public MainForm() { palette = Palette.VGA; InitializeComponent(); ColorSelector_Update(); this.statusMode.Text = drawMode.ToString(); FullRedraw(); UpdateStackButtons(); }
public void GltfSerialize(JsonWriter writer) { writer.AddObject(); if (attributes != null) { writer.AddProperty("attributes"); attributes.GltfSerialize(writer); } if (indices >= 0) { writer.AddProperty("indices", indices); } if (material >= 0) { writer.AddProperty("material", material); } if (mode != DrawMode.Triangles) { writer.AddProperty("mode", mode.ToString()); } if (targets != null) { writer.AddArray("targets"); foreach (var target in targets) { target.GltfSerialize(writer); } writer.CloseArray(); } if (extensions != null) { extensions.GltfSerialize(writer); } writer.Close(); }
void Draw( Player player, Command command, DrawMode mode ) { if( !player.Can( Permissions.Draw ) ) { world.NoAccessMessage( player ); return; } if( player.drawingInProgress ) { player.Message( "Another draw command is already in progress. Please wait." ); return; } string blockName = command.Next(); Block block; if( blockName == null || blockName == "" ) { if( mode == DrawMode.Cuboid ) { player.Message( "Usage: " + Color.Help + "/cuboid blockName" + Color.Sys + " or " + Color.Help + "/cub blockName" ); } else { player.Message( "Usage: " + Color.Help + "/ellipsoid blockName" + Color.Sys + " or " + Color.Help + "/ell blockName" ); } return; } try { block = Map.GetBlockByName( blockName ); } catch( Exception ) { player.Message( "Unknown block name: " + blockName ); return; } player.tag = block; Permissions permission = Permissions.Build; switch( block ) { case Block.Admincrete: permission = Permissions.PlaceAdmincrete; break; case Block.Air: permission = Permissions.Delete; break; case Block.Water: case Block.StillWater: permission = Permissions.PlaceWater; break; case Block.Lava: case Block.StillLava: permission = Permissions.PlaceLava; break; } if( !player.Can( permission ) ) { player.Message( "You are not allowed to draw with this block." ); return; } player.marksExpected = 2; player.markCount = 0; player.marks.Clear(); player.Message( mode.ToString() + ": Place a block or type /mark to use your location." ); if( mode == DrawMode.Cuboid ) { player.selectionCallback = DrawCuboid; } else { player.selectionCallback = DrawEllipsoid; } }
private void добавитьТекстToolStripMenuItem_Click(object sender, EventArgs e) { foreach (var el in menuEdit.DropDownItems) { if (!(el is ToolStripMenuItem)) { continue; } (el as ToolStripMenuItem).Checked = false; } if (!(sender is ToolStripMenuItem)) { return; } ToolStripMenuItem toolSelector = (ToolStripMenuItem)sender; drawMode = (DrawMode)Enum.Parse(drawMode.GetType(), toolSelector.Tag as string); toolSelector.Checked = true; statusMode.Text = drawMode.ToString(); }
void Draw(Player player, Command command, DrawMode mode) { if (!player.Can(Permissions.Draw)) { world.NoAccessMessage(player); return; } if (player.drawingInProgress) { player.Message("Another draw command is already in progress. Please wait."); return; } string blockName = command.Next(); Block block; if (blockName == null || blockName == "") { if (mode == DrawMode.Cuboid) { player.Message("Usage: " + Color.Help + "/cuboid blockName" + Color.Sys + " or " + Color.Help + "/cub blockName"); } else { player.Message("Usage: " + Color.Help + "/ellipsoid blockName" + Color.Sys + " or " + Color.Help + "/ell blockName"); } return; } try { block = Map.GetBlockByName(blockName); } catch (Exception) { player.Message("Unknown block name: " + blockName); return; } player.tag = block; Permissions permission = Permissions.Build; switch (block) { case Block.Admincrete: permission = Permissions.PlaceAdmincrete; break; case Block.Air: permission = Permissions.Delete; break; case Block.Water: case Block.StillWater: permission = Permissions.PlaceWater; break; case Block.Lava: case Block.StillLava: permission = Permissions.PlaceLava; break; } if (!player.Can(permission)) { player.Message("You are not allowed to draw with this block."); return; } player.marksExpected = 2; player.markCount = 0; player.marks.Clear(); player.Message(mode.ToString() + ": Place a block or type /mark to use your location."); if (mode == DrawMode.Cuboid) { player.selectionCallback = DrawCuboid; } else { player.selectionCallback = DrawEllipsoid; } }
/// <summary> /// The opacity passed in will be applied after figuring out the opacity of mode (if mode says 128, and opacity is .5, then /// the final opacity is 64) /// </summary> public void DrawBall(Ball ball, DrawMode mode, CollisionStyle collisionStyle, bool drawRed, double opacity) { Color color; #region Figure out the color if (drawRed) { color = REDCOLOR; } else { color = Color.Gold; } #endregion int finalOpacity; #region Figure out the opacity switch (mode) { case DrawMode.Building: finalOpacity = BUILDINGBALLFILLOPACTIY; break; case DrawMode.Selected: case DrawMode.Standard: finalOpacity = STANDARDBALLFILLOPACTIY; break; default: throw new ApplicationException("Unknown DrawMode: " + mode.ToString()); } finalOpacity = Convert.ToInt32(finalOpacity * opacity); if (finalOpacity < 0) { finalOpacity = 0; } else if (finalOpacity > 255) { finalOpacity = 255; } #endregion // Collision Style DrawCollisionStyle(ball.Position, ball.Radius, collisionStyle); // Fill the circle using (Brush brush = new SolidBrush(Color.FromArgb(finalOpacity, color))) { _viewer.FillCircle(brush, ball.Position, ball.Radius); } #region Draw the edge switch (mode) { case DrawMode.Building: _viewer.DrawCircle(Color.FromArgb(finalOpacity, _buildingPenColor), STANDARDOUTLINEWIDTH, ball.Position, ball.Radius); break; case DrawMode.Standard: _viewer.DrawCircle(Color.FromArgb(finalOpacity, _standardPenColor), STANDARDOUTLINEWIDTH, ball.Position, ball.Radius); break; case DrawMode.Selected: _viewer.DrawCircle_Selected(ball.Position, ball.Radius); break; } #endregion //TODO: Show Stats }
/// <summary> /// The opacity passed in will be applied after figuring out the opacity of mode (if mode says 128, and opacity is .5, then /// the final opacity is 64) /// </summary> public void DrawSolidBall(SolidBall ball, DrawMode mode, CollisionStyle collisionStyle, bool drawRed, double opacity) { Color color; #region Figure out the color if (drawRed) { color = REDCOLOR; } else { color = Color.RoyalBlue; } #endregion int finalOpacity; #region Figure out the opacity switch (mode) { case DrawMode.Building: finalOpacity = BUILDINGBALLFILLOPACTIY; break; case DrawMode.Selected: case DrawMode.Standard: finalOpacity = STANDARDBALLFILLOPACTIY; break; default: throw new ApplicationException("Unknown DrawMode: " + mode.ToString()); } finalOpacity = Convert.ToInt32(finalOpacity * opacity); if (finalOpacity < 0) { finalOpacity = 0; } else if (finalOpacity > 255) { finalOpacity = 255; } #endregion MyVector dirFacing; #region Figure out direction facing dirFacing = ball.DirectionFacing.Standard.Clone(); dirFacing.BecomeUnitVector(); dirFacing.Multiply(ball.Radius); dirFacing.Add(ball.Position); #endregion // Collision Style DrawCollisionStyle(ball.Position, ball.Radius, collisionStyle); // Fill the circle using (Brush brush = new SolidBrush(Color.FromArgb(finalOpacity, color))) { _viewer.FillCircle(brush, ball.Position, ball.Radius); } // Draw direction facing _viewer.DrawLine(Color.FromArgb(finalOpacity, Color.White), 2d, ball.Position, dirFacing); #region Draw the edge switch (mode) { case DrawMode.Building: _viewer.DrawCircle(Color.FromArgb(finalOpacity, _buildingPenColor), STANDARDOUTLINEWIDTH, ball.Position, ball.Radius); break; case DrawMode.Standard: _viewer.DrawCircle(Color.FromArgb(finalOpacity, _standardPenColor), STANDARDOUTLINEWIDTH, ball.Position, ball.Radius); break; case DrawMode.Selected: _viewer.DrawCircle_Selected(ball.Position, ball.Radius); break; } #endregion //TODO: Show Stats }
/// <summary> /// The opacity passed in will be applied after figuring out the opacity of mode (if mode says 128, and opacity is .5, then /// the final opacity is 64) /// </summary> public void DrawBall(Ball ball, DrawMode mode, CollisionStyle collisionStyle, bool drawRed, double opacity) { Color color; #region Figure out the color if (drawRed) { color = REDCOLOR; } else { color = Color.Gold; } #endregion int finalOpacity; #region Figure out the opacity switch (mode) { case DrawMode.Building: finalOpacity = BUILDINGBALLFILLOPACTIY; break; case DrawMode.Selected: case DrawMode.Standard: finalOpacity = STANDARDBALLFILLOPACTIY; break; default: throw new ApplicationException("Unknown DrawMode: " + mode.ToString()); } finalOpacity = Convert.ToInt32(finalOpacity * opacity); if (finalOpacity < 0) { finalOpacity = 0; } else if (finalOpacity > 255) { finalOpacity = 255; } #endregion // Collision Style DrawCollisionStyle(ball.Position, ball.Radius, collisionStyle); // Fill the circle using (Brush brush = new SolidBrush(Color.FromArgb(finalOpacity, color))) { _viewer.FillCircle(brush, ball.Position, ball.Radius); } #region Draw the edge switch (mode) { case DrawMode.Building: _viewer.DrawCircle(Color.FromArgb(finalOpacity, _buildingPenColor), STANDARDOUTLINEWIDTH, ball.Position, ball.Radius); break; case DrawMode.Standard: _viewer.DrawCircle(Color.FromArgb(finalOpacity, _standardPenColor), STANDARDOUTLINEWIDTH, ball.Position, ball.Radius); break; case DrawMode.Selected: _viewer.DrawCircle_Selected(ball.Position, ball.Radius); break; } #endregion //TODO: Show Stats }
/// <summary> /// The opacity passed in will be applied after figuring out the opacity of mode (if mode says 128, and opacity is .5, then /// the final opacity is 64) /// </summary> public void DrawSolidBall(SolidBall ball, DrawMode mode, CollisionStyle collisionStyle, bool drawRed, double opacity) { Color color; #region Figure out the color if (drawRed) { color = REDCOLOR; } else { color = Color.RoyalBlue; } #endregion int finalOpacity; #region Figure out the opacity switch (mode) { case DrawMode.Building: finalOpacity = BUILDINGBALLFILLOPACTIY; break; case DrawMode.Selected: case DrawMode.Standard: finalOpacity = STANDARDBALLFILLOPACTIY; break; default: throw new ApplicationException("Unknown DrawMode: " + mode.ToString()); } finalOpacity = Convert.ToInt32(finalOpacity * opacity); if (finalOpacity < 0) { finalOpacity = 0; } else if (finalOpacity > 255) { finalOpacity = 255; } #endregion MyVector dirFacing; #region Figure out direction facing dirFacing = ball.DirectionFacing.Standard.Clone(); dirFacing.BecomeUnitVector(); dirFacing.Multiply(ball.Radius); dirFacing.Add(ball.Position); #endregion // Collision Style DrawCollisionStyle(ball.Position, ball.Radius, collisionStyle); // Fill the circle using (Brush brush = new SolidBrush(Color.FromArgb(finalOpacity, color))) { _viewer.FillCircle(brush, ball.Position, ball.Radius); } // Draw direction facing _viewer.DrawLine(Color.FromArgb(finalOpacity, Color.White), 2d, ball.Position, dirFacing); #region Draw the edge switch (mode) { case DrawMode.Building: _viewer.DrawCircle(Color.FromArgb(finalOpacity, _buildingPenColor), STANDARDOUTLINEWIDTH, ball.Position, ball.Radius); break; case DrawMode.Standard: _viewer.DrawCircle(Color.FromArgb(finalOpacity, _standardPenColor), STANDARDOUTLINEWIDTH, ball.Position, ball.Radius); break; case DrawMode.Selected: _viewer.DrawCircle_Selected(ball.Position, ball.Radius); break; } #endregion //TODO: Show Stats }
internal static void Draw( Player player, Command cmd, DrawMode mode ) { if( !player.Can( Permissions.Draw ) ) { player.NoAccessMessage( Permissions.Draw ); return; } if( player.drawingInProgress ) { player.Message( "Another draw command is already in progress. Please wait." ); return; } string blockName = cmd.Next(); string blockName2 = cmd.Next(); object blockTypeTag = null; Permissions permission = Permissions.Build; // if a type is specified in chat, try to parse it if( blockName != null ) { Block block; try { block = Map.GetBlockByName( blockName ); } catch( Exception ) { try { block = (Block)Convert.ToByte(blockName); } catch (Exception) { player.Message("Unknown block name: " + blockName); return; } } if ((int)block < 0 || (int)block > 49) { player.Message("Invalid block ID!"); return; } switch( block ) { case Block.Admincrete: permission = Permissions.PlaceAdmincrete; break; case Block.Air: permission = Permissions.Delete; break; case Block.Water: permission = Permissions.PlaceRealWater; break; case Block.StillWater: permission = Permissions.PlaceWater; break; case Block.Lava: permission = Permissions.PlaceRealLava; break; case Block.StillLava: permission = Permissions.PlaceLava; break; } blockTypeTag = block; } else if (mode == DrawMode.Replace) { player.Message("Not enough parameters!"); return; } Block block2 = Block.Undefined; if (blockName2 != null && mode == DrawMode.Replace) { try { block2 = Map.GetBlockByName(blockName2); } catch (Exception) { try { block2 = (Block)Convert.ToByte(blockName2); } catch (Exception) { player.Message("Unknown block name: " + blockName2); return; } } if ((int)block2 < 0 || (int)block2 > 49) { player.Message("Invalid block ID!"); return; } } else if (mode == DrawMode.Replace && blockName2 == null) { player.Message("Not enough parameters!"); return; } // otherwise, use the last-used-block if( !player.Can( permission ) ) { player.Message( "You are not allowed to draw with this block." ); return; } player.tag = blockTypeTag; if(mode == DrawMode.Replace) player.bl2 = block2; switch( mode ) { case DrawMode.Cuboid: player.selectionCallback = DrawCuboid; player.marksExpected = 2; break; case DrawMode.Ellipsoid: player.selectionCallback = DrawEllipsoid; player.marksExpected = 2; break; case DrawMode.Fill: player.selectionCallback = DoFill; player.marksExpected = 1; break; case DrawMode.Replace: player.selectionCallback = DoReplace; player.marksExpected = 2; break; } player.markCount = 0; player.marks.Clear(); player.Message( mode.ToString() + ": Place a block or type /mark to use your location." ); }