コード例 #1
0
    private void Update()
    {
        //使提示框和拖拽时出现的物体跟随鼠标
        Vector2 position;

        RectTransformUtility.ScreenPointToLocalPointInRectangle(GameObject.Find("Canvas").transform as RectTransform,
                                                                Input.mousePosition, ClickManager._Instance.FindEnableCamera(Camera.allCameras), out position); //把鼠标的屏幕坐标转换为UI的相对坐标
        if (isdrag)
        {
            dragItemUI.show();
            dragItemUI.SetLocalPos(position);       //设置拖拽物体的坐标
        }
        else if (isshow)
        {
            UI.show();
            UI.SetLocalPos(position);               //设置提示框的坐标
        }
    }