// Use this for initialization void Start() { var senseManager = GameObject.FindObjectOfType(typeof(SenseToolkitManager)); if (senseManager == null) { Debug.LogWarning("Sense Manager Object not found and was added automatically"); senseManager = (GameObject)Instantiate(Resources.Load("SenseManager")); senseManager.name = "SenseManager"; } SetSenseOptions(); this.gameObject.AddComponent <MeshFilter> (); if (this.GetComponent <MeshRenderer>() == null) { this.gameObject.AddComponent <MeshRenderer> (); } if (PointCloudMaterial != null) { this.gameObject.GetComponent <Renderer>().material = PointCloudMaterial; } _drawImagesComponent = this.gameObject.AddComponent <DrawImages>(); if (UseUVMap) { _drawImagesComponent.enabled = true; } else { _drawImagesComponent.enabled = false; } }
// Use this for initialization void Start () { var senseManager = GameObject.FindObjectOfType(typeof(SenseToolkitManager)); if (senseManager == null) { Debug.LogWarning("Sense Manager Object not found and was added automatically"); senseManager = (GameObject)Instantiate(Resources.Load("SenseManager")); senseManager.name = "SenseManager"; } SetSenseOptions(); this.gameObject.AddComponent< MeshFilter > (); if (this.GetComponent<MeshRenderer>() == null) { this.gameObject.AddComponent< MeshRenderer > (); } if (PointCloudMaterial!=null) { this.gameObject.GetComponent<Renderer>().material = PointCloudMaterial; } _drawImagesComponent = this.gameObject.AddComponent<DrawImages>(); if (UseUVMap) { _drawImagesComponent.enabled = true; } else { _drawImagesComponent.enabled = false; } }
// Use this for initialization void Start () { aFile = new FileStream(LOG_FILE_NAME, FileMode.Create); sw = new StreamWriter(aFile); var senseManager = GameObject.FindObjectOfType(typeof(SenseToolkitManager)); if (senseManager == null) { Debug.LogWarning("Sense Manager Object not found and was added automatically"); senseManager = (GameObject)Instantiate(Resources.Load("SenseManager")); senseManager.name = "SenseManager"; } SetSenseOptions(); this.gameObject.AddComponent< MeshFilter > (); if (this.GetComponent<MeshRenderer>() == null) { this.gameObject.AddComponent< MeshRenderer > (); } if (PointCloudMaterial!=null) { this.gameObject.GetComponent<Renderer>().material = PointCloudMaterial; } _drawImagesComponent = this.gameObject.AddComponent<DrawImages>(); if (UseUVMap) { _drawImagesComponent.enabled = true; } else { _drawImagesComponent.enabled = false; } /* LineRenderGameObject = GameObject.Find ("line"); lineRenderer = (LineRenderer)LineRenderGameObject.GetComponent ("LineRenderer"); lineRenderer.SetVertexCount(lineLength);*/ }