public void HideTable() { if (!isTableAlreadyExists) { return; } tableObjectScript.OnHideTableButtonClicked -= HideTable; tableObjectInstance.SetActive(false); tableObjectInstance = null; tableObjectScript = null; isTableAlreadyExists = false; }
public void ShowTable() { if (isTableAlreadyExists) { tableObjectScript.PositionTableObject(); return; } tableObjectInstance = PrefabHolder.Instance.GetPooledTable(); tableObjectScript = tableObjectInstance.GetComponentInChildren <DraggableInfoTable>(); tableObjectScript.tableHolderTransform = gameObject.transform; // do this before setting it active tableObjectInstance.SetActive(true); //subscribe to the button clicked event FillTableData(); tableObjectScript.OnHideTableButtonClicked += HideTable; isTableAlreadyExists = true; }