internal void Draw(SpriteBatch spriteBatch, GameTime gameTime) { screenBkg.Draw(spriteBatch, gameTime); //menubar // Texture2D outlineBkg = new Texture2D() upgradeBarBkg.Draw(spriteBatch, gameTime); outlineBkg.Draw(spriteBatch, gameTime); //currency string word = "Currency: " + Resource; spriteBatch.DrawOutlinedString(3, new Color(32, 32, 32), DrawHelper.UPGRADEFONT, word, DrawHelper.CenteredWordPosition(word, DrawHelper.UPGRADEFONT, new Vector2(itemSize + (int)(((float)(upgradePartsIDs.Count / nbrOfItems) - 0.5) * (float)itemSize), itemSize / 3)), Color.Gold); for (int i = 0; i < itemBoxes.Count; i++) { itemBoxes[i].Draw(spriteBatch, gameTime); } if (followMouseSprite != null) { followMouseSprite.Draw(spriteBatch, gameTime); } }
public void Draw(SpriteBatch spriteBatch, GameTime gameTime, SpriteFont font) { if (Unlocked && !unlockTimer.IsFinished) { string s = name; spriteBatch.DrawString(font, s, DrawHelper.CenteredWordPosition(s, font) + new Vector2(0, -200), Color.PapayaWhip); //! vector + font } }
private void DrawCountDown(SpriteBatch spriteBatch, GameTime gameTime) { string word = ""; word = COUNTDOWN[(int)eventTimer.currentTime]; Color color = Color.Gold; if ((int)eventTimer.currentTime == 0) { color = Color.OrangeRed; } spriteBatch.DrawOutlinedString(3, new Color(32, 32, 32), font, word, DrawHelper.CenteredWordPosition(word, font), color); }
public void Draw(SpriteBatch spriteBatch, GameTime gameTime, bool fullDraw) { if (!BetweenLevelsTimer.IsFinished && fullDraw) { Sprite popupBkg = SpriteHandler.GetSprite((int)IDs.POPUPTEXTBKG); popupBkg.Position = wordPos - new Vector2((popupBkg.SpriteRect.Width / 2) - 50, (popupBkg.SpriteRect.Height / 2) - 35); popupBkg.Scale = new Vector2(0.8f, 0.5f); popupBkg.LayerDepth = 0; popupBkg.Draw(spriteBatch, gameTime); // layer deapth doesnt work sp need this string s = "Wave " + Level + " incoming!"; spriteBatch.DrawOutlinedString(3, new Color(32, 32, 32), DrawHelper.SCOREFONT, s, DrawHelper.CenteredWordPosition(s, DrawHelper.SCOREFONT, wordPos), Color.Wheat); } }
public UpgradeBarItem(Vector2 position, SpriteFont font, IDs id = IDs.DEFAULT) : base(position, id) { this.font = font; box = SpriteHandler.GetSprite((int)IDs.EMPTYPART); box.Position = position; box.Origin -= new Vector2(-halfSpriteSize, -halfSpriteSize); // corrects origin to sprite box.Scale *= SCALEFACTOR; if (id == IDs.RECTHULLPART || id == IDs.HAMMERPART || id == IDs.ROTATEPART) { Sprite.Scale *= 0.7f; } BoundBox = new Rectangle((int)position.X, (int)position.Y, (int)(32 * SCALEFACTOR), (int)(32 * SCALEFACTOR)); BoundBox.Offset(-halfSpriteSize * SCALEFACTOR, -halfSpriteSize * SCALEFACTOR); SetPrice(); SetName(); Vector2 belowItemVector = new Vector2(position.X, position.Y + halfSpriteSize * SCALEFACTOR + belowItemSpacing); Vector2 belowNameVector = new Vector2(belowItemVector.X, belowItemVector.Y + namePriceSpacing); belowItemPosition = DrawHelper.CenteredWordPosition(Name, font, belowItemVector); belowNamePosition = DrawHelper.CenteredWordPosition("$" + Price.ToString(), font, belowNameVector); }
internal void Draw(SpriteBatch spriteBatch, GameTime gameTime) { UpgradeBar.Draw(spriteBatch, gameTime); Vector2 wordPos = new Vector2(WindowSize.Width / 2, WindowSize.Height / 2 - 350); Sprite popupBkg = SpriteHandler.GetSprite((int)IDs.POPUPTEXTBKG); popupBkg.Scale = new Vector2(0.8f, 0.5f); popupBkg.LayerDepth = 0; string temp = "Upgrade your ship!"; popupBkg.Position = wordPos - new Vector2(popupBkg.SpriteRect.Width / 2 - 55, -40 + popupBkg.SpriteRect.Height / 2); popupBkg.Draw(spriteBatch, gameTime); spriteBatch.DrawOutlinedString(3, new Color(32, 32, 32), DrawHelper.UPGRADEFONT, temp, DrawHelper.CenteredWordPosition(temp, DrawHelper.UPGRADEFONT, wordPos), Color.Wheat); popupBkg.Draw(spriteBatch, gameTime); // layer deapth doesnt work sp need this foreach (KeyValuePair <int, ShipItem> item in shipItems) { item.Value.Draw(spriteBatch, gameTime); } }
internal void Draw(SpriteBatch spriteBatch, GameTime gameTime) { switch (op.NewGameState) { case EventOperator.MENU_STATE: #region SplashScreen if (op.GameState == EventOperator.SPLASH_SCREEN_STATE) { if (InputHandler.isJustPressed(MouseButton.LEFT)) { eventTimer.Finish(); } else { int alphaChannel = (int)(455 * (SPLASHTIME - eventTimer.currentTime) / SPLASHTIME) - 100; logo.MColor = new Color(255, 255, 255, alphaChannel); logo.Draw(spriteBatch, gameTime); } } #endregion #region GiveUp else { op.ResetGame(false); game.UpdateGame(gameTime, false); game.DrawGame(spriteBatch, gameTime, false); string s = "Mediocre!"; //! spriteBatch.DrawOutlinedString(3, new Color(32, 32, 32), font, s, DrawHelper.CenteredWordPosition(s, font), Color.Gold); } #endregion break; case EventOperator.GAME_STATE: #region CountDown game.DrawGame(spriteBatch, gameTime, false); DrawCountDown(spriteBatch, gameTime); #endregion break; case EventOperator.GAME_OVER_STATE: #region GameOver Animation if (eventTimer.currentTime > STATSTIME) { game.UpdateGame(gameTime, false); game.DrawGame(spriteBatch, gameTime, false); Vector2 shitvect = new Vector2(WindowSize.Width / 2 - font.MeasureString("GAME OVER").X / 2, WindowSize.Height / 2 - font.MeasureString("GAME OVER").Y / 2); //previously bigFont in Game1 spriteBatch.DrawOutlinedString(3, new Color(32, 32, 32), font, "GAME OVER", shitvect, Color.OrangeRed); } #endregion #region DrawStats else { SoundHandler.PlaySong((int)IDs.GAMEOVER); DrawStats(spriteBatch, gameTime); if (InputHandler.isJustPressed(MouseButton.LEFT)) { eventTimer = new Timer(0); } } #endregion break; case EventOperator.CUT_SCENE_STATE: #region Cutscenes switch (op.CutSceneType) { case 1: BossFinishedScene(spriteBatch, gameTime); break; case 2: BossAppearanceScene(spriteBatch, gameTime); break; } #endregion break; } }