コード例 #1
0
    IEnumerator RealDeathCoroutine()
    {
        for (int i = 0; i < 3; i++)
        {
            SoundManager.Instance.PlaySFX(flashSound);
            flash.gameObject.SetActive(true);
            yield return(new WaitForSeconds(0.15f));

            flash.gameObject.SetActive(false);
            yield return(new WaitForSeconds(0.15f));
        }

        background1.speedChange(0);
        background2.speedChange(0);

        yield return(new WaitForSeconds(0.5f));

        dragunController.FallDown();
    }