOfType <EndingVideo_Loading>();

        // 외곽선
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        //장애물,벽
        obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>();
        _obstacle_layer       = (1 << LayerMask.NameToLayer("Ending")) + (1 << LayerMask.NameToLayer("Obstacle"));

        //쪽지매니저
        notemager = FindObjectOfType <NoteManger>();

        //게임매니저
        gameMgr_script = GameObject.FindObjectOfType <GameMgr>();
    }
コード例 #10
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    void Start()
    {
        displayManager_script2         = GameObject.FindObjectOfType <DisplayManager_3stage>();
        actionController_2stage_script = FindObjectOfType <ActionController_02_VER2>();

        actionController_2stage_script.enabled = false;

        doorAnimation = GameObject.FindObjectOfType <RewardDoor_Open>();

        getKey_script = GameObject.FindObjectOfType <ActionController_GetKey>();

        dollAniManager_script = GameObject.FindObjectOfType <DollAniManager>();

        // 외곽선
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        // 장애물,벽
        obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>();
        _puzzle_layer         = (1 << LayerMask.NameToLayer("Item")) + (1 << LayerMask.NameToLayer("Doll"));
    }
コード例 #11
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    void Start()
    {
        camera = GetComponent <Camera>(); //메인카메라

        FramelayerMask        = (1 << LayerMask.NameToLayer("FramePuzzle"));
        CamObstacle_layerMask = (1 << LayerMask.NameToLayer("Obstacle")) + (1 << LayerMask.NameToLayer("FramePuzzle"));

        fpCameraController = GameObject.FindObjectOfType <FramePuzzle_ChangeCam>();

        //외곽선
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        actionCtrler2_script = GameObject.FindObjectOfType <ActionController_02_VER2>();

        //장애물,벽
        obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>();

        // 쪽지 매니저
        notemager = FindObjectOfType <NoteManger>();
    }
コード例 #12
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    void Start()
    {
        clockNote_script = GameObject.FindObjectOfType <FlodNote>();
        //noteCheck_script = GameObject.FindObjectOfType<RewardNote_Check>();
        fpCam_Script  = Camera.main.GetComponent <FirstPersonCamera>();
        player_script = GameObject.FindObjectOfType <Player_HJ>();
        cheataction   = FindObjectOfType <Chestaction>();
        notemager     = FindObjectOfType <NoteManger>();
        //  notecheck_script = FindObjectOfType<RewardNote_Check>();
        //  noteCheck_script.enabled = true;

        // 외곽선
        //mainCam = GetComponent<Camera>();
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        //장애물,벽
        obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>();
        _obstacle_layer       = (1 << LayerMask.NameToLayer("NotePage")) + (1 << LayerMask.NameToLayer("Obstacle"));

        // 쪽지 상태 (싱글톤)
        note_num_script = FindObjectOfType <SawNoteNumber>();
    }
コード例 #13
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    void Start()
    {
        mainCamera = Camera.main;
        mCT        = mainCamera.transform;

        cuckoo_script = GameObject.FindObjectOfType <Move_Cuckoo>();

        enterBtn_script = GameObject.FindObjectOfType <EnterClockAnswer>();
        reward_script   = GameObject.FindObjectOfType <DoorAni_reward>();
        fan_script      = GameObject.FindObjectOfType <CustomFan>();

        //외곽선
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        SeeClock_script = GameObject.FindObjectOfType <MakeClockSee>();

        // 쪽지 매니저
        notemager = FindObjectOfType <NoteManger>();

        //시계퍼즐 활성화
        activePuzzle_script = GameObject.FindObjectOfType <ActivePuzzle_CP>();
    }
コード例 #14
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    void Start()
    {
        ChangeCam_script = FindObjectOfType <ChangeCam_2stage>();
        //guideCaption.gameObject.SetActive(false);

        _mainCam     = Camera.main;
        CellarCamera = GetComponent <Camera>();

        // - 장애물 확인용 레이어 지정
        checklayer = (1 << LayerMask.NameToLayer("Basement")) + (1 << LayerMask.NameToLayer("Obstacle"));
        //외곽선
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();
        //장애물,벽
        obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>();

        // 서브시계 보는 스크립트
        subClock_script = GameObject.FindObjectOfType <MakeClockSee>();

        //시계퍼즐 매니저 스크립트
        cp_manager_script = GameObject.FindObjectOfType <ClockPuzzle_Manager>();

        // 쪽지 매니저
        notemager = FindObjectOfType <NoteManger>();
    }