public void DrawSolidArc(CCPoint position, float radius, float startAngle, float sweepAngle, CCColor4B fillColor, float borderThickness, CCColor4B borderColor) { DrawNode.DrawSolidArc(position, radius + borderThickness, startAngle + (float)PI / 2, -sweepAngle, borderColor); DrawNode.DrawSolidArc(position, radius, startAngle + (float)PI / 2, -sweepAngle, fillColor); }