private static void OnDraw(EventArgs args) { if (!menuIni.GetValue <MenuBool>("Drawings").Enabled) { return; } if (DrawMenu.GetValue <MenuBool>("Q").Enabled&& Q.IsReady()) { Render.Circle.DrawCircle(ObjectManager.Player.Position, Q.Range, Q.IsReady() ? Color.LightYellow : Color.DarkBlue); } if (DrawMenu.GetValue <MenuBool>("W").Enabled&& W.IsReady()) { Render.Circle.DrawCircle(ObjectManager.Player.Position, W.Range, W.IsReady() ? Color.LightYellow : Color.DarkRed); } if (DrawMenu.GetValue <MenuBool>("E").Enabled&& E.IsReady()) { Render.Circle.DrawCircle(ObjectManager.Player.Position, E.Range, E.IsReady() ? Color.LightYellow : Color.DarkRed); } if (DrawMenu.GetValue <MenuBool>("R").Enabled&& R.IsReady()) { Render.Circle.DrawCircle(ObjectManager.Player.Position, R.Range, R.IsReady() ? Color.LightYellow : Color.DarkRed); } }