/// <inheritdoc /> public override DragDropEffect OnDragEnter(ref Vector2 location, DragData data) { var result = base.OnDragEnter(ref location, data); if (result != DragDropEffect.None) { return(result); } // Check if drop file(s) if (data is DragDataFiles) { _validDragOver = true; return(DragDropEffect.Copy); } // Check if drop actor(s) if (_dragActors == null) { _dragActors = new DragActors(ValidateDragActors); } if (_dragActors.OnDragEnter(data)) { _validDragOver = true; return(DragDropEffect.Move); } return(DragDropEffect.None); }
/// <inheritdoc /> protected override DragDropEffect OnDragEnterHeader(DragData data) { // Check if cannot edit scene or there is no scene loaded (handle case for actors in prefab editor) if (_actorNode?.ParentScene != null) { if (!Editor.Instance.StateMachine.CurrentState.CanEditScene || !Level.IsAnySceneLoaded) { return(DragDropEffect.None); } } else { if (!Editor.Instance.StateMachine.CurrentState.CanEditContent) { return(DragDropEffect.None); } } if (_dragHandlers == null) { _dragHandlers = new DragHandlers(); } // Check if drop actors if (_dragActors == null) { _dragActors = new DragActors(ValidateDragActor); _dragHandlers.Add(_dragActors); } if (_dragActors.OnDragEnter(data)) { return(_dragActors.Effect); } // Check if drag assets if (_dragAssets == null) { _dragAssets = new DragAssets(ValidateDragAsset); _dragHandlers.Add(_dragAssets); } if (_dragAssets.OnDragEnter(data)) { return(_dragAssets.Effect); } // Check if drag actor type if (_dragActorType == null) { _dragActorType = new DragActorType(ValidateDragActorType); _dragHandlers.Add(_dragActorType); } if (_dragActorType.OnDragEnter(data)) { return(_dragActorType.Effect); } return(DragDropEffect.None); }
/// <inheritdoc /> protected override DragDropEffect OnDragEnterHeader(DragData data) { // Check if cannot edit scene or there is no scene loaded if (!Editor.Instance.StateMachine.CurrentState.CanEditScene || !SceneManager.IsAnySceneLoaded) { return(DragDropEffect.None); } // Check if drop actors if (_dragActors == null) { _dragActors = new DragActors(); } if (_dragActors.OnDragEnter(data, ValidateDragActor)) { return(_dragActors.Effect); } // Check if drag assets if (_dragAssets == null) { _dragAssets = new DragAssets(); } if (_dragAssets.OnDragEnter(data, ValidateDragAsset)) { return(_dragAssets.Effect); } // Check if drag actor type if (_dragActorType == null) { _dragActorType = new DragActorType(); } if (_dragActorType.OnDragEnter(data, ValidateDragActorType)) { return(_dragActorType.Effect); } return(DragDropEffect.None); }