// Button activated private void OnMouseUpAsButton() { // Pausing the draft if (currentSprite == pauseSprite) { timerScript.GoToDraftState(DraftState.DraftPaused); currentSprite = playSprite; currentHoverSprite = playHoverSprite; } else { // Continue the draft timerScript.SwapDraftState(); currentSprite = pauseSprite; currentHoverSprite = pauseHoverSprite; } // Ensure we get our new hover sprite in place this.GetComponent <SpriteRenderer>().sprite = currentHoverSprite; }
private void SwitchToTradeState(TradeState newTradeState) { this.tradeState = newTradeState; switch (this.tradeState) { case TradeState.NotTrading: timerScript.SwapDraftState(); // Reset all trade stuffs. this.leftSide.transform.DOMove(this.leftSideHidePosition, timerScript.quickAnimationTime); this.rightSide.transform.DOMove(this.rightSideHidePosition, timerScript.quickAnimationTime).OnComplete(this.ResetTradeStuffs); this.tradeText.transform.DOMove(this.tradeTextObjectHidePosition, timerScript.quickAnimationTime); this.parentTradePlayerButtonsObject.transform.DOMove(this.tradePlayerButtonArrayHidePosition, timerScript.quickAnimationTime); this.parentConfirmationScreen.transform.DOMove(this.confirmationScreenHide, timerScript.quickAnimationTime); this.nextTradeButton.GetComponent <NextTradeButton>().Hide(); foreach (var nameplate in this.tradeNameplates) { GameObject.Destroy(nameplate); } this.tradeNameplates.Clear(); this.firstDrafterTradeCapital.Clear(); this.secondDrafterTradeCapital.Clear(); break; case TradeState.ChooseFirstPlayer: // Show all the drafter stuff. this.leftSide.transform.DOMove(Vector3.zero, timerScript.quickAnimationTime); this.rightSide.transform.DOMove(Vector3.zero, timerScript.quickAnimationTime); this.tradeText.transform.DOMove(this.tradeTextObjectShowPosition, timerScript.quickAnimationTime); this.tradeText.GetComponent <TextMeshPro>().text = "Choose First Drafter:"; break; case TradeState.ChooseSecondPlayer: this.tradeText.GetComponent <TextMeshPro>().text = "Choose Second Drafter:"; break; case TradeState.ChooseFirstPlayerTrade: // Hide all the drafter stuff. this.leftSide.transform.DOMove(this.leftSideHidePosition, timerScript.quickAnimationTime); this.rightSide.transform.DOMove(this.rightSideHidePosition, timerScript.quickAnimationTime); this.SetupPlayerButtonsFor(this.firstDrafter); this.nextTradeButton.GetComponent <NextTradeButton>().Show(); break; case TradeState.ChooseSecondPlayerTrade: this.parentTradePlayerButtonsObject.transform.DOMove(this.tradePlayerButtonArrayHidePosition, timerScript.quickAnimationTime).OnComplete(() => this.SetupPlayerButtonsFor(this.secondDrafter)); break; case TradeState.ConfirmTrade: // Hide button array. // Show trade confirmation. this.tradeText.transform.DOMove(this.tradeTextObjectHidePosition, timerScript.quickAnimationTime); this.parentTradePlayerButtonsObject.transform.DOMove(this.tradePlayerButtonArrayHidePosition, timerScript.quickAnimationTime).OnComplete(this.BuildAndShowConfirmation); this.nextTradeButton.GetComponent <NextTradeButton>().Hide(); break; } }