public void OnControlPointBeginDrag(BaseEventData eventData) { if (!(eventData is PointerEventData)) { return; } PointerEventData pointerData = eventData as PointerEventData; GameObject dragging = pointerData.pointerDrag; DragNoteAnchor anchor = dragging .GetComponentInParent <DragNoteAnchor>(); int controlPointIndex = anchor .GetControlPointIndex(dragging); ControlPointBeginDrag?.Invoke(dragging, controlPointIndex); }
public void OnControlPointClick(BaseEventData eventData) { if (!(eventData is PointerEventData)) { return; } PointerEventData pointerData = eventData as PointerEventData; if (pointerData.button != PointerEventData.InputButton.Right) { return; } GameObject clicked = pointerData.pointerPress; DragNoteAnchor anchor = clicked .GetComponentInParent <DragNoteAnchor>(); int controlPointIndex = anchor .GetControlPointIndex(clicked); ControlPointRightClicked?.Invoke( clicked, controlPointIndex); }