コード例 #1
0
    /// <summary>
    /// Operate all drag and drop requests and events from children cells
    /// </summary>
    /// <param name="desc"> request or event descriptor </param>
    void OnSimpleDragAndDropEvent(DragAndDropCell.DropEventDescriptor desc)
    {
        return;

        //// Get control unit of source cell
        //DummyControlUnit sourceSheet = desc.sourceCell.GetComponentInParent<DummyControlUnit>();
        //// Get control unit of destination cell
        //DummyControlUnit destinationSheet = desc.destinationCell.GetComponentInParent<DummyControlUnit>();
        //switch (desc.triggerType)                                               // What type event is?
        //{
        //    case DragAndDropCell.TriggerType.DropRequest:                       // Request for item drag (note: do not destroy item on request)
        //        Debug.Log("Request " + desc.item.name + " from " + sourceSheet.name + " to " + destinationSheet.name);
        //        break;
        //    case DragAndDropCell.TriggerType.DropEventEnd:                      // Drop event completed (successful or not)
        //        if (desc.permission == true)                                    // If drop successful (was permitted before)
        //        {
        //            Debug.Log("Successful drop " + desc.item.name + " from " + sourceSheet.name + " to " + destinationSheet.name);
        //        }
        //        else                                                            // If drop unsuccessful (was denied before)
        //        {
        //            Debug.Log("Denied drop " + desc.item.name + " from " + sourceSheet.name + " to " + destinationSheet.name);
        //        }
        //        break;
        //    case DragAndDropCell.TriggerType.ItemAdded:                         // New item is added from application
        //        Debug.Log("Item " + desc.item.name + " added into " + destinationSheet.name);
        //        break;
        //    case DragAndDropCell.TriggerType.ItemWillBeDestroyed:               // Called before item be destructed (can not be canceled)
        //        Debug.Log("Item " + desc.item.name + " will be destroyed from " + sourceSheet.name);
        //        break;
        //    default:
        //        Debug.Log("Unknown drag and drop event");
        //        break;
        //}
    }
コード例 #2
0
        public bool Add(Item item, bool tryStacking = true)
        {
            if (tryStacking)
            {
                //Check for any available stack for this item
                SlotItemBehaviour stackableSlotItem = CheckHasStackableItem(item);
                if (stackableSlotItem)
                {
                    stackableSlotItem.Stack(item);
                    return(true);
                }
            }

            //check empty slot for this item
            var emptySlot = FindEmptySlot();

            if (emptySlot == null)
            {
                return(false);
            }

            var addetSlotItem = emptySlot.AddItem(item);

            var desc = new DragAndDropCell.DropEventDescriptor();

            // Fill event descriptor
            desc.triggerType     = DragAndDropCell.TriggerType.ItemAdded;
            desc.item            = addetSlotItem.GetComponent <DragAndDropItem>();
            desc.sourceCell      = addetSlotItem.GetComponentInParent <DragAndDropCell>();
            desc.destinationCell = addetSlotItem.GetComponentInParent <DragAndDropCell>();;
            SendNotification(desc);

            return(true);
        }
コード例 #3
0
 /// <summary>
 /// Send drag and drop information to application
 /// </summary>
 /// <param name="desc"> drag and drop event descriptor </param>
 private void SendNotification(DragAndDropCell.DropEventDescriptor desc)
 {
     if (desc != null)
     {
         // Send message with DragAndDrop info to parents GameObjects
         gameObject.SendMessageUpwards("OnSimpleDragAndDropEvent", desc, SendMessageOptions.DontRequireReceiver);
     }
 }
コード例 #4
0
    /// <summary>
    /// Operate all drag and drop requests and events from children cells
    /// </summary>
    /// <param name="desc"> request or event descriptor </param>
    void OnSimpleDragAndDropEvent(DragAndDropCell.DropEventDescriptor desc)
    {
        // Get control unit of source cell
        DummyControlUnit sourceSheet = desc.sourceCell.GetComponentInParent <DummyControlUnit>();
        // Get control unit of destination cell
        DummyControlUnit destinationSheet = desc.destinationCell.GetComponentInParent <DummyControlUnit>();

        switch (desc.triggerType)                                               // What type event is?
        {
        case DragAndDropCell.TriggerType.DropRequest:                           // Request for item drag (note: do not destroy item on request)
            Debug.Log("Request " + desc.item.name + " from " + sourceSheet.name + " to " + destinationSheet.name);
            SelectedDrop = desc.item.transform.GetComponent <DragAndDropItem>().type.ToString();
            break;

        case DragAndDropCell.TriggerType.DropEventEnd:                          // Drop event completed (successful or not)
            if (desc.permission == true)                                        // If drop successful (was permitted before)
            {
                Debug.Log("Successful drop " + desc.item.name + " from " + sourceSheet.name + " to " + destinationSheet.name);
            }
            else                                                                // If drop unsuccessful (was denied before)
            {
                Debug.Log("Denied drop " + desc.item.name + " from " + sourceSheet.name + " to " + destinationSheet.name);
            }
            break;

        case DragAndDropCell.TriggerType.ItemAdded:                             // New item is added from application
            Debug.Log("Item " + desc.item.name + " added into " + destinationSheet.name);
            break;

        case DragAndDropCell.TriggerType.ItemWillBeDestroyed:                   // Called before item be destructed (can not be canceled)
            Debug.Log("Item " + desc.item.name + " will be destroyed from " + sourceSheet.name);
            SelectedDrag = desc.item.transform.GetComponent <DragAndDropItem>().type.ToString();
            Selected     = desc.item.transform.gameObject;
            if (SelectedDrag == SelectedDrop)
            {
                GameObject parent = desc.item.gameObject.transform.parent.gameObject;
                Debug.Log(desc.item.gameObject.transform.parent.gameObject.name);

                for (int i = 0; i < desc.item.gameObject.transform.parent.transform.childCount; i++)
                {
                    Destroy(desc.item.gameObject.transform.parent.GetChild(i).gameObject);
                }


                StartCoroutine(IntiateEffect(parent));
            }
            else
            {
                Destroy = true;
            }
            break;

        default:
            Debug.Log("Unknown drag and drop event");
            break;
        }
    }
コード例 #5
0
        internal virtual void OnSimpleDragAndDropEvent(DragAndDropCell.DropEventDescriptor desc)
        {
            //Debug.Log("updating slots:"+gameObject.name +" evenetName:"+desc.triggerType.ToString());
            UpdateSlots();
            DisableButtons();

            if (desc.triggerType == DragAndDropCell.TriggerType.DropEventEnd && gameObject.name == "PlayerInventory")
            {
                var craftMenuObj  = GameObject.Find("CraftMenu");
                var craftingTable = craftMenuObj.GetComponent <CraftingTable>();
                craftingTable.UpdateUI();
            }

            return;
            // // Get control unit of source cell
            // var sourceSheet = desc.sourceCell.GetComponentInParent<InventoryBehavior>();
            // // Get control unit of destination cell
            // var destinationSheet = desc.destinationCell.GetComponentInParent<InventoryBehavior>();
            // var actualItem = desc.item.GetComponent<SlotItemBehaviour>();
            // var icon = desc.item.GetComponent<Image>();
            // icon.sprite = actualItem.Item.Icon;


            // switch (desc.triggerType)                                               // What type event is?
            // {
            //     case DragAndDropCell.TriggerType.DropRequest:                       // Request for item drag (note: do not destroy item on request)
            //         Debug.Log("Request " + actualItem.Item.Name + " from " + sourceSheet.name + " to " + destinationSheet.name);
            //         break;
            //     case DragAndDropCell.TriggerType.DropEventEnd:                      // Drop event completed (successful or not)
            //         if (desc.permission == true)                                    // If drop successful (was permitted before)
            //         {
            //             Debug.Log("Successful drop " + actualItem.Item.Name + " from " + sourceSheet.name + " to " + destinationSheet.name);
            //             UpdateSlots();
            //         }
            //         else                                                            // If drop unsuccessful (was denied before)
            //         {
            //             Debug.Log("Denied drop " + actualItem.Item.Name + " from " + sourceSheet.name + " to " + destinationSheet.name);
            //         }
            //         break;
            //     case DragAndDropCell.TriggerType.ItemAdded:                         // New item is added from application
            //         Debug.Log("Item " + actualItem.Item.Name + " added into " + destinationSheet.name);
            //         break;
            //     case DragAndDropCell.TriggerType.ItemWillBeDestroyed:               // Called before item be destructed (can not be canceled)
            //         Debug.Log("Item " + actualItem.Item.Name + " will be destroyed from " + sourceSheet.name);
            //         break;
            //     default:
            //         Debug.Log("Unknown drag and drop event");
            //         break;
            // }
        }
コード例 #6
0
    void OnSimpleDragAndDropEvent(DragAndDropCell.DropEventDescriptor desc)
    {
        if (desc.triggerType == DragAndDropCell.TriggerType.DropRequest && desc.sourceCell.CompareTag("HandSlot"))
        {
            // beletette a kártyát a deckbe a kezéből
            GameManager.instance.player.hand.Remove(desc.item.GetComponent <CardDisplay>().card);
            GameManager.instance.player.deck.Add(desc.item.GetComponent <CardDisplay>().card);

            if (desc.destinationCell.GetItem())
            {
                GameManager.instance.player.deck.Remove(desc.destinationCell.GetItem().GetComponent <CardDisplay>().card);
                GameManager.instance.player.hand.Add(desc.destinationCell.GetItem().GetComponent <CardDisplay>().card);
            }
        }
    }
コード例 #7
0
    void OnSimpleDragAndDropEvent(DragAndDropCell.DropEventDescriptor desc)
    {
        Debug.Log("a");

        if (desc.triggerType != DragAndDropCell.TriggerType.DropEventEnd)
        {
            return;
        }

        CardDisplay droppedCard = desc.item.GetComponent <CardDisplay> ();

        if (GameManager.instance.playerAction.canPlayCard(droppedCard.card))
        {
            GameManager.instance.playerAction.useCard(droppedCard.card);

            GameManager.instance.player.hand.Remove(droppedCard.card);

            StartCoroutine(WaitAndDestroy(0.3f, droppedCard));

            GameManager.instance.playerHand.Draw();
        }
        else
        {
            List <GameObject> handSlots = GameManager.instance.playerHand.handSlots;

            Destroy(droppedCard.gameObject);
            GameObject.Find("ErrorSound").GetComponent <AudioSource>().Play();

            for (int i = 0; i < handSlots.Count; i++)
            {
                CardDisplay[] cardsInSlot = handSlots[i].GetComponentsInChildren <CardDisplay>();

                if (cardsInSlot.Length == 0)
                {
                    CardDisplay cardDisplay = GameObject.Instantiate(GameManager.instance.playerHand.cardDisplayPrefab, handSlots[i].transform);

                    cardDisplay.transform.localPosition = Vector3.zero;
                    cardDisplay.card = droppedCard.card;
                    cardDisplay.RenderCard();

                    return;
                }
            }
        }
    }
コード例 #8
0
        internal override void OnSimpleDragAndDropEvent(DragAndDropCell.DropEventDescriptor desc)
        {
            base.OnSimpleDragAndDropEvent(desc);

            if (desc != null && desc.triggerType == DragAndDropCell.TriggerType.DropEventEnd && desc.sourceCell != null)
            {
                var inventoryBehaviour = desc.sourceCell.GetComponentInParent <InventoryBehavior>();
                inventoryBehaviour.UpdateSlots();
                inventoryBehaviour.DisableButtons();
            }

            if (desc.triggerType == DragAndDropCell.TriggerType.DropEventEnd)
            {
                //Debug.Log("check recipe database if crafting table has item.");
                tempRecipe = TryCraft();
                SetCraftUI(tempRecipe);
            }
        }
コード例 #9
0
    /// <summary>
    /// Operate all drag and drop requests and events from children cells
    /// </summary>
    /// <param name="desc"> request or event descriptor </param>
    void OnSimpleDragAndDropEvent(DragAndDropCell.DropEventDescriptor desc)
    {
        // Get control unit of source cell
        DummyControlUnit sourceSheet = desc.sourceCell.GetComponentInParent <DummyControlUnit> ();
        // Get control unit of destination cell
        DummyControlUnit destinationSheet = desc.destinationCell.GetComponentInParent <DummyControlUnit> ();

        if (desc.triggerType == DragAndDropCell.TriggerType.DropEventEnd)
        {
            string destinationCellName = desc.destinationCell.ToString().Split(' ') [0];
            string sourceCellName      = desc.sourceCell.ToString().Split(' ') [0];

            if (topicsToTilesMapping.ContainsKey(destinationCellName))
            {
                if (topicsToTilesMapping[destinationCellName].Contains(sourceCellName))
                {
                    ScoreScript.scoreValue += int.Parse(bucketToScoreMapping[destinationCellName]);
                }
                else
                {
                    ScoreScript.scoreValue -= 1;
                }
            }

            var destBucket          = desc.destinationCell.gameObject;
            var gameObjectToDestroy = destBucket.transform.Find("img_" + sourceCellName);
            Destroy(gameObjectToDestroy.gameObject);

            if (bucketToOccupancyMapping[destinationCellName] < 5)
            {
                bucketToOccupancyMapping[destinationCellName] += 1;
                //increase the level fill of the bucket
                object[] sprites        = Resources.LoadAll("bucket/incremental", typeof(Sprite));
                Image    imageComponent = destBucket.transform.GetChild(0).GetComponent <Image> ();
                imageComponent.sprite = (Sprite)sprites[bucketToOccupancyMapping[destinationCellName]];
            }
        }
    }
コード例 #10
0
ファイル: InventoryScreen.cs プロジェクト: ThePerian/FTR
 void OnSimpleDragAndDropEvent(DragAndDropCell.DropEventDescriptor desc)
 {
 }