コード例 #1
0
ファイル: PlasticPlugin.cs プロジェクト: fipu-nastava/dipri
        internal static void EnableForWorkspace()
        {
            if (sIsEnabledForWorkspace)
            {
                return;
            }

            WorkspaceInfo wkInfo = FindWorkspace.InfoForApplicationPath(
                Application.dataPath,
                PlasticApp.PlasticAPI);

            if (wkInfo == null)
            {
                return;
            }

            sIsEnabledForWorkspace = true;

            PlasticApp.SetWorkspace(wkInfo);

            AssetStatusCache = new AssetStatusCache(
                wkInfo,
                PlasticApp.PlasticAPI.IsGluonWorkspace(wkInfo));

            AssetMenuItems.Enable();
            AssetsProcessors.Enable();
            DrawAssetOverlay.Enable();
            DrawInspectorOperations.Enable();
        }
コード例 #2
0
        static void DoStatusOverlays(
            Rect iconRect,
            IAssetStatusCache assetStatusCache,
            string path)
        {
            AssetsOverlays.AssetStatus statusesToDraw = DrawAssetOverlay.GetStatusesToDraw(
                assetStatusCache.GetStatusForPath(path));

            foreach (AssetsOverlays.AssetStatus status in Enum.GetValues(typeof(AssetsOverlays.AssetStatus)))
            {
                if (status == AssetsOverlays.AssetStatus.None)
                    continue;

                if (!statusesToDraw.HasFlag(status))
                    continue;

                GetChangesOverlayIcon.Data overlayIconData =
                    GetChangesOverlayIcon.ForAssetStatus(status);

                if (overlayIconData != null)
                {
                    Rect overlayIconRect = new Rect(
                        iconRect.x + overlayIconData.XOffset,
                        iconRect.y + overlayIconData.YOffset,
                        overlayIconData.Size, overlayIconData.Size);

                    GUI.DrawTexture(
                        overlayIconRect, overlayIconData.Texture,
                        ScaleMode.ScaleToFit);
                }
            }
        }
コード例 #3
0
        static void DrawStatusLabels(
            AssetsOverlays.AssetStatus assetStatus,
            LockStatusData lockStatusData)
        {
            AssetsOverlays.AssetStatus statusesToDraw = DrawAssetOverlay.GetStatusesToDraw(assetStatus);

            foreach (AssetsOverlays.AssetStatus status in Enum.GetValues(typeof(AssetsOverlays.AssetStatus)))
            {
                if (status == AssetsOverlays.AssetStatus.None)
                {
                    continue;
                }

                if (!statusesToDraw.HasFlag(status))
                {
                    continue;
                }

                string label = string.Format("{0}",
                                             DrawAssetOverlay.GetStatusString(status));

                Texture icon = DrawAssetOverlay.DrawOverlayIcon.GetOverlayIcon(
                    status);

                string tooltipText = DrawAssetOverlay.GetTooltipText(
                    status, lockStatusData);

                GUILayout.Label(new GUIContent(
                                    label, icon, tooltipText), GUILayout.Height(18));
            }
        }
コード例 #4
0
        void IRefreshableView.Refresh()
        {
            if (!mAreIgnoreRulesInitialized)
            {
                return;
            }

            DrawAssetOverlay.ClearCache();

            mPlasticClient.GetPendingChanges(mNewChangesInWk);
        }
コード例 #5
0
        static void ClosePlasticWindow(PlasticWindow window)
        {
            UnRegisterApplicationFocusHandlers(window);

            PlasticApp.Dispose();

            DrawInspectorOperations.Disable();

            DrawAssetOverlay.Dispose();

            if (window.mEventSenderScheduler != null)
            {
                window.mPingEventLoop.Stop();
                window.mEventSenderScheduler.End();
            }

            DisposeNewIncomingChanges(window);

            AvatarImages.Dispose();
        }
コード例 #6
0
        void IRefreshableView.Refresh()
        {
            if (!mAreIgnoreRulesInitialized)
            {
                return;
            }

            DrawAssetOverlay.ClearCache();

            if (mDeveloperNewIncomingChangesUpdater != null)
            {
                mDeveloperNewIncomingChangesUpdater.Update();
            }

            if (mGluonNewIncomingChangesUpdater != null)
            {
                mGluonNewIncomingChangesUpdater.Update(DateTime.Now);
            }

            FillPendingChanges(mNewChangesInWk);
        }
コード例 #7
0
ファイル: PlasticPlugin.cs プロジェクト: fipu-nastava/dipri
        internal static void Disable()
        {
            try
            {
                PlasticApp.Dispose();

                if (!sIsEnabledForWorkspace)
                {
                    return;
                }

                AssetsProcessors.Disable();
                AssetMenuItems.Disable();
                DrawAssetOverlay.Disable();
                DrawInspectorOperations.Disable();
            }
            finally
            {
                sIsEnabled             = false;
                sIsEnabledForWorkspace = false;
            }
        }
コード例 #8
0
        static void DrawStatusLabel(
            AssetsOverlays.AssetStatus assetStatus,
            LockStatusData lockStatusData)
        {
            Texture overlayIcon = DrawAssetOverlay.DrawOverlayIcon.
                                  GetOverlayIcon(assetStatus);

            if (overlayIcon == null)
            {
                return;
            }

            string statusText = DrawAssetOverlay.
                                GetStatusString(assetStatus);

            string tooltipText = DrawAssetOverlay.GetTooltipText(
                assetStatus, lockStatusData);

            Rect selectionRect = GUILayoutUtility.GetRect(
                new GUIContent(statusText + EXTRA_SPACE, overlayIcon),
                GUIStyle.none);

            selectionRect.height = UnityConstants.OVERLAY_STATUS_ICON_SIZE;

            Rect overlayRect = OverlayRect.GetCenteredRect(selectionRect);

            GUI.DrawTexture(
                overlayRect,
                overlayIcon,
                ScaleMode.ScaleToFit);

            selectionRect.x     += UnityConstants.OVERLAY_STATUS_ICON_SIZE;
            selectionRect.width -= UnityConstants.OVERLAY_STATUS_ICON_SIZE;

            GUI.Label(
                selectionRect,
                new GUIContent(statusText, tooltipText));
        }
コード例 #9
0
        internal void InitializePlastic()
        {
            if (mForceToOpen)
            {
                mForceToOpen = false;
                return;
            }

            try
            {
                if (UnityConfigurationChecker.NeedsConfiguration())
                {
                    return;
                }

                mWkInfo = FindWorkspace.InfoForApplicationPath(
                    Application.dataPath, mPlasticAPI);

                if (mWkInfo == null)
                {
                    return;
                }

                MonoFileSystemWatcher.IsEnabled = true;

                SetupCloudProjectIdIfNeeded(mWkInfo, mPlasticAPI);

                DisableVCSIfEnabled(mWkInfo.ClientPath);

                mIsGluonMode = mPlasticAPI.IsGluonWorkspace(mWkInfo);

                IAssetStatusCache assetStatusCache =
                    new AssetStatusCache(
                        mWkInfo,
                        mIsGluonMode,
                        RepaintProjectWindow);

                AssetsProcessors.Enable(
                    mPlasticAPI,
                    assetStatusCache);

                if (mEventSenderScheduler != null)
                {
                    mPingEventLoop.SetWorkspace(mWkInfo);
                    ((IPlasticWebRestApi)mPlasticWebRestApi).SetToken(
                        CmConnection.Get().BuildWebApiTokenForCloudEditionDefaultUser());
                }

                InitializeNewIncomingChanges(mWkInfo, mIsGluonMode);

                ViewHost viewHost = new ViewHost();

                PlasticGui.WorkspaceWindow.PendingChanges.PendingChanges pendingChanges =
                    new PlasticGui.WorkspaceWindow.PendingChanges.PendingChanges(mWkInfo);

                mViewSwitcher = new ViewSwitcher(
                    mWkInfo,
                    viewHost,
                    mIsGluonMode,
                    pendingChanges,
                    mDeveloperNewIncomingChangesUpdater,
                    mGluonNewIncomingChangesUpdater,
                    mIncomingChangesNotifier,
                    assetStatusCache,
                    mStatusBar,
                    this);

                mCooldownAutoRefreshPendingChangesAction = new CooldownWindowDelayer(
                    mViewSwitcher.AutoRefreshPendingChangesView,
                    UnityConstants.AUTO_REFRESH_PENDING_CHANGES_DELAYED_INTERVAL);

                mWorkspaceWindow = new WorkspaceWindow(
                    mWkInfo,
                    viewHost,
                    mViewSwitcher,
                    mViewSwitcher,
                    mDeveloperNewIncomingChangesUpdater,
                    this);

                mViewSwitcher.SetWorkspaceWindow(mWorkspaceWindow);
                mViewSwitcher.ShowInitialView();

                UnityStyles.Initialize(Repaint);

                AssetOperations.IAssetSelection inspectorAssetSelection =
                    new InspectorAssetSelection();

                AssetOperations.IAssetSelection projectViewAssetSelection =
                    new ProjectViewAssetSelection();

                AssetOperations inspectorAssetOperations =
                    new AssetOperations(
                        mWkInfo,
                        mWorkspaceWindow,
                        mViewSwitcher,
                        mViewSwitcher,
                        viewHost,
                        mDeveloperNewIncomingChangesUpdater,
                        assetStatusCache,
                        mViewSwitcher,
                        mViewSwitcher,
                        this,
                        inspectorAssetSelection,
                        mIsGluonMode);

                mAssetOperations =
                    new AssetOperations(
                        mWkInfo,
                        mWorkspaceWindow,
                        mViewSwitcher,
                        mViewSwitcher,
                        viewHost,
                        mDeveloperNewIncomingChangesUpdater,
                        assetStatusCache,
                        mViewSwitcher,
                        mViewSwitcher,
                        this,
                        projectViewAssetSelection,
                        mIsGluonMode);

                DrawInspectorOperations.Enable(
                    inspectorAssetOperations,
                    assetStatusCache,
                    inspectorAssetSelection);

                DrawAssetOverlay.Initialize(
                    assetStatusCache,
                    RepaintProjectWindow);

                mLastUpdateTime = EditorApplication.timeSinceStartup;

                mViewSwitcher.ShowBranchesViewIfNeeded();
            }
            catch (Exception ex)
            {
                mException = ex;

                ExceptionsHandler.HandleException("InitializePlastic", ex);
            }
        }
コード例 #10
0
        void InitializePlastic()
        {
            if (mForceToOpen)
            {
                mForceToOpen = false;
                return;
            }

            try
            {
                if (UnityConfigurationChecker.NeedsConfiguration())
                {
                    return;
                }

                mWkInfo = FindWorkspace.InfoForApplicationPath(
                    Application.dataPath, mPlasticAPI);

                if (mWkInfo == null)
                {
                    AssetMenuItems.Disable();
                    return;
                }

                // SetupCloudProjectId.ForWorkspace(mWkInfo, mPlasticAPI);

                DisableVCSIfEnabled(mWkInfo.ClientPath);

                mIsGluonMode = mPlasticAPI.IsGluonWorkspace(mWkInfo);

                IAssetStatusCache assetStatusCache =
                    new AssetStatusCache(
                        mWkInfo,
                        mIsGluonMode,
                        RepaintProjectWindow);

                AssetsProcessors.Enable(
                    mPlasticAPI,
                    assetStatusCache);

                mPingEventLoop.SetWorkspace(mWkInfo);
                mEventSenderRestApi.SetToken(BuildToken.FromServerProfile(
                                                 ClientConfig.Get().GetDefaultProfile()));

                InitializeNewIncomingChanges(mWkInfo, mIsGluonMode);

                ViewHost viewHost = new ViewHost();

                PlasticGui.WorkspaceWindow.PendingChanges.PendingChanges pendingChanges =
                    new PlasticGui.WorkspaceWindow.PendingChanges.PendingChanges(mWkInfo);

                mViewSwitcher = new ViewSwitcher(
                    mWkInfo,
                    viewHost,
                    mIsGluonMode,
                    pendingChanges,
                    mDeveloperNewIncomingChangesUpdater,
                    mGluonNewIncomingChangesUpdater,
                    mIncomingChangesNotificationPanel,
                    assetStatusCache,
                    this);

                mPlasticClient = new PlasticGUIClient(
                    mWkInfo,
                    mViewSwitcher,
                    mViewSwitcher,
                    viewHost,
                    pendingChanges,
                    mDeveloperNewIncomingChangesUpdater,
                    mGluonNewIncomingChangesUpdater,
                    this,
                    new UnityPlasticGuiMessage(this));

                mViewSwitcher.SetPlasticGUIClient(mPlasticClient);
                mViewSwitcher.ShowInitialView();

                UnityStyles.Initialize(Repaint);

                AssetOperations.IAssetSelection inspectorAssetSelection =
                    new InspectorAssetSelection();

                AssetOperations.IAssetSelection projectViewAssetSelection =
                    new ProjectViewAssetSelection();

                AssetOperations inspectorAssetOperations =
                    new AssetOperations(
                        mWkInfo,
                        mPlasticClient,
                        mViewSwitcher,
                        mViewSwitcher,
                        viewHost,
                        mDeveloperNewIncomingChangesUpdater,
                        assetStatusCache,
                        mViewSwitcher,
                        mViewSwitcher,
                        this,
                        inspectorAssetSelection,
                        mIsGluonMode);

                AssetOperations projectViewAssetOperations =
                    new AssetOperations(
                        mWkInfo,
                        mPlasticClient,
                        mViewSwitcher,
                        mViewSwitcher,
                        viewHost,
                        mDeveloperNewIncomingChangesUpdater,
                        assetStatusCache,
                        mViewSwitcher,
                        mViewSwitcher,
                        this,
                        projectViewAssetSelection,
                        mIsGluonMode);

                AssetMenuItems.Enable(
                    projectViewAssetOperations,
                    assetStatusCache,
                    projectViewAssetSelection);

                DrawInspectorOperations.Enable(
                    inspectorAssetOperations,
                    assetStatusCache,
                    inspectorAssetSelection);

                DrawAssetOverlay.Initialize(
                    assetStatusCache,
                    RepaintProjectWindow);

                AutoCommitOperation.SetPlasticGUIClient(mPlasticClient);

                mLastUpdateTime = EditorApplication.timeSinceStartup;
            }
            catch (Exception ex)
            {
                mException = ex;

                ExceptionsHandler.HandleException("InitializePlastic", ex);
            }
        }