private void openMainWindow() { // fade in if already open if (m_MainWindow != null) { m_MainWindow.MoveToBackground(config.isInBackground); if (m_MainWindow.IsFadingOut) { m_MainWindow.fadeIn(); } if (config.modulesChanged) { mainWindow.updateMainWindow(m_MainWindow); } return; } if (m_WindowPrefab == null || m_MainWindowObject != null) { return; } // create object Vector3 pos = new Vector3(config.mainWindowPos.x, config.mainWindowPos.y, MainCanvasUtil.MainCanvasRect.position.z); m_MainWindowObject = Instantiate(m_WindowPrefab, pos, Quaternion.identity) as GameObject; if (m_MainWindowObject == null) { return; } m_MainWindow = m_MainWindowObject.GetComponent <DraggableWindow> (); if (m_MainWindow != null) { m_MainWindow.SetTitle(Localizer.Format("precisemaneuver_caption")); m_MainWindow.setMainCanvasTransform(MainCanvasUtil.MainCanvasRect); mainWindow.clearMainWindow(); mainWindow.updateMainWindow(m_MainWindow); m_MainWindow.MoveToBackground(config.isInBackground); m_MainWindow.OnWindowPointerEnter = setWindow1InputLock; m_MainWindow.OnWindowPointerExit = resetWindow1InputLock; } scaleMainWindow(); config.listenToScaleChange(scaleMainWindow); GUIComponentManager.processStyle(m_MainWindowObject); GUIComponentManager.replaceLabelsWithTMPro(m_MainWindowObject); // set object as a child of the main canvas m_MainWindowObject.transform.SetParent(MainCanvasUtil.MainCanvas.transform); }
private void openKeybindingsWindow() { // fade in if already open if (m_KeybindingsWindow != null) { if (m_KeybindingsWindow.IsFadingOut) { m_KeybindingsWindow.fadeIn(); } return; } if (m_WindowPrefab == null || m_KeybindingsWindowObject != null) { return; } // create window object Vector3 pos = new Vector3(config.keymapperWindowPos.x, config.keymapperWindowPos.y, MainCanvasUtil.MainCanvasRect.position.z); m_KeybindingsWindowObject = Instantiate(m_WindowPrefab, pos, Quaternion.identity) as GameObject; if (m_KeybindingsWindowObject == null) { return; } // populate window m_KeybindingsWindow = m_KeybindingsWindowObject.GetComponent <DraggableWindow>(); if (m_KeybindingsWindow != null) { m_KeybindingsWindow.SetTitle(Localizer.Format("precisemaneuver_keybindings_caption")); m_KeybindingsWindow.setMainCanvasTransform(MainCanvasUtil.MainCanvasRect); hotkeys.fillKeymapperWindow(m_KeybindingsWindow); m_KeybindingsWindow.OnWindowPointerEnter = setWindow2InputLock; m_KeybindingsWindow.OnWindowPointerExit = resetWindow2InputLock; } GUIComponentManager.processStyle(m_KeybindingsWindowObject); GUIComponentManager.processLocalization(m_KeybindingsWindowObject); GUIComponentManager.replaceLabelsWithTMPro(m_KeybindingsWindowObject); // set object as a child of the main canvas m_KeybindingsWindowObject.transform.SetParent(MainCanvasUtil.MainCanvas.transform); }