/// <summary> /// Use this constructor when the shield is to be made from Dragonhide. /// Initializes a new instance of the <see cref="T:Core.Domain.Items.Shields.Paizo.CoreRulebook.HeavyShield"/> class. /// </summary> /// <param name="size">The size of character this shield is intended to be used by.</param> /// <param name="color">The color of dragonhide this shield is crafted from.</param> /// <exception cref="System.ComponentModel.InvalidEnumArgumentException">Thrown when an argument is a nonstandard enum.</exception> public HeavyShield(SizeCategory size, DragonhideColor color) : base(armorClassBonus: ARMOR_BONUS, materialInchesOfThickness: InchesOfThicknessScaledBySize(size, 3f / 2f), materialHitPointsPerInch: Dragonhide.HitPointsPerInch, materialHardness: Dragonhide.Hardness) { this.IsMasterwork = true; this.MasterworkIsToggleable = false; this.ArmorCheckPenalty = () => this.StandardArmorCheckPenaltyCalculation(BASE_ARMOR_CHECK_PENALTY); this.MundaneMarketPrice = () => Dragonhide.GetShieldBaseMarketPrice(MarketValueScaledBySize(size, WOOD_PRICE), this.Enchantments, color); this.Weight = () => WeightScaledBySize(size, WOOD_WEIGHT); this.MundaneName = () => new INameFragment[] { new NameFragment($"{ color } Dragonhide", Dragonhide.WebAddress), StandardShieldName }; }
/// <summary> /// Use this constructor when the shield is to be made from Dragonhide. /// Initializes a new instance of the <see cref="T:Core.Domain.Items.Shields.Paizo.CoreRulebook.TowerShield"/> class. /// </summary> /// <param name="size">The size of character this shield is intended to be used by.</param> /// <param name="color">The dominant material the shield is crafted from.</param> public TowerShield(SizeCategory size, DragonhideColor color) : base(armorClassBonus: ARMOR_BONUS, materialInchesOfThickness: InchesOfThicknessScaledBySize(size, INCHES_OF_THICKNESS), materialHitPointsPerInch: Dragonhide.HitPointsPerInch, materialHardness: Dragonhide.Hardness) { this.IsMasterwork = true; this.MasterworkIsToggleable = false; this.ArmorCheckPenalty = () => this.StandardArmorCheckPenaltyCalculation(BASE_ARMOR_CHECK_PENALTY); this.MundaneMarketPrice = () => Dragonhide.GetShieldBaseMarketPrice(MarketValueScaledBySize(size, WOOD_PRICE), this.Enchantments, color); this.Weight = () => WeightScaledBySize(size, WOOD_WEIGHT); this.MundaneName = () => new INameFragment[] { new NameFragment($"{ color } Dragonhide", Dragonhide.WebAddress), StandardShieldName }; // Tower shields apply a maximum dexterity bonus to AC this.OnApplied += (sender, e) => { e.Character?.ArmorClass?.MaxKeyAbilityScore?.Add(this.GetMaximumDexterityBonus); }; // Tower shields inflict a -2 penalty to melee attack rolls this.OnApplied += (sender, e) => { e.Character?.AttackBonuses?.GenericMeleeAttackBonus?.Penalties?.Add(() => 2); }; }