void Start() { animator = GetComponent<Animator>(); dragon = GetComponent<Dragon>(); animator.SetBool("Flying",false); animator.SetBool("Breath Fire", false); }
static void Main() { // Dragon with 100 HP var dragon = new Dragon("Alduin", 300, 100); List<Warrior> warriors = new List<Warrior>(); warriors.Add(new Warrior("Ulfric Stormcloak", 80, 80)); warriors.Add(new Warrior("Cicero", 15, 50)); warriors.Add(new Warrior("Jarl Balgruuf", 40, 30)); foreach (var warrior in warriors) { dragon.Attach(warrior); } var war = warriors.First(); Console.WriteLine(war.Inventory.FirstOrDefault()); // Nothing happens dragon.HealthPoints -= 20; // Nothing happens dragon.HealthPoints -= 10; // Dragon dies dragon.HealthPoints -= 90; Console.WriteLine(war.Inventory.First()); }
// Use this for initialization void Start() { anim = gameObject.GetComponent<Animator> (); startSpeed = anim.speed; dragon = GameObject.FindGameObjectWithTag ("Dragon").GetComponent<Dragon> (); currentSpeed = startSpeed; }
public void initGame() { resetGame (); Dragon dragon_01 = new Dragon(Elementos.Fuego.ToString(), 200, // daño base Random.Range(0,20), // daño critico Random.Range(0,50), // daño azar 0, // bono elemento Jugadores.Jugador_uno.ToString(), // jugador propietario true, // turno 1000); // vida Dragon dragon_02 = new Dragon(Elementos.Hielo.ToString(), 200, // daño base Random.Range(0,20), // daño critico Random.Range(0,50), // daño azar 0, // bono elemento Jugadores.Jugador_uno.ToString(), // jugador propietario false, // turno 1000); // vida Dragon dragon_03 = new Dragon(Elementos.Sombra.ToString(), 200, // daño base Random.Range(0,20), // daño critico Random.Range(0,50), // daño azar 0, // bono elemento Jugadores.Jugador_uno.ToString(), // jugador propietario false, // turno 1000); // vida Dragon dragon_04 = new Dragon(Elementos.Fuego.ToString(), 200, // daño base Random.Range(0,20), // daño critico Random.Range(0,50), // daño azar 0, // bono elemento Jugadores.Jugador_dos.ToString(), // jugador propietario false, // turno 1000); // vida Dragon dragon_05 = new Dragon(Elementos.Hielo.ToString(), 200, // daño base Random.Range(0,20), // daño critico Random.Range(0,50), // daño azar 0, // bono elemento Jugadores.Jugador_dos.ToString(), // jugador propietario false, // turno 1000); // vida Dragon dragon_06 = new Dragon(Elementos.Sombra.ToString(), 200, // daño base Random.Range(0,20), // daño critico Random.Range(0,50), // daño azar 0, // bono elemento Jugadores.Jugador_dos.ToString(), // jugador propietario false, // turno 1000); // vida dragonesPartida.Add (dragon_01); dragonesPartida.Add (dragon_02); dragonesPartida.Add (dragon_03); dragonesPartida.Add (dragon_04); dragonesPartida.Add (dragon_05); dragonesPartida.Add (dragon_06); }
/// <summary> /// Runs a battle between a Hero and a Dragon. Ends when one of them has 0 HitPoints. /// </summary> /// <param name="hero">The Hero in the battle.</param> /// <param name="enemy">The Dragon in the battle.</param> static void Battle(Hero hero, Dragon enemy) { // TODO++: modify Battle to take a List<Dragon> of enemies, and have each of them attack every time through the loop. // You may want to have the Hero automatically attack the first enemy in the list that is still alive. Die myDie = new Die(20); Console.WriteLine(MyHero); Console.WriteLine("VERSUS"); Console.WriteLine(MyEnemy); while (MyHero.IsAlive()) { int attackRoll = myDie.Roll(); Console.WriteLine("Rolled {0} for attack phase", attackRoll); MyHero.Attack(MyEnemy, attackRoll); Console.WriteLine(MyEnemy); if (!MyEnemy.IsAlive()) { Console.WriteLine("{0} slayed {1}!", MyHero.Name, MyEnemy.Name); break; } int defenseRoll = myDie.Roll(); Console.WriteLine("Rolled {0} for defense phase", defenseRoll); MyHero.Defend(MyEnemy, defenseRoll); Console.WriteLine(MyHero); } if (!MyHero.IsAlive()) { Console.WriteLine("{0} was defeated by {1}. :(", MyHero.Name, MyEnemy.Name); } }
// Use this for initialization void Start() { rb2d = gameObject.GetComponent<Rigidbody2D> (); animator = gameObject.GetComponent<Animator> (); movement = getDefaultMovement (); dragon = GameObject.FindGameObjectWithTag ("Dragon").GetComponent<Dragon> (); textManager = GameObject.FindGameObjectWithTag ("TextManager").GetComponent<TextManager> (); }
// Use this for initialization void Start() { triggerable = (ITriggerable)triggerObject.GetComponent (typeof(ITriggerable)); anim = gameObject.GetComponent<Animator> (); dragon = GameObject.FindGameObjectWithTag ("Dragon").GetComponent<Dragon> (); game = GameObject.FindGameObjectWithTag ("GameController").GetComponent<GameController> (); sounds = GameObject.FindGameObjectWithTag ("SoundBank").GetComponent<SoundBank> (); }
// Use this for initialization void Start() { rb2d = gameObject.GetComponent<Rigidbody2D> (); startRotation = rb2d.transform.rotation; targetRotation = startRotation; dragon = GameObject.FindGameObjectWithTag ("Dragon").GetComponent<Dragon> (); }
void Start() { jawTriggerable = (ITriggerable)jawTriggerObject.GetComponent (typeof(ITriggerable)); emitterTriggerable = (ITriggerable)emitterTriggerObject.GetComponent (typeof(ITriggerable)); furnace = furnaceObject.GetComponent<Furnace> (); dragon = GameObject.FindGameObjectWithTag ("Dragon").GetComponent<Dragon> (); anim = buttonObject.GetComponent<Animator> (); game = GameObject.FindGameObjectWithTag ("GameController").GetComponent<GameController> (); sounds = GameObject.FindGameObjectWithTag ("SoundBank").GetComponent<SoundBank> (); }
static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); var dragonArmy = new List<Dragon>(); for (int i = 0; i < n; i++) { string[] currentDragon = Console.ReadLine().Split(new char[0], StringSplitOptions.RemoveEmptyEntries); string color = currentDragon[0]; string name = currentDragon[1]; int damage = currentDragon[2] == "null" ? 45 : int.Parse(currentDragon[2]); int health = currentDragon[3] == "null" ? 250 : int.Parse(currentDragon[3]); int armor = currentDragon[4] == "null" ? 10 : int.Parse(currentDragon[4]); Dragon dragon = new Dragon(color, name, damage, health, armor); if (!dragonArmy.ContainsDragon(dragon)) { dragonArmy.Add(dragon); } else { int index = dragonArmy.IndexOfDragon(dragon); dragonArmy[index].Name = name; dragonArmy[index].Color = color; dragonArmy[index].Damage = damage; dragonArmy[index].Health = health; dragonArmy[index].Armor = armor; } } var sortedDragons = dragonArmy.OrderBy(y => y.Name).GroupBy(x => x.Color); foreach (var item in sortedDragons) { Console.WriteLine("{0}::({1:F2}/{2:F2}/{3:F2})", item.Key, item.Average(x => x.Damage), item.Average(x => x.Health), item.Average(x => x.Armor)); foreach (var dragon in item) { Console.WriteLine("-{0}->damage:{1}, health:{2}, armor:{3}", dragon.Name, dragon.Damage, dragon.Health, dragon.Armor); } } }
// Use this for initialization void Start() { tailTriggerable = (ITriggerable)tailTriggerObject.GetComponent (typeof(ITriggerable)); wingsTriggerable = (ITriggerable)wingsTriggerObject.GetComponent (typeof(ITriggerable)); anim = gameObject.GetComponent<Animator> (); dragon = GameObject.FindGameObjectWithTag ("Dragon").GetComponent<Dragon> (); game = GameObject.FindGameObjectWithTag ("GameController").GetComponent<GameController> (); sounds = GameObject.FindGameObjectWithTag ("SoundBank").GetComponent<SoundBank> (); wingSounds.clip = sounds.adjustTail; wingSounds.loop = true; }
public void Setup() { // Add the dragon _dragon = new Dragon(_content, _spriteBatch, _gameInput) { Position = new Vector2(WorldWidth / 2f, WorldHeight - 16 - 16) }; // Setup walls _walls.Add(new Wall(_content, _spriteBatch, new Rectangle(0, 0, WorldWidth, 16))); _walls.Add(new Wall(_content, _spriteBatch, new Rectangle(0, 0, 16, WorldHeight))); _walls.Add(new Wall(_content, _spriteBatch, new Rectangle(0, WorldHeight - 16, WorldWidth, 16))); _walls.Add(new Wall(_content, _spriteBatch, new Rectangle(WorldWidth - 16, 0, 16, WorldHeight))); CreateBackgroudTexture(); SetupCamera(); }
public void Only_one_character_alive_after_battle_encounter_1() { Satan satan = new Satan(10, 9000, 0); Dragon dragon = new Dragon(56, 52, 34); Orc orc = new Orc(23, 34, 4); ShadowHunter shadowHunter = new ShadowHunter(1, 10, 10); Angel angel = new Angel(231, 223, 343); Archer archer = new Archer(2323, 323, 32); Knight knight = new Knight(23, 3334, 132); BattleEncounter encounter = new BattleEncounter(new List <AbstractHero>() { shadowHunter, angel, archer, knight }, new List <AbstractVillain>() { satan, dragon, orc }); encounter.RunEncounter(); int heroesAlive = 0; int villainsAlive = 0; foreach (var hero in encounter.Heroes) { if (hero.IsAlive()) { heroesAlive++; } } foreach (var villain in encounter.Villains) { if (villain.IsAlive()) { villainsAlive++; } } Assert.IsTrue(heroesAlive == 0 || villainsAlive == 0); }
private void CreateANewDragon() { _Dragon = new Dragon(); var width = Panel.GetComponent <RectTransform>().sizeDelta.x; var height = Panel.GetComponent <RectTransform>().sizeDelta.y; var PictureSize = width / 20; // Head of Dragon var instance = Instantiate <Image>(ImagePrefab, Panel.transform); instance.GetComponent <RectTransform>().sizeDelta = new Vector2(PictureSize, PictureSize); instance.sprite = Sprites["Dragonhead"]; var randomX = UnityEngine.Random.Range(5, 15); var randomY = UnityEngine.Random.Range(5, 15); var PositionOfHead = new System.Tuple <int, int>(randomX, randomY); instance.GetComponent <RectTransform>().position = _Positions[PositionOfHead]; _Dragon._DragonParts.Add(PositionOfHead, instance); _Dragon.Tuples.Add(instance, PositionOfHead); _Dragon.ListOfParts.Add(instance); //Turn head of Dragon TurnHeadofDragon(GetRandomDirection()); //Body of Dragon 1 instance = Instantiate <Image>(ImagePrefab, Panel.transform); instance.GetComponent <RectTransform>().sizeDelta = new Vector2(PictureSize, PictureSize); instance.sprite = Sprites["Dragonbody"]; var PositionFirstBodyPart = GetNextPositionOfBody(PositionOfHead); instance.GetComponent <RectTransform>().position = (_Positions[PositionFirstBodyPart]); _Dragon._DragonParts.Add(PositionFirstBodyPart, instance); _Dragon.Tuples.Add(instance, PositionFirstBodyPart); _Dragon.ListOfParts.Add(instance); //Body of Dragon 2 instance = Instantiate <Image>(ImagePrefab, Panel.transform); instance.GetComponent <RectTransform>().sizeDelta = new Vector2(PictureSize, PictureSize); instance.sprite = Sprites["Dragonbody"]; var PositionSecondBodyPart = GetNextPositionOfBody(PositionFirstBodyPart); instance.GetComponent <RectTransform>().position = (_Positions[PositionSecondBodyPart]); _Dragon._DragonParts.Add(PositionSecondBodyPart, instance); _Dragon.Tuples.Add(instance, PositionSecondBodyPart); _Dragon.ListOfParts.Add(instance); }
private void OnTriggerStay2D(Collider2D col) { if (col.tag == "Enemy") { if (col.gameObject.layer == 8) { Demon demon = col.gameObject.GetComponentInChildren <Demon>(); demon.SubHealth(attackDamage); } if (col.gameObject.layer == 9) { Dragon dragon = col.gameObject.GetComponentInChildren <Dragon>(); dragon.SubHealth(attackDamage); } } }
static void Main(string[] args) { var dragon = new Dragon() { Age = 5 }; if (dragon is IBird bird) { bird.Fly(); } if (dragon is ILizard lizard) { lizard.Crawl(); } }
public void DragonTest() { //Arrange Dragon dragon; //Act dragon = new Dragon("DragonTest"); //Assert Assert.AreEqual("DragonTest", dragon.Name); Assert.AreEqual(1, dragon.Age); Assert.AreEqual(5, dragon.HungerLevel); Assert.AreEqual(1, dragon.Weight); Assert.AreEqual(5, dragon.Happiness); Assert.AreEqual(Life.Baby, dragon.Life); }
public void Test_DeckShouldNotAddCardWhenThereAreAlreadyTwoCopies() { //arrange CardStack deck = new Deck(); Card dragon = new Dragon("Great Dragon", 40, ElementType.Normal); //act bool cardAdded; deck.AddCard(dragon); deck.AddCard(dragon); cardAdded = deck.AddCard(dragon); //assert Assert.IsFalse(cardAdded); }
static void Main(string[] args) { Dragon dragon = new Dragon(); dragon.Engage(); Skeleton skeleton = new Skeleton(); skeleton.Engage(); ZombieWolf wolf = new ZombieWolf(); wolf.Engage(); Console.ReadKey(); }
public static void Main() { Logger combatLog = new CombatLogger(); Logger eventLog = new EventLogger(); combatLog.SetSuccessor(eventLog); Warrior warrior = new Warrior("Mountain", 10, combatLog); Dragon dragon = new Dragon("Dracarys", 100, 25, combatLog); IExecutor executor = new CommandExecutor(); ICommand targetCommand = new TargetCommand(warrior, dragon); targetCommand.Execute(); }
private void loadDragons(string filename) { StreamReader filereader = null; FileInfo fileinf = null; fileinf = new FileInfo(Application.dataPath + datafilessubdirectory + filename); if (fileinf == null) { Debug.Log("Error loading file:\t" + filename); return; } filereader = fileinf.OpenText(); if (filereader == null) { Debug.Log("Error Reading file:\t" + filename); return; } string fileline = null; Dragon newdragon = null; while ((fileline = filereader.ReadLine()) != null) { string name; string value; getStringValuePair(fileline, out name, out value); if (name.CompareTo("Dragon") == 0) { newdragon = new Dragon(); } else if (name.CompareTo("Health") == 0) { newdragon.maxhealth = float.Parse(value); } /*there is no dragon name now just dragontype * else if (name.CompareTo ("Name") == 0) * newdragon.dragonname = value; * */ else if (name.CompareTo("EndDragon") == 0) { dragons.Add(newdragon); newdragon = null; } } }
public void SpawnDragon(Player player, int numberOfBats = 100, BlockPos spawnPos = null) { var coordinates = player.KnownPosition; if (spawnPos != null) { if (spawnPos.XRelative) { coordinates.X += spawnPos.X; } else { coordinates.X = spawnPos.X; } if (spawnPos.YRelative) { coordinates.Y += spawnPos.Y; } else { coordinates.Y = spawnPos.Y; } if (spawnPos.ZRelative) { coordinates.Z += spawnPos.Z; } else { coordinates.Z = spawnPos.Z; } } int limit = (int)Math.Sqrt(numberOfBats); for (int x = 0; x < limit; x++) { for (int z = 0; z < limit; z++) { var dragon = new Dragon(player.Level); dragon.NoAi = false; dragon.KnownPosition = coordinates + new Vector3(x * 15, 0, z * 15); dragon.SpawnEntity(); } } }
void damageCheck(int crit, move move, Dragon target, Dragon user) { float typage = 1f; //The type (dis)advantage foreach (Type weakness in target.type.weaknesses) { if (weakness == move.type) { typage = 2f; break; } } foreach (Type resistance in target.type.resistances) { if (resistance == move.type) { typage = 0.5f; break; } } int ATK = 0; int DEF = 0; float STAB = 1f; //select physical or special stats if (move.physical) { ATK = user.ATK; DEF = target.DEF; } else { ATK = user.SPA; DEF = target.SPD; } //check for stab if (move.type == user.type) { STAB = 1.5f; } target.currentHP -= Mathf.FloorToInt(((((((2 * user.level) / 5) + 2) * move.power * ATK / DEF) / 50) + 2) * crit * STAB * typage); }
List <talk> GetTalkActiveList(string response) { List <talk> ls = new List <talk>(); Dragon result = JsonConvert.DeserializeObject <Dragon>(response); List <TalkativeList> temp = new List <TalkativeList>(); temp = result.talkativeList; foreach (var item in temp) { talk tk = new talk(); tk.qqid = item.uin; tk.name = item.name; tk.days = item.desc; ls.Add(tk); } return(ls); }
public void Dragon_CanDieOf_Loneliness() { // Create a dragon. var dragon = new Dragon("test"); // Create the life metric processor. var lifeMetricProcessor = new LifeMetricProcessor(dragon); var dragonActor = Sys.ActorOf(Props.Create(() => new DragonActor(lifeMetricProcessor))); // Ignore the dragon until it dies of loneliness. dragon.DecreaseHappiness(100); // Do a health check on the dragon. dragonActor.Tell(new HealthCheck(dragon)); Assert.False(ExpectMsg <HealthReport>().Alive); }
public async Task AddDragonAsync(List <string> stringTags, string fileName) { using (var db = new DragonContext()) { List <Tag> tags = await CreateTagListFromStringTagsAsync(db, stringTags); var dragon = new Dragon() { Filename = fileName }; List <DragonTag> dragonTags = CreateDragonTags(tags, dragon); dragon.DragonTags = dragonTags; await db.AddAsync(dragon); await db.SaveChangesAsync(); } }
public static Dragon CreateRandom() { Dragon dragon = new Dragon(); dragon.Name = HelperManager.CreateRandomName(_firstNames, _lastNames); dragon.Age = HelperManager.RandomGenerator.Next(1, 101); dragon.Description = "A big dragon."; dragon.Gold = HelperManager.RandomGenerator.Next(1, 1001); dragon.Weapon = new Breath { Name = "Breath", Description = "A breath attack.", Type = (Breath.BreathType)HelperManager.RandomGenerator.Next(0, 6) }; dragon.MaxHP = HelperManager.RandomGenerator.Next(10, 21); dragon.HP = dragon.MaxHP; dragon.Realm = RealmManager.CreateRandom(); return(dragon); }
public static void Main() { // Dragon with 100 HP var dragon = new Dragon("Alduin", 300, 100); List<Warrior> warriors = new List<Warrior>(); warriors.Add(new Warrior("Ulfric Stormcloak", 80, 80)); warriors.Add(new Warrior("Cicero", 15, 50)); warriors.Add(new Warrior("Jarl Balgruuf", 40, 30)); // Nothing happens dragon.HealthPoints -= 20; // Nothing happens dragon.HealthPoints -= 10; // Dragon dies dragon.HealthPoints -= 90; }
public void Test_DeckShouldOnlyGetRandomCardThatIsInDeck() { //arrange CardStack deck = new Deck(); Card dragon = new Dragon("Great Dragon", 40, ElementType.Normal); Card fireSpell = new FireSpell("Fireball", 60); //act deck.AddCard(dragon); deck.AddCard(fireSpell); Card randomCard = ((Deck)deck).GetRandomCard(); bool isInDeck = ((Deck)deck).IsInDeck(randomCard); //assert Assert.IsTrue(isInDeck); }
public void Run() { var combatLogger = new CombatLogger(); var eventLogger = new EventLogger(); combatLogger.SetSuccessor(eventLogger); var warrior = new Warrior("gosho", 10, combatLogger); var dragon = new Dragon("pesho", 100, 25, combatLogger); var executor = new CommandExecutor(); var command = new TargetCommand(warrior, dragon); var attack = new AttackCommand(warrior); executor.ExecuteCommand(command); executor.ExecuteCommand(attack); }
// Creating the final level of the game // Killing the final boss will end the game // So there is no need to create stairs down public DungeonMap CreateFinalLevel(SchedulingSystem schedule) { map.Initialize(width, height); Rectangle playerSpawn = new Rectangle(10, height / 2 - 5, 8, 8); Rectangle bossSpawn = new Rectangle(width / 2, 0, width / 2 - 1, height - 2); List <ICell> playerRoom = new List <ICell>(); List <ICell> bossRoom = new List <ICell>(); for (int i = playerSpawn.X; i < playerSpawn.X + playerSpawn.Width; i++) { for (int j = playerSpawn.Y; j < playerSpawn.Y + playerSpawn.Height; j++) { map.SetCellProperties(i, j, true, true, false); playerRoom.Add(map.GetCell(i, j)); } } for (int i = bossSpawn.X; i < bossSpawn.X + bossSpawn.Width; i++) { for (int j = bossSpawn.Y; j < bossSpawn.Y + bossSpawn.Height; j++) { map.SetCellProperties(i, j, true, true, false); bossRoom.Add(map.GetCell(i, j)); } } for (int i = playerSpawn.Center.X; i < bossSpawn.Center.X; i++) { map.SetCellProperties(i, playerSpawn.Center.Y, true, true, false); } map.Rooms.Add(playerRoom); map.Rooms.Add(bossRoom); PlacePlayer(); var dragon = Dragon.Create(1); dragon.X = bossSpawn.Center.X; dragon.Y = bossSpawn.Center.Y; map.AddMonster(dragon); CreateStairs(); // Setting the second stairs at 0,0 to avoid exception map.StairsDown.X = map.StairsDown.Y = 0; return(map); }
static void Main(string[] args) { var dragon = new Dragon("Smak", 1000, 55, 20, _flipACoinResult); var hero = new Hero("Hero", 2000, 55, 20, !_flipACoinResult); int i = 1; Console.WriteLine("Fight started"); while (dragon.Health > 0 || hero.Health > 0) { Console.WriteLine($"\n Round: {i} \n"); double attack = dragon.OnTurn ? dragon.Attack() : hero.Attack(); double defense = !dragon.OnTurn ? dragon.Defense() : hero.Defense(); double result = (attack - defense) > 0 ? attack - defense : 0; if (hero.OnTurn) { dragon.Health -= result; Console.WriteLine($"Hero dealt {result} damage to dragon."); Console.WriteLine($"Dragon HP: {dragon.Health}"); if (dragon.Health <= 0) { Console.WriteLine("Dragon died"); break; } } else { hero.Health -= result; Console.WriteLine($"Dragon dealt {result} damage to hero."); Console.WriteLine($"Hero HP: {hero.Health}"); if (hero.Health <= 0) { Console.WriteLine("Hero died"); break; } } hero.OnTurn = !hero.OnTurn; dragon.OnTurn = !dragon.OnTurn; i++; } Console.WriteLine("Fight ended"); }
// Use this for initialization public override void Start() { soundManager = GetComponent <FlightSoundManager>(); base.Start(); SetGameState(GameState.Running); GameObject dragonObject = (GameObject)Instantiate(dragonPrefab, new Vector3(-2 * cam.aspect, 0, 0), Quaternion.identity); GetComponent <ScoreGUI>().SetMedalRequirements(bronzeMedalScore, silverMedalScore, goldMedalScore); flightGUI = GetComponent <FlightGUI>(); dragon = dragonObject.GetComponent <Dragon>(); worldBounds.extents = new Vector3(worldBounds.extents.x * cam.aspect, 1, worldBounds.extents.z); backgroundPlane.transform.localScale = new Vector3(cam.aspect, 1, 1); fairyDelay = Random.Range(fairyDelayMin, fairyDelayMax); pickupAudioSource = GetComponent <AudioSource>(); pickupAudioSource.clip = soundManager.Pickup; }
static void Main(string[] args) { // // OLD MACDONALD // List <ISingAbout> animals = new List <ISingAbout>(); animals.Add(new Horse()); animals.Add(new Elephant()); animals.Add(new Dragon()); animals.Add(new Tractor()); FarmAnimal flyingThing = new Dragon(); IFlyable trogdor = GetFlyingThing(); foreach (ISingAbout item in animals) { SingAbout(item); } /* * * // Let's try singing about a Farm Animal * FarmAnimal animal = new Horse(); * SingAbout(animal); * * // Horse horse = (Horse)animal; * // horse.Gallop(); * * Elephant elephant = new Elephant(); * SingAbout(elephant); * * Dragon dragon = new Dragon(); * SingAbout(dragon); * // Same thing as: SingAbout(new Dragon()); */ // What if we wanted to sing about other things on the farm that were // singable but not farm animals? // Can it be done? Console.ReadLine(); }
private void btnStart_Click(object sender, EventArgs e) { Gamer = new Player(); Dragon = new Dragon(); if (rbWarrior.Checked) { Gamer.CreatePlayer(txtUserName.Text, true); } else { Gamer.CreatePlayer(txtUserName.Text, false); } Form2 f = new Form2(this); Hide(); f.Show(); }
public static Dragon[] GetAll() { var data = new Dragon[] { new Dragon(1, "Camis, Longtail", "http://placekitten.com/200/600", "black", "fire", new string[] { }), new Dragon(2, "Belry, The Skinny One", "http://placekitten.com/400/400", "yellow", "acid", new string[] { }), new Dragon(3, "Ykeo, The Tender", "http://placekitten.com/340/322", "blue", "fire", new string[] { }), new Dragon(4, "Luseiroiss, The Warrior", "http://placekitten.com/756/453", "red", "water", new string[] { }), new Dragon(5, "Kadram, The Voiceless", "http://placekitten.com/200/222", "brown", "fire", new string[] { }), new Dragon(6, "Yzzen, The White", "http://placekitten.com/433/600", "white", "poison", new string[] { }), new Dragon(7, "Asad, Warmheart", "http://placekitten.com/543/876", "red", "fire", new string[] { }), new Dragon(8, "Aideinth, The Kind", "http://placekitten.com/122/524", "green", "acid", new string[] { }), new Dragon(9, "Teivro, Lord Of The Brown", "http://placekitten.com/443/222", "green", "corrosion", new string[] { }), }; return(data); }
public async Task <IActionResult> HitAsync(int dragonId) { int heroIdClaim = 0; bool isHeroId = GetAuthHeroId(ref heroIdClaim); Dragon dragon = await _dragonService.GetDragonById(dragonId); Hero hero = await _heroService.GetHeroByIdAsync(heroIdClaim); if (hero == null || !isHeroId || dragon == null) { return(BadRequest(new { errorText = "Couldnt find a hero or a dragon" })); } //-------------------------- int dragonHealtPointNow = await _hitService.HeroHitDragon(dragon, hero); return(Ok(dragonHealtPointNow)); }
private ICard InitalizeCardAsObject(string id, string name, float damage, string elementType, string cardType) { if (cardType == CardType.Dragon.ToString()) { var card = new Dragon(id, name, damage, (Element)Enum.Parse(typeof(Element), elementType)); return(card); } else if (cardType == CardType.Elf.ToString()) { var card = new Elf(id, name, damage, (Element)Enum.Parse(typeof(Element), elementType)); return(card); } else if (cardType == CardType.Goblin.ToString()) { var card = new Goblin(id, name, damage, (Element)Enum.Parse(typeof(Element), elementType)); return(card); } else if (cardType == CardType.Knight.ToString()) { var card = new Knight(id, name, damage, (Element)Enum.Parse(typeof(Element), elementType)); return(card); } else if (cardType == CardType.Kraken.ToString()) { var card = new Kraken(id, name, damage, (Element)Enum.Parse(typeof(Element), elementType)); return(card); } else if (cardType == CardType.Ork.ToString()) { var card = new Ork(id, name, damage, (Element)Enum.Parse(typeof(Element), elementType)); return(card); } else if (cardType == CardType.Wizzard.ToString()) { var card = new Wizzard(id, name, damage, (Element)Enum.Parse(typeof(Element), elementType)); return(card); } else if (cardType == CardType.Spell.ToString()) { var card = new Spell(id, name, damage, (Element)Enum.Parse(typeof(Element), elementType)); return(card); } return(null); }
public async Task <int> HeroHitDragon(Dragon dragon, Hero hero) { Random rnd = new Random(); int hitPower = hero.WeaponDamage + rnd.Next(1, 3); int dragonHealtPointNow = dragon.CurrentHealthPoint - hitPower; Hit heroStrike = new Hit() { CreatedAt = DateTime.Now, DragonId = dragon.Id, HeroId = hero.Id, HitPower = hitPower }; dragon.CurrentHealthPoint = dragonHealtPointNow; await _ctx.Hits.AddAsync(heroStrike); await _ctx.SaveChangesAsync(); return(dragonHealtPointNow); }
public Dragon_GameController deployDragon(GameObject dragonprefab, DragonType dtype, Vector3 pos) { Dragon dragonattrib = getDragonObject(dtype); //instantiate dragon prefab GameObject dragon = GameObject.Instantiate(dragonprefab); dragon.GetComponent <Dragon_GameController> ().setDragonAttribs(dragonattrib); //set the transform Transform tf = dragon.transform; tf.position = pos; //return the newly ceated dragon's dragon_controller object return(dragon.GetComponent <Dragon_GameController>()); }
public static Animal Make(AnimalType type) { Animal result = null; switch (type) { case AnimalType.Bear: result = new Bear(); break; case AnimalType.Dragon: result = new Dragon(); break; default: result = new Tiger(); break; } return result; }
public static void Main() { // Dragon with 100 HP var dragon = new Dragon("Alduin", 300, 100); List <Warrior> warriors = new List <Warrior>(); warriors.Add(new Warrior("Ulfric Stormcloak", 80, 80)); warriors.Add(new Warrior("Cicero", 15, 50)); warriors.Add(new Warrior("Jarl Balgruuf", 40, 30)); // Nothing happens dragon.HealthPoints -= 20; // Nothing happens dragon.HealthPoints -= 10; // Dragon dies dragon.HealthPoints -= 90; }
/// <summary> /// Runs an attack phase for the Hero. /// <para>Damage is calculated by taking the <paramref name="diceRoll"/> parameter, adding the Hero's <see cref="Offense"/>, and subtracting the <paramref name="opponent"/>'s Defense.</para> /// <para>The damage must be zero or positive - if it is calculated to be negative using the above formula, no damage is dealt.</para> /// <para>If the <paramref name="diceRoll"/> is 1, the attack fails and the damage dealt is 0, regardless of the above calculations.</para> If the <paramref name="diceRoll"/> is 20, the attack is a critical hit and automatically succeeds with a value that is three times the Hero's "natural" <see cref="Offense"/>.</para> /// <para>After damage is calculated according to the above rules, the Dragon receives the damage by having that amount subtracted from the Dragon's <see cref="Dragon.HitPoints"/></para> /// </summary> /// <param name="opponent">The Dragon to attack</param> /// <param name="diceRoll">A number (1-20) from a dice roll, relating to the effectiveness of the attack</param> public void Attack(Dragon opponent, int diceRoll) { int dragonDamage = diceRoll + Offense - opponent.Defense; if (dragonDamage < 0) { dragonDamage = 0; } if (diceRoll == 1) { dragonDamage = 0; } if (diceRoll == 20) { dragonDamage = Offense * 3; } opponent.HitPoints -= dragonDamage; // opponent.HitPoints = opponent.HitPoints - dragonDamage; }
public void createDragon() { //Arrange ICard card1; //Act card1 = new Dragon(100); Cardname desiredName = Cardname.Dragon; int desiredDamage = 100; Element_types desiredElement = Element_types.Fire; string desiredType = "Monster"; //Assert Assert.AreEqual(desiredDamage, card1.damage); Assert.AreEqual(desiredName, card1.name); Assert.AreEqual(desiredElement, card1.element_type); Assert.AreEqual(desiredType, card1.type); }
public static void Main(string[] args) { Logger combatLog = new CombatLogger(); Logger eventLog = new EventLogger(); combatLog.SetSuccessor(eventLog); IAttackGroup group = new Group(); group.AddMember(new Warrior("Quannarin", 10, combatLog)); group.AddMember(new Warrior("Pancho", 15, combatLog)); ITarget dragon = new Dragon("Mincho", 200, 25); IExecutor executor = new CommandExecutor(); ICommand groupTarget = new GroupTargetCommand(group, dragon); ICommand attack = new GroupAttackCommand(group); }
public static Bubble CreateBubble(GameWorld gameWorld, Dragon dragon) { var bubbleType = Rnd.Next(0, 6); Bubble bubble; float startImpulse = 20; switch (bubbleType) { case 5: bubble = new RockBubble(gameWorld); startImpulse = 60; break; case 4: case 3: bubble = new ExplodingBubble(gameWorld); break; case 2: case 1: case 0: bubble = new Bubble(gameWorld); break; default: throw new InvalidOperationException("Bubble type: " + bubbleType); } bubble.Position = dragon.Position; if (dragon.LookDirection == LookDirection.Right) { bubble.Position += new Vector2(Dragon.Width, 0); bubble.Body.ApplyLinearImpulse(new Vector2(startImpulse, 0)); } else { bubble.Position -= new Vector2(Dragon.Width, 0); bubble.Body.ApplyLinearImpulse(new Vector2(-startImpulse, 0)); } return bubble; }
public static void Main() { // Dragon with 100 HP var dragon = new Dragon("Alduin", 300, 100); List<Warrior> warriors = new List<Warrior>(); warriors.Add(new Warrior("Ulfric Stormcloak", 80, 80)); warriors.Add(new Warrior("Cicero", 15, 50)); warriors.Add(new Warrior("Jarl Balgruuf", 40, 30)); dragon.OnDragonDeath += (sender, args) => { foreach (var warrior in warriors) { warrior.Update(new Weapon(10, 10)); } }; foreach (var warrior in warriors) { dragon.Attach(warrior); } // Nothing happens dragon.HealthPoints -= 20; // Nothing happens dragon.HealthPoints -= 10; // Dragon dies dragon.HealthPoints -= 90; Console.WriteLine(warriors[0].AttackPoints); Console.WriteLine(warriors[0].HealthPoints); Console.WriteLine(warriors[1].AttackPoints); Console.WriteLine(warriors[1].HealthPoints); Console.WriteLine(warriors[2].AttackPoints); Console.WriteLine(warriors[2].HealthPoints); }
static void Main() { // Dragon with 100 HP var dragon = new Dragon("Alduin", 300, 100); List<Warrior> warriors = new List<Warrior> { new Warrior("Ulfric Stormcloak", 80, 80), new Warrior("Cicero", 15, 50), new Warrior("Jarl Balgruuf", 40, 30) }; foreach (var warrior in warriors) { dragon.Attach(warrior); } // Nothing happens dragon.HealthPoints -= 20; // Nothing happens dragon.HealthPoints -= 10; // Dragon dies dragon.HealthPoints -= 90; }
void Awake() { TriggerHandler.instance = this; dragon = GameObject.Find("Dragon").GetComponent<Dragon>(); }
public BaseItem GetItemByItemID(int itemID) { DbParameter itemIdParameter = _db.CreateParameter(DbNames.GETITEMBYITEMID_ITEMID_PARAMETER, itemID); itemIdParameter.DbType = DbType.Int32; BaseItem b = null; _db.Open(); DbDataReader reader = _db.ExcecuteReader(DbNames.GETITEMBYITEMID_STOREDPROC, CommandType.StoredProcedure, itemIdParameter); int ordinalITEM_ITEMID = reader.GetOrdinal(DbNames.ITEM_ITEMID); int ordinalITEM_OWNERID = reader.GetOrdinal(DbNames.ITEM_OWNERID); int ordinalITEM_REFERENCEID = reader.GetOrdinal(DbNames.ITEM_REFERENCEID); int ordinalITEM_BTYPE = reader.GetOrdinal(DbNames.ITEM_BTYPE); int ordinalITEM_BKIND = reader.GetOrdinal(DbNames.ITEM_BKIND); int ordinalITEM_VISUALID = reader.GetOrdinal(DbNames.ITEM_VISUALID); int ordinalITEM_COST = reader.GetOrdinal(DbNames.ITEM_COST); int ordinalITEM_CLASS = reader.GetOrdinal(DbNames.ITEM_CLASS); int ordinalITEM_AMOUNT = reader.GetOrdinal(DbNames.ITEM_AMOUNT); int ordinalITEM_LEVEL = reader.GetOrdinal(DbNames.ITEM_LEVEL); int ordinalITEM_DEX = reader.GetOrdinal(DbNames.ITEM_DEX); int ordinalITEM_STR = reader.GetOrdinal(DbNames.ITEM_STR); int ordinalITEM_STA = reader.GetOrdinal(DbNames.ITEM_STA); int ordinalITEM_ENE = reader.GetOrdinal(DbNames.ITEM_ENE); int ordinalITEM_MAXIMBUES = reader.GetOrdinal(DbNames.ITEM_MAXIMBUES); int ordinalITEM_MAXDURA = reader.GetOrdinal(DbNames.ITEM_MAXDURA); int ordinalITEM_CURDURA = reader.GetOrdinal(DbNames.ITEM_CURDURA); int ordinalITEM_DAMAGE = reader.GetOrdinal(DbNames.ITEM_DAMAGE); int ordinalITEM_DEFENCE = reader.GetOrdinal(DbNames.ITEM_DEFENCE); int ordinalITEM_ATTACKRATING = reader.GetOrdinal(DbNames.ITEM_ATTACKRATING); int ordinalITEM_ATTACKSPEED = reader.GetOrdinal(DbNames.ITEM_ATTACKSPEED); int ordinalITEM_ATTACKRANGE = reader.GetOrdinal(DbNames.ITEM_ATTACKRANGE); int ordinalITEM_INCMAXLIFE = reader.GetOrdinal(DbNames.ITEM_INCMAXLIFE); int ordinalITEM_INCMAXMANA = reader.GetOrdinal(DbNames.ITEM_INCMAXMANA); int ordinalITEM_LIFEREGEN = reader.GetOrdinal(DbNames.ITEM_LIFEREGEN); int ordinalITEM_MANAREGEN = reader.GetOrdinal(DbNames.ITEM_MANAREGEN); int ordinalITEM_CRITICAL = reader.GetOrdinal(DbNames.ITEM_CRITICAL); int ordinalITEM_PLUS = reader.GetOrdinal(DbNames.ITEM_PLUS); int ordinalITEM_SLVL = reader.GetOrdinal(DbNames.ITEM_SLVL); int ordinalITEM_IMBUETRIES = reader.GetOrdinal(DbNames.ITEM_IMBUETRIES); int ordinalITEM_DRAGONSUCCESSIMBUETRIES = reader.GetOrdinal(DbNames.ITEM_DRAGONSUCCESSIMBUETRIES); int ordinalITEM_DISCOUNTREPAIRFEE = reader.GetOrdinal(DbNames.ITEM_DISCOUNTREPAIRFEE); int ordinalITEM_TOTALDRAGONIMBUES = reader.GetOrdinal(DbNames.ITEM_TOTALDRAGONIMBUES); int ordinalITEM_DRAGONDAMAGE = reader.GetOrdinal(DbNames.ITEM_DRAGONDAMAGE); int ordinalITEM_DRAGONDEFENCE = reader.GetOrdinal(DbNames.ITEM_DRAGONDEFENCE); int ordinalITEM_DRAGONATTACKRATING = reader.GetOrdinal(DbNames.ITEM_DRAGONATTACKRATING); int ordinalITEM_DRAGONLIFE = reader.GetOrdinal(DbNames.ITEM_DRAGONLIFE); int ordinalITEM_MAPPEDSTUFF = reader.GetOrdinal(DbNames.ITEM_MAPPEDSTUFF); int ordinalITEM_FORCENUMBER = reader.GetOrdinal(DbNames.ITEM_FORCENUMBER); int ordinalITEM_REBIRTHHOLE = reader.GetOrdinal(DbNames.ITEM_REBIRTHHOLE); int ordinalITEM_REBIRTHHOLEITEM = reader.GetOrdinal(DbNames.ITEM_REBIRTHHOLEITEM); int ordinalITEM_REBIRTHHOLESTAT = reader.GetOrdinal(DbNames.ITEM_REBIRTHHOLESTAT); int ordinalITEM_TOMAPID = reader.GetOrdinal(DbNames.ITEM_TOMAPID); int ordinalITEM_IMBUERATE = reader.GetOrdinal(DbNames.ITEM_IMBUERATE); int ordinalITEM_IMBUEINCREASE = reader.GetOrdinal(DbNames.ITEM_IMBUEINCREASE); int ordinalITEM_BOOKSKILLID = reader.GetOrdinal(DbNames.ITEM_BOOKSKILLID); int ordinalITEM_BOOKSKILLLEVEL = reader.GetOrdinal(DbNames.ITEM_BOOKSKILLLEVEL); int ordinalITEM_BOOKSKILLDATA = reader.GetOrdinal(DbNames.ITEM_BOOKSKILLDATA); int ordinalITEM_MAXPOLISHTRIES = reader.GetOrdinal(DbNames.ITEM_MAXPOLISHTRIES); int ordinalITEM_POLISHTRIES = reader.GetOrdinal(DbNames.ITEM_POLISHTRIES); int ordinalITEM_VIGISTAT1 = reader.GetOrdinal(DbNames.ITEM_VIGISTAT1); int ordinalITEM_VIGISTAT2 = reader.GetOrdinal(DbNames.ITEM_VIGISTAT2); int ordinalITEM_VIGISTAT3 = reader.GetOrdinal(DbNames.ITEM_VIGISTAT3); int ordinalITEM_VIGISTAT4 = reader.GetOrdinal(DbNames.ITEM_VIGISTAT4); int ordinalITEM_VIGISTATADD1 = reader.GetOrdinal(DbNames.ITEM_VIGISTATADD1); int ordinalITEM_VIGISTATADD2 = reader.GetOrdinal(DbNames.ITEM_VIGISTATADD2); int ordinalITEM_VIGISTATADD3 = reader.GetOrdinal(DbNames.ITEM_VIGISTATADD3); int ordinalITEM_VIGISTATADD4 = reader.GetOrdinal(DbNames.ITEM_VIGISTATADD4); int ordinalITEM_BAG = reader.GetOrdinal(DbNames.ITEM_BAG); int ordinalITEM_SLOT = reader.GetOrdinal(DbNames.ITEM_SLOT); int ordinalITEM_SIZEX = reader.GetOrdinal(DbNames.ITEM_SIZEX); int ordinalITEM_SIZEY = reader.GetOrdinal(DbNames.ITEM_SIZEY); while (reader.Read()) { int BType = reader.GetByte(ordinalITEM_BTYPE); int BKind = reader.GetByte(ordinalITEM_BKIND); if (BType == (byte)bType.Weapon || BType == (byte)bType.Clothes || BType == (byte)bType.Hat || BType == (byte)bType.Necklace || BType == (byte)bType.Ring || BType == (byte)bType.Shoes || BType == (byte)bType.Cape) { if (BKind == (byte)bKindWeapons.Sword && BType == (byte)bType.Weapon) { b = new Sword(); } if (BKind == (byte)bKindWeapons.Blade && BType == (byte)bType.Weapon) { b = new Blade(); } if (BKind == (byte)bKindWeapons.Fan && BType == (byte)bType.Weapon) { b = new Fan(); } if (BKind == (byte)bKindWeapons.Brush && BType == (byte)bType.Weapon) { b = new Brush(); } if (BKind == (byte)bKindWeapons.Claw && BType == (byte)bType.Weapon) { b = new Claw(); } if (BKind == (byte)bKindWeapons.Axe && BType == (byte)bType.Weapon) { b = new Axe(); } if (BKind == (byte)bKindWeapons.Talon && BType == (byte)bType.Weapon) { b = new Talon(); } if (BKind == (byte)bKindWeapons.Tonfa && BType == (byte)bType.Weapon) { b = new Tonfa(); } if (BKind == (byte)bKindArmors.SwordMan && BType == (byte)bType.Clothes) { b = new Clothes(); } if (BKind == (byte)bKindArmors.Mage && BType == (byte)bType.Clothes) { b = new Dress(); } if (BKind == (byte)bKindArmors.Warrior && BType == (byte)bType.Clothes) { b = new Armor(); } if (BKind == (byte)bKindArmors.GhostFighter && BType == (byte)bType.Clothes) { b = new LeatherClothes(); } if (BKind == (byte)bKindHats.SwordMan && BType == (byte)bType.Hat) { b = new Hood(); } if (BKind == (byte)bKindHats.Mage && BType == (byte)bType.Hat) { b = new Tiara(); } if (BKind == (byte)bKindHats.Warrior && BType == (byte)bType.Hat) { b = new Helmet(); } if (BKind == (byte)bKindHats.GhostFighter && BType == (byte)bType.Hat) { b = new Hat(); } if (BKind == (byte)bKindHats.SwordMan && BType == (byte)bType.Shoes) { b = new SmBoots(); } if (BKind == (byte)bKindHats.Mage && BType == (byte)bType.Shoes) { b = new MageBoots(); } if (BKind == (byte)bKindHats.Warrior && BType == (byte)bType.Shoes) { b = new WarriorShoes(); } if (BKind == (byte)bKindHats.GhostFighter && BType == (byte)bType.Shoes) { b = new GhostFighterShoes(); } if (BKind == 0 && BType == (byte)bType.Ring) { b = new Ring(); } if (BKind == 0 && BType == (byte)bType.Necklace) { b = new Necklace(); } if (BType == (byte)bType.Cape) { b = new Cape(); Cape c = b as Cape; c.MaxPolishImbueTries = reader.GetInt16(ordinalITEM_MAXPOLISHTRIES); c.PolishImbueTries = reader.GetByte(ordinalITEM_POLISHTRIES); c.VigiStat1 = reader.GetInt16(ordinalITEM_VIGISTAT1); c.VigiStatAdd1 = reader.GetInt16(ordinalITEM_VIGISTATADD1); c.VigiStat2 = reader.GetInt16(ordinalITEM_VIGISTAT2); c.VigiStatAdd2 = reader.GetInt16(ordinalITEM_VIGISTATADD2); c.VigiStat3 = reader.GetInt16(ordinalITEM_VIGISTAT3); c.VigiStatAdd3 = reader.GetInt16(ordinalITEM_VIGISTATADD3); c.VigiStat4 = reader.GetInt16(ordinalITEM_VIGISTAT4); c.VigiStatAdd4 = reader.GetInt16(ordinalITEM_VIGISTATADD4); } Equipment e = b as Equipment; e.RequiredLevel = reader.GetInt16(ordinalITEM_LEVEL); e.RequiredDexterity = reader.GetInt16(ordinalITEM_DEX); e.RequiredStrength = reader.GetInt16(ordinalITEM_STR); e.RequiredStamina = reader.GetInt16(ordinalITEM_STA); e.RequiredEnergy = reader.GetInt16(ordinalITEM_ENE); e.MaxImbueTries = reader.GetByte(ordinalITEM_MAXIMBUES); e.Durability = reader.GetInt16(ordinalITEM_CURDURA); e.MaxDurability = reader.GetInt16(ordinalITEM_MAXDURA); e.Damage = reader.GetInt16(ordinalITEM_DAMAGE); e.Defence = reader.GetInt16(ordinalITEM_DEFENCE); e.AttackRating = reader.GetInt16(ordinalITEM_ATTACKRATING); e.AttackSpeed = reader.GetInt16(ordinalITEM_ATTACKSPEED); e.AttackRange = reader.GetInt16(ordinalITEM_ATTACKRANGE); e.IncMaxLife = reader.GetInt16(ordinalITEM_INCMAXLIFE); e.IncMaxMana = reader.GetInt16(ordinalITEM_INCMAXMANA); e.IncLifeRegen = reader.GetInt16(ordinalITEM_LIFEREGEN); e.IncManaRegen = reader.GetInt16(ordinalITEM_MANAREGEN); e.Critical = reader.GetInt16(ordinalITEM_CRITICAL); e.Plus = reader.GetByte(ordinalITEM_PLUS); e.Slvl = reader.GetByte(ordinalITEM_SLVL); e.ImbueTries = reader.GetByte(ordinalITEM_IMBUETRIES); e.DragonSuccessImbueTries = reader.GetInt16(ordinalITEM_DRAGONSUCCESSIMBUETRIES); e.DiscountRepairFee = reader.GetByte(ordinalITEM_DISCOUNTREPAIRFEE); e.TotalDragonImbueTries = reader.GetInt16(ordinalITEM_TOTALDRAGONIMBUES); e.DragonDamage = reader.GetInt16(ordinalITEM_DRAGONDAMAGE); e.DragonDefence = reader.GetInt16(ordinalITEM_DRAGONDEFENCE); e.DragonAttackRating = reader.GetInt16(ordinalITEM_DRAGONATTACKRATING); e.DragonLife = reader.GetInt16(ordinalITEM_DRAGONLIFE); e.MappedData = reader.GetByte(ordinalITEM_MAPPEDSTUFF); e.ForceSlot = reader.GetByte(ordinalITEM_FORCENUMBER); e.RebirthHole = reader.GetByte(ordinalITEM_REBIRTHHOLE); e.RebirthHoleItem = reader.GetByte(ordinalITEM_REBIRTHHOLEITEM); e.RebirthHoleStat = reader.GetInt16(ordinalITEM_REBIRTHHOLESTAT); } if (BType == (byte)bType.ImbueItem) { if (BKind == (byte)bKindStones.Black) { b = new Black(); } if (BKind == (byte)bKindStones.White) { b = new White(); } if (BKind == (byte)bKindStones.Red) { b = new Red(); } if (BKind == (byte)bKindStones.Dragon) { b = new Dragon(); } ImbueItem im = b as ImbueItem; im.ImbueChance = reader.GetInt16(ordinalITEM_IMBUERATE); im.IncreaseValue = reader.GetInt16(ordinalITEM_IMBUEINCREASE); } if (BType == (byte)bType.Potion) { if (BKind == (byte)bKindPotions.Normal) { b = new Potion(); } if (BKind == (byte)bKindPotions.Elixir) { b = new Elixir(); } PotionItem pot = b as PotionItem; pot.HealHp = reader.GetInt16(ordinalITEM_INCMAXLIFE); pot.HealMana = reader.GetInt16(ordinalITEM_INCMAXMANA); } if (BType == (byte)bType.Book) { if (BKind == (byte)bKindBooks.SoftBook) { b = new SoftBook(); } if (BKind == (byte)bKindBooks.HardBook) { b = new HardBook(); } BookItem book = b as BookItem; book.RequiredClass = reader.GetByte(ordinalITEM_CLASS); book.RequiredLevel = reader.GetInt16(ordinalITEM_LEVEL); book.SkillID = reader.GetInt32(ordinalITEM_BOOKSKILLID); book.SkillLevel = reader.GetByte(ordinalITEM_BOOKSKILLLEVEL); book.SkillData = reader.GetInt32(ordinalITEM_BOOKSKILLDATA); } if (BType == (byte)bType.Bead) { if (BKind == (byte)bKindBeads.Normal) { b = new Bead(); } BeadItem bead = b as BeadItem; bead.ToMapID = reader.GetInt32(ordinalITEM_TOMAPID); } b.ItemID = reader.GetInt32(ordinalITEM_ITEMID); b.OwnerID = reader.GetInt32(ordinalITEM_OWNERID); b.ReferenceID = reader.GetInt16(ordinalITEM_REFERENCEID); b.VisualID = reader.GetInt16(ordinalITEM_VISUALID); b.Bag = reader.GetByte(ordinalITEM_BAG); b.Slot = reader.GetByte(ordinalITEM_SLOT); b.bType = reader.GetByte(ordinalITEM_BTYPE); b.bKind = reader.GetByte(ordinalITEM_BKIND); b.RequiredClass = reader.GetByte(ordinalITEM_CLASS); b.Amount = reader.GetInt16(ordinalITEM_AMOUNT); b.SizeX = reader.GetByte(ordinalITEM_SIZEX); b.SizeY = reader.GetByte(ordinalITEM_SIZEY); b.Price = reader.GetInt32(ordinalITEM_COST); } reader.Close(); _db.Close(); return b; }
// Use this for initialization void Start() { anim = gameObject.GetComponent<Animator> (); dragon = GameObject.FindGameObjectWithTag ("Dragon").GetComponent<Dragon> (); sounds = GameObject.FindGameObjectWithTag ("SoundBank").GetComponent<SoundBank> (); }
public List<BaseItem> GetAllItemsInBag(byte bag, int characterId) { DbParameter bagIdParameter = _db.CreateParameter(DbNames.GETALLITEMSBYBAGID_BAGID_PARAMETER, bag); bagIdParameter.DbType = DbType.Byte; DbParameter characterIdParameter = _db.CreateParameter(DbNames.GETALLITEMSBYBAGID_CHARACTERID_PARAMETER, characterId); characterIdParameter.DbType = DbType.Int32; List<BaseItem> items = new List<BaseItem>(); _db.Open(); DbDataReader reader = _db.ExcecuteReader(DbNames.GETALLITEMSBYBAGID_STOREDPROC, CommandType.StoredProcedure, bagIdParameter, characterIdParameter); int ordinalITEM_ITEMID = reader.GetOrdinal(DbNames.ITEM_ITEMID); int ordinalITEM_OWNERID = reader.GetOrdinal(DbNames.ITEM_OWNERID); int ordinalITEM_REFERENCEID = reader.GetOrdinal(DbNames.ITEM_REFERENCEID); int ordinalITEM_BTYPE = reader.GetOrdinal(DbNames.ITEM_BTYPE); int ordinalITEM_BKIND = reader.GetOrdinal(DbNames.ITEM_BKIND); int ordinalITEM_VISUALID = reader.GetOrdinal(DbNames.ITEM_VISUALID); int ordinalITEM_COST = reader.GetOrdinal(DbNames.ITEM_COST); int ordinalITEM_CLASS = reader.GetOrdinal(DbNames.ITEM_CLASS); int ordinalITEM_AMOUNT = reader.GetOrdinal(DbNames.ITEM_AMOUNT); int ordinalITEM_LEVEL = reader.GetOrdinal(DbNames.ITEM_LEVEL); int ordinalITEM_DEX = reader.GetOrdinal(DbNames.ITEM_DEX); int ordinalITEM_STR = reader.GetOrdinal(DbNames.ITEM_STR); int ordinalITEM_STA = reader.GetOrdinal(DbNames.ITEM_STA); int ordinalITEM_ENE = reader.GetOrdinal(DbNames.ITEM_ENE); int ordinalITEM_MAXIMBUES = reader.GetOrdinal(DbNames.ITEM_MAXIMBUES); int ordinalITEM_MAXDURA = reader.GetOrdinal(DbNames.ITEM_MAXDURA); int ordinalITEM_CURDURA = reader.GetOrdinal(DbNames.ITEM_CURDURA); int ordinalITEM_DAMAGE = reader.GetOrdinal(DbNames.ITEM_DAMAGE); int ordinalITEM_DEFENCE = reader.GetOrdinal(DbNames.ITEM_DEFENCE); int ordinalITEM_ATTACKRATING = reader.GetOrdinal(DbNames.ITEM_ATTACKRATING); int ordinalITEM_ATTACKSPEED = reader.GetOrdinal(DbNames.ITEM_ATTACKSPEED); int ordinalITEM_ATTACKRANGE = reader.GetOrdinal(DbNames.ITEM_ATTACKRANGE); int ordinalITEM_INCMAXLIFE = reader.GetOrdinal(DbNames.ITEM_INCMAXLIFE); int ordinalITEM_INCMAXMANA = reader.GetOrdinal(DbNames.ITEM_INCMAXMANA); int ordinalITEM_LIFEREGEN = reader.GetOrdinal(DbNames.ITEM_LIFEREGEN); int ordinalITEM_MANAREGEN = reader.GetOrdinal(DbNames.ITEM_MANAREGEN); int ordinalITEM_CRITICAL = reader.GetOrdinal(DbNames.ITEM_CRITICAL); int ordinalITEM_PLUS = reader.GetOrdinal(DbNames.ITEM_PLUS); int ordinalITEM_SLVL = reader.GetOrdinal(DbNames.ITEM_SLVL); int ordinalITEM_IMBUETRIES = reader.GetOrdinal(DbNames.ITEM_IMBUETRIES); int ordinalITEM_DRAGONSUCCESSIMBUETRIES = reader.GetOrdinal(DbNames.ITEM_DRAGONSUCCESSIMBUETRIES); int ordinalITEM_DISCOUNTREPAIRFEE = reader.GetOrdinal(DbNames.ITEM_DISCOUNTREPAIRFEE); int ordinalITEM_TOTALDRAGONIMBUES = reader.GetOrdinal(DbNames.ITEM_TOTALDRAGONIMBUES); int ordinalITEM_DRAGONDAMAGE = reader.GetOrdinal(DbNames.ITEM_DRAGONDAMAGE); int ordinalITEM_DRAGONDEFENCE = reader.GetOrdinal(DbNames.ITEM_DRAGONDEFENCE); int ordinalITEM_DRAGONATTACKRATING = reader.GetOrdinal(DbNames.ITEM_DRAGONATTACKRATING); int ordinalITEM_DRAGONLIFE = reader.GetOrdinal(DbNames.ITEM_DRAGONLIFE); int ordinalITEM_MAPPEDSTUFF = reader.GetOrdinal(DbNames.ITEM_MAPPEDSTUFF); int ordinalITEM_FORCENUMBER = reader.GetOrdinal(DbNames.ITEM_FORCENUMBER); int ordinalITEM_REBIRTHHOLE = reader.GetOrdinal(DbNames.ITEM_REBIRTHHOLE); int ordinalITEM_REBIRTHHOLESTAT = reader.GetOrdinal(DbNames.ITEM_REBIRTHHOLESTAT); int ordinalITEM_TOMAPID = reader.GetOrdinal(DbNames.ITEM_TOMAPID); int ordinalITEM_IMBUERATE = reader.GetOrdinal(DbNames.ITEM_IMBUERATE); int ordinalITEM_IMBUEINCREASE = reader.GetOrdinal(DbNames.ITEM_IMBUEINCREASE); int ordinalITEM_IMBUEDATA = reader.GetOrdinal(DbNames.ITEM_IMBUEDATA); int ordinalITEM_BOOKSKILLID = reader.GetOrdinal(DbNames.ITEM_BOOKSKILLID); int ordinalITEM_BOOKSKILLLEVEL = reader.GetOrdinal(DbNames.ITEM_BOOKSKILLLEVEL); int ordinalITEM_BOOKSKILLDATA = reader.GetOrdinal(DbNames.ITEM_BOOKSKILLDATA); int ordinalITEM_MAXPOLISHTRIES = reader.GetOrdinal(DbNames.ITEM_MAXPOLISHTRIES); int ordinalITEM_POLISHTRIES = reader.GetOrdinal(DbNames.ITEM_POLISHTRIES); int ordinalITEM_VIGISTAT1 = reader.GetOrdinal(DbNames.ITEM_VIGISTAT1); int ordinalITEM_VIGISTAT2 = reader.GetOrdinal(DbNames.ITEM_VIGISTAT2); int ordinalITEM_VIGISTAT3 = reader.GetOrdinal(DbNames.ITEM_VIGISTAT3); int ordinalITEM_VIGISTAT4 = reader.GetOrdinal(DbNames.ITEM_VIGISTAT4); int ordinalITEM_VIGISTATADD1 = reader.GetOrdinal(DbNames.ITEM_VIGISTATADD1); int ordinalITEM_VIGISTATADD2 = reader.GetOrdinal(DbNames.ITEM_VIGISTATADD2); int ordinalITEM_VIGISTATADD3 = reader.GetOrdinal(DbNames.ITEM_VIGISTATADD3); int ordinalITEM_VIGISTATADD4 = reader.GetOrdinal(DbNames.ITEM_VIGISTATADD4); int ordinalITEM_PETID = reader.GetOrdinal(DbNames.ITEM_PETID); int ordinalITEM_DAMAGEABSORB = reader.GetOrdinal(DbNames.ITEM_DAMAGEABSORB); int ordinalITEM_DEFENSEABSORB = reader.GetOrdinal(DbNames.ITEM_DEFENSEABSORB); int ordinalITEM_ATTACKRATINGABSORB = reader.GetOrdinal(DbNames.ITEM_ATTACKRATINGABSORB); int ordinalITEM_LIFEABSORB = reader.GetOrdinal(DbNames.ITEM_LIFEABSORB); int ordinalITEM_BAG = reader.GetOrdinal(DbNames.ITEM_BAG); int ordinalITEM_SLOT = reader.GetOrdinal(DbNames.ITEM_SLOT); int ordinalITEM_SIZEX = reader.GetOrdinal(DbNames.ITEM_SIZEX); int ordinalITEM_SIZEY = reader.GetOrdinal(DbNames.ITEM_SIZEY); while (reader.Read()) { BaseItem b = null; int BType = reader.GetByte(ordinalITEM_BTYPE); int BKind = reader.GetByte(ordinalITEM_BKIND); if (BType == (byte)bType.Weapon || BType == (byte)bType.Clothes || BType == (byte)bType.Hat || BType == (byte)bType.Necklace || BType == (byte)bType.Ring || BType == (byte)bType.Shoes || BType == (byte)bType.Cape || BType == (byte)bType.Mirror) { if (BKind == (byte)bKindWeapons.Sword && BType == (byte)bType.Weapon) { b = new Sword(); } if (BKind == (byte)bKindWeapons.Blade && BType == (byte)bType.Weapon) { b = new Blade(); } if (BKind == (byte)bKindWeapons.Fan && BType == (byte)bType.Weapon) { b = new Fan(); } if (BKind == (byte)bKindWeapons.Brush && BType == (byte)bType.Weapon) { b = new Brush(); } if (BKind == (byte)bKindWeapons.Claw && BType == (byte)bType.Weapon) { b = new Claw(); } if (BKind == (byte)bKindWeapons.Axe && BType == (byte)bType.Weapon) { b = new Axe(); } if (BKind == (byte)bKindWeapons.Talon && BType == (byte)bType.Weapon) { b = new Talon(); } if (BKind == (byte)bKindWeapons.Tonfa && BType == (byte)bType.Weapon) { b = new Tonfa(); } if (BKind == (byte)bKindArmors.SwordMan && BType == (byte)bType.Clothes) { b = new Clothes(); } if (BKind == (byte)bKindArmors.Mage && BType == (byte)bType.Clothes) { b = new Dress(); } if (BKind == (byte)bKindArmors.Warrior && BType == (byte)bType.Clothes) { b = new Armor(); } if (BKind == (byte)bKindArmors.GhostFighter && BType == (byte)bType.Clothes) { b = new LeatherClothes(); } if (BKind == (byte)bKindHats.SwordMan && BType == (byte)bType.Hat) { b = new Hood(); } if (BKind == (byte)bKindHats.Mage && BType == (byte)bType.Hat) { b = new Tiara(); } if (BKind == (byte)bKindHats.Warrior && BType == (byte)bType.Hat) { b = new Helmet(); } if (BKind == (byte)bKindHats.GhostFighter && BType == (byte)bType.Hat) { b = new Hat(); } if (BKind == (byte)bKindHats.SwordMan && BType == (byte)bType.Shoes) { b = new SmBoots(); } if (BKind == (byte)bKindHats.Mage && BType == (byte)bType.Shoes) { b = new MageBoots(); } if (BKind == (byte)bKindHats.Warrior && BType == (byte)bType.Shoes) { b = new WarriorShoes(); } if (BKind == (byte)bKindHats.GhostFighter && BType == (byte)bType.Shoes) { b = new GhostFighterShoes(); } if (BKind == 0 && BType == (byte)bType.Ring) { b = new Ring(); } if (BKind == 0 && BType == (byte)bType.Necklace) { b = new Necklace(); } if (BType == (byte)bType.Cape) { b = new Cape(); Cape c = b as Cape; c.MaxPolishImbueTries = reader.GetInt16(ordinalITEM_MAXPOLISHTRIES); c.PolishImbueTries = reader.GetByte(ordinalITEM_POLISHTRIES); c.VigiStat1 = reader.GetInt16(ordinalITEM_VIGISTAT1); c.VigiStatAdd1 = reader.GetInt16(ordinalITEM_VIGISTATADD1); c.VigiStat2 = reader.GetInt16(ordinalITEM_VIGISTAT2); c.VigiStatAdd2 = reader.GetInt16(ordinalITEM_VIGISTATADD2); c.VigiStat3 = reader.GetInt16(ordinalITEM_VIGISTAT3); c.VigiStatAdd3 = reader.GetInt16(ordinalITEM_VIGISTATADD3); c.VigiStat4 = reader.GetInt16(ordinalITEM_VIGISTAT4); c.VigiStatAdd4 = reader.GetInt16(ordinalITEM_VIGISTATADD4); } if (BType == (byte)bType.Mirror) { // bkind 4 = mirror, 0 = jar b = new Mirror(); Mirror m = b as Mirror; m.PetID = reader.GetInt32(ordinalITEM_PETID); m.LifeAbsorb = reader.GetInt16(ordinalITEM_LIFEABSORB); m.DamageAbsorb = reader.GetInt16(ordinalITEM_DAMAGEABSORB); m.DefenseAbsorb = reader.GetInt16(ordinalITEM_DEFENSEABSORB); m.AttackRatingAbsorb = reader.GetInt16(ordinalITEM_ATTACKRATINGABSORB); } Equipment e = b as Equipment; e.RequiredLevel = reader.GetInt16(ordinalITEM_LEVEL); e.RequiredDexterity = reader.GetInt16(ordinalITEM_DEX); e.RequiredStrength = reader.GetInt16(ordinalITEM_STR); e.RequiredStamina = reader.GetInt16(ordinalITEM_STA); e.RequiredEnergy = reader.GetInt16(ordinalITEM_ENE); e.MaxImbueTries = reader.GetByte(ordinalITEM_MAXIMBUES); e.Durability = reader.GetInt16(ordinalITEM_CURDURA); e.MaxDurability = reader.GetInt16(ordinalITEM_MAXDURA); e.Damage = reader.GetInt32(ordinalITEM_DAMAGE); e.Defence = reader.GetInt32(ordinalITEM_DEFENCE); e.AttackRating = reader.GetInt32(ordinalITEM_ATTACKRATING); e.AttackSpeed = reader.GetInt16(ordinalITEM_ATTACKSPEED); e.AttackRange = reader.GetInt16(ordinalITEM_ATTACKRANGE); e.IncMaxLife = reader.GetInt16(ordinalITEM_INCMAXLIFE); e.IncMaxMana = reader.GetInt16(ordinalITEM_INCMAXMANA); e.IncLifeRegen = reader.GetInt16(ordinalITEM_LIFEREGEN); e.IncManaRegen = reader.GetInt16(ordinalITEM_MANAREGEN); e.Critical = reader.GetInt16(ordinalITEM_CRITICAL); e.Plus = reader.GetByte(ordinalITEM_PLUS); e.Slvl = reader.GetByte(ordinalITEM_SLVL); e.ImbueTries = reader.GetByte(ordinalITEM_IMBUETRIES); e.DragonSuccessImbueTries = reader.GetInt16(ordinalITEM_DRAGONSUCCESSIMBUETRIES); e.DiscountRepairFee = reader.GetByte(ordinalITEM_DISCOUNTREPAIRFEE); e.TotalDragonImbueTries = reader.GetInt16(ordinalITEM_TOTALDRAGONIMBUES); e.DragonDamage = reader.GetInt32(ordinalITEM_DRAGONDAMAGE); e.DragonDefence = reader.GetInt32(ordinalITEM_DRAGONDEFENCE); e.DragonAttackRating = reader.GetInt32(ordinalITEM_DRAGONATTACKRATING); e.DragonLife = reader.GetInt16(ordinalITEM_DRAGONLIFE); e.MappedData = reader.GetByte(ordinalITEM_MAPPEDSTUFF); e.ForceSlot = reader.GetByte(ordinalITEM_FORCENUMBER); e.RebirthHole = reader.GetInt16(ordinalITEM_REBIRTHHOLE); e.RebirthHoleStat = reader.GetInt16(ordinalITEM_REBIRTHHOLESTAT); } if (BType == (byte)bType.ImbueItem) { if (BKind == (byte)bKindStones.Black) { b = new Black(); } if (BKind == (byte)bKindStones.White) { b = new White(); } if (BKind == (byte)bKindStones.Red) { b = new Red(); } if (BKind == (byte)bKindStones.Dragon) { b = new Dragon(); } if (BKind == (byte)bKindStones.RbItem) { b = new RbHoleItem(); } ImbueItem im = b as ImbueItem; im.ImbueChance = reader.GetInt16(ordinalITEM_IMBUERATE); im.IncreaseValue = reader.GetInt16(ordinalITEM_IMBUEINCREASE); im.ImbueData = reader.GetByte(ordinalITEM_IMBUEDATA); } if (BType == (byte)bType.Potion) { if (BKind == (byte)bKindPotions.Normal) { b = new Potion(); } if (BKind == (byte)bKindPotions.Elixir) { b = new Elixir(); } PotionItem pot = b as PotionItem; pot.HealHp = reader.GetInt16(ordinalITEM_INCMAXLIFE); pot.HealMana = reader.GetInt16(ordinalITEM_INCMAXMANA); } if (BType == (byte)bType.Book) { if (BKind == (byte)bKindBooks.SoftBook) { b = new SoftBook(); } if (BKind == (byte)bKindBooks.HardBook) { b = new HardBook(); } if (BKind == (byte)bKindBooks.RebirdBook) { b = new RebirthBook(); } if (BKind == (byte)bKindBooks.FourthBook) { b = new FourthBook(); } if (BKind == (byte)bKindBooks.FeSkillBook) { b = new FeSkillBook(); } if (BKind == (byte)bKindBooks.FeBook) { b = new FiveElementBook(); } if (BKind == (byte)bKindBooks.FocusBook) { b = new FocusBook(); } BookItem book = b as BookItem; book.RequiredClass = reader.GetByte(ordinalITEM_CLASS); book.RequiredLevel = reader.GetInt16(ordinalITEM_LEVEL); book.SkillID = reader.GetInt32(ordinalITEM_BOOKSKILLID); book.SkillLevel = reader.GetByte(ordinalITEM_BOOKSKILLLEVEL); book.SkillData = reader.GetInt32(ordinalITEM_BOOKSKILLDATA); } if (BType == (byte)bType.Bead) { if (BKind == (byte)bKindBeads.Normal) { b = new Bead(); } BeadItem bead = b as BeadItem; bead.ToMapID = reader.GetInt32(ordinalITEM_TOMAPID); } if (BType == (byte)bType.StoreTag) { b = new StoreTag(); StoreTag tag = b as StoreTag; tag.TimeLeft = reader.GetInt16(ordinalITEM_CURDURA); tag.TimeMax = reader.GetInt16(ordinalITEM_MAXDURA); } if (BType == (byte)bType.PetItem) { if (BKind == (byte)bKindPetItems.Taming) b = new TameItem(); if (BKind == (byte)bKindPetItems.Food) b = new PetFood(); if (BKind == (byte)bKindPetItems.Potion) b = new PetPotion(); if (BKind == (byte)bKindPetItems.Resurect) b = new PetResurrectItem(); PetItem p = b as PetItem; p.TameChance = reader.GetInt16(ordinalITEM_IMBUERATE); p.DecreaseWildness = reader.GetInt16(ordinalITEM_IMBUEINCREASE); p.HealLife = reader.GetInt16(ordinalITEM_INCMAXLIFE); } if (BType == (byte)bType.Pill) { if (BKind == (byte)bKindPills.Rebirth) b = new RebirthPill(); RebirthPill p = b as RebirthPill; p.RequiredLevel = reader.GetInt16(ordinalITEM_LEVEL); p.RequiredRebirth = reader.GetByte(ordinalITEM_CLASS); p.ToRebirth = (byte)(p.RequiredRebirth + 1); p.IncreaseSp = reader.GetInt16(ordinalITEM_DEX); } b.ItemID = reader.GetInt32(ordinalITEM_ITEMID); b.OwnerID = reader.GetInt32(ordinalITEM_OWNERID); b.ReferenceID = reader.GetInt16(ordinalITEM_REFERENCEID); b.VisualID = reader.GetInt16(ordinalITEM_VISUALID); b.Bag = reader.GetByte(ordinalITEM_BAG); b.Slot = reader.GetByte(ordinalITEM_SLOT); b.bType = reader.GetByte(ordinalITEM_BTYPE); b.bKind = reader.GetByte(ordinalITEM_BKIND); b.RequiredClass = reader.GetByte(ordinalITEM_CLASS); b.Amount = reader.GetInt16(ordinalITEM_AMOUNT); b.SizeX = reader.GetByte(ordinalITEM_SIZEX); b.SizeY = reader.GetByte(ordinalITEM_SIZEY); b.Price = reader.GetInt32(ordinalITEM_COST); items.Add(b); } reader.Close(); _db.Close(); return items; }
public BaseItem GetImbueDropItem() { List<BaseItem> items = new List<BaseItem>(); _db.Open(); DbDataReader reader = _db.ExcecuteReader(DbNames.GETIMBUEDROPITEM_STOREDPROC, CommandType.StoredProcedure); int ordinalITEM_REFERENCEID = reader.GetOrdinal(DbNames.ITEM_REFERENCEID); int ordinalITEM_BTYPE = reader.GetOrdinal(DbNames.ITEM_BTYPE); int ordinalITEM_BKIND = reader.GetOrdinal(DbNames.ITEM_BKIND); int ordinalITEM_VISUALID = reader.GetOrdinal(DbNames.ITEM_VISUALID); int ordinalITEM_COST = reader.GetOrdinal(DbNames.ITEM_COST); int ordinalITEM_CLASS = reader.GetOrdinal(DbNames.ITEM_CLASS); int ordinalITEM_LEVEL = reader.GetOrdinal(DbNames.ITEM_LEVEL); int ordinalITEM_DEX = reader.GetOrdinal(DbNames.ITEM_DEX); int ordinalITEM_STR = reader.GetOrdinal(DbNames.ITEM_STR); int ordinalITEM_STA = reader.GetOrdinal(DbNames.ITEM_STA); int ordinalITEM_ENE = reader.GetOrdinal(DbNames.ITEM_ENE); int ordinalITEM_MAXIMBUES = reader.GetOrdinal(DbNames.ITEM_MAXIMBUES); int ordinalITEM_MAXDURA = reader.GetOrdinal(DbNames.DROPITEM_DURABILITY); int ordinalITEM_DAMAGE = reader.GetOrdinal(DbNames.ITEM_DAMAGE); int ordinalITEM_DEFENCE = reader.GetOrdinal(DbNames.ITEM_DEFENCE); int ordinalITEM_ATTACKRATING = reader.GetOrdinal(DbNames.ITEM_ATTACKRATING); int ordinalITEM_ATTACKSPEED = reader.GetOrdinal(DbNames.ITEM_ATTACKSPEED); int ordinalITEM_ATTACKRANGE = reader.GetOrdinal(DbNames.ITEM_ATTACKRANGE); int ordinalITEM_INCMAXLIFE = reader.GetOrdinal(DbNames.ITEM_INCMAXLIFE); int ordinalITEM_INCMAXMANA = reader.GetOrdinal(DbNames.ITEM_INCMAXMANA); int ordinalITEM_LIFEREGEN = reader.GetOrdinal(DbNames.ITEM_LIFEREGEN); int ordinalITEM_MANAREGEN = reader.GetOrdinal(DbNames.ITEM_MANAREGEN); int ordinalITEM_CRITICAL = reader.GetOrdinal(DbNames.ITEM_CRITICAL); int ordinalITEM_TOMAPID = reader.GetOrdinal(DbNames.ITEM_TOMAPID); int ordinalITEM_IMBUERATE = reader.GetOrdinal(DbNames.ITEM_IMBUERATE); int ordinalITEM_IMBUEINCREASE = reader.GetOrdinal(DbNames.ITEM_IMBUEINCREASE); int ordinalITEM_BOOKSKILLID = reader.GetOrdinal(DbNames.ITEM_BOOKSKILLID); int ordinalITEM_BOOKSKILLLEVEL = reader.GetOrdinal(DbNames.ITEM_BOOKSKILLLEVEL); int ordinalITEM_BOOKSKILLDATA = reader.GetOrdinal(DbNames.ITEM_BOOKSKILLDATA); int ordinalITEM_MAXPOLISHTRIES = reader.GetOrdinal(DbNames.ITEM_MAXPOLISHTRIES); int ordinalITEM_POLISHTRIES = reader.GetOrdinal(DbNames.ITEM_POLISHTRIES); int ordinalITEM_SIZEX = reader.GetOrdinal(DbNames.ITEM_SIZEX); int ordinalITEM_SIZEY = reader.GetOrdinal(DbNames.ITEM_SIZEY); while (reader.Read()) { BaseItem b = null; int BType = reader.GetByte(ordinalITEM_BTYPE); int BKind = reader.GetByte(ordinalITEM_BKIND); if (BType == (byte)bType.ImbueItem) { if (BKind == (byte)bKindStones.Black) { b = new Black(); } if (BKind == (byte)bKindStones.White) { b = new White(); } if (BKind == (byte)bKindStones.Red) { b = new Red(); } if (BKind == (byte)bKindStones.Dragon) { b = new Dragon(); } if (BKind == (byte)bKindStones.RbItem) { b = new RbHoleItem(); } ImbueItem im = b as ImbueItem; im.ImbueChance = reader.GetInt16(ordinalITEM_IMBUERATE); im.IncreaseValue = reader.GetInt16(ordinalITEM_IMBUEINCREASE); } b.ItemID = 0; b.OwnerID = 0; b.ReferenceID = reader.GetInt16(ordinalITEM_REFERENCEID); b.VisualID = reader.GetInt16(ordinalITEM_VISUALID); b.Bag = 0; b.Slot = 0; b.bType = reader.GetByte(ordinalITEM_BTYPE); b.bKind = reader.GetByte(ordinalITEM_BKIND); b.RequiredClass = reader.GetByte(ordinalITEM_CLASS); b.Amount = 1; b.SizeX = reader.GetByte(ordinalITEM_SIZEX); b.SizeY = reader.GetByte(ordinalITEM_SIZEY); b.Price = reader.GetInt32(ordinalITEM_COST); items.Add(b); } reader.Close(); _db.Close(); if (items.Count > 0) { Random rand = new Random(); int itemPos = rand.Next(0, items.Count); return items[itemPos]; } else return null; }
public static int IndexOfDragon(this List<Dragon> dragonList, Dragon other) { int index = 0; for (int i = 0; i < dragonList.Count; i++) { if (dragonList[i].Name == other.Name && dragonList[i].Color == other.Color) { index = i; } } return index; }
public static bool ContainsDragon(this List<Dragon> dragonList, Dragon other) { bool containsDragon = false; for (int i = 0; i < dragonList.Count; i++) { if (dragonList[i].Name == other.Name && dragonList[i].Color == other.Color) { containsDragon = true; break; } } return containsDragon; }
/// <summary> /// Add a new album to the repository /// </summary> /// <param name="source"><see cref="Album"/> to add</param> /// <returns>newly added <see cref="Album"/></returns> public Dragon.Core.Domain.Album Add(Dragon.Core.Domain.Album source) { throw new NotImplementedException(); }
public void PlayerDied(Dragon dragon) { if (!dragon.IsDead && dragon.Age > MinTimeBeforeFirstDeath) { dragon.Die(); dragon.Position = _dragonStartPosition; } }
// Use this for initialization void Start() { triggerable = (ITriggerable)triggerObject.GetComponent (typeof(ITriggerable)); player = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player> (); dragon = GameObject.FindGameObjectWithTag ("Dragon").GetComponent<Dragon> (); playerFeet = GameObject.FindGameObjectWithTag("PlayerFeet"); collider = gameObject.GetComponent<BoxCollider2D> (); game = GameObject.FindGameObjectWithTag ("GameController").GetComponent<GameController> (); }
public void Setup() { _dragon = new Dragon(this) { Position = _dragonStartPosition }; _allGameOjbects.Add(_dragon); _walls.Add(new Wall(this, new Rectangle(0, 0, WorldWidth, 16))); _walls.Add(new Wall(this, new Rectangle(0, 0, 16, WorldHeight))); _walls.Add(new Wall(this, new Rectangle(0, WorldHeight - 16, WorldWidth, 16))); _walls.Add(new Wall(this, new Rectangle(WorldWidth - 16, 0, 16, WorldHeight))); _walls.Add(new Wall(this, new Rectangle(200, 450, 208, 16)) { SolidWall = false }); _walls.Add(new Wall(this, new Rectangle(408, 350, 16, 116))); CreateBackgroudTexture(); SetupCamera(); _debugView.LoadContent(_graphicsDevice, _content); }
private static List<ISpaceCraft> BuildF9Dragon(IMassiveBody planet, string craftDirectory, VehicleConfig vehicle, float offset = 0) { var dragon = new Dragon(craftDirectory, planet.Position + new DVector2(offset, -planet.SurfaceRadius), planet.Velocity, vehicle.PayloadMass); var dragonTrunk = new DragonTrunk(craftDirectory, DVector2.Zero, DVector2.Zero); var f9S1 = new F9S1(craftDirectory, DVector2.Zero, DVector2.Zero); var f9S2 = new F9S2(craftDirectory, DVector2.Zero, DVector2.Zero, 8.3); dragon.AddChild(dragonTrunk); dragonTrunk.SetParent(dragon); dragonTrunk.AddChild(f9S2); f9S2.SetParent(dragonTrunk); f9S2.AddChild(f9S1); f9S1.SetParent(f9S2); return new List<ISpaceCraft> { dragon, dragonTrunk, f9S2, f9S1 }; }