コード例 #1
0
    public void Activate()
    {
        Service.Cameras.SwitchToCamera(CameraType.Drafting);
        vertexCreationController = new VertexCreationController();
        GameObject mainUI = GameObject.Find("GUI_EditorInterface(Clone)");

        uiPanel = new DraftPanel(EditorUtils.FindGameObject(mainUI, "DraftPanel"));
    }
コード例 #2
0
ファイル: CountryManager.cs プロジェクト: DaiGumms/Rise
    //Show draft phase interface
    public void ShowDraftPanel()
    {
        draftPanel.SetActive(true);
        DraftPanel draft = draftPanel.GetComponent <DraftPanel>();

        int bonus = draftBattalions - baseBattalionAmount;

        draft.description.text  = " You have placed: " + placedBattalions.ToString();
        draft.description1.text = remainingBattalions + " battalions to place!";
        draft.description2.text = "Bonus: " + bonus.ToString();
        draft.description3.text = "Bought: " + boughtBattalions.ToString();
        draft.description4.text = draftBattalions.ToString() + " battalions total!";

        GameManager.instance.FortifyDone = false;
    }