void DownLoadCheckFileFail(DownLoader dloader, CheckComplete onComplete, bool useCache, bool needRetry) { isChecking = false; string tfilePath = GameCore.CombinePath(GameCore.PersistentResDataPath, GetCheckFileName()); bool isfileExit = File.Exists(tfilePath); if (dloader.IsCompleteDownLoad && isfileExit) { DownLoadCheckFileFinished(onComplete); } else { if (ReTryCheckCount >= ReTryMaxCount) { needRetry = false; } if (needRetry) { ReTryCheckCount++; if (autoUseCacheCheck && isfileExit) { StartCoroutine(WaitRetryCheck(0.1f, onComplete, true, needRetry)); } else { StartCoroutine(WaitRetryCheck(3, onComplete, useCache, needRetry)); } } else { CallCheckOnComplete(onComplete, null); } } }
void ReleaseCheckLoader() { if (checkLoader == null) { return; } checkLoader.Dispose(); checkLoader = null; }
void DownLoadCheckFileEnd(DownLoader dloader, CheckComplete onComplete, bool useCache, bool needRetry) { if (dloader.IsCompleteDownLoad) { DownLoadCheckFileFinished(onComplete); } else { Debug.Log(dloader.Error); DownLoadCheckFileFail(dloader, onComplete, useCache, needRetry); } }
/// <summary> /// POST从URL获取对象 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="url"></param> /// <param name="data"></param> /// <returns></returns> public static T FromUrl <T>(string url, string data, int recursionLimit) { var message = new RequestMessage { Url = url, PostData = data }; if (Credence != null) { message.Cookies = Credence; } var content = DownLoader.GetContent(message, 3); return(content.FromJson <T>(recursionLimit)); }
/// <summary> /// POST从URL获取对象 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="url"></param> /// <param name="data"></param> /// <returns></returns> public static T FromUrl <T>(string url, string data) { var message = new RequestMessage { Url = url, PostData = data }; if (Credence != null) { message.Cookies = Credence; } string webProxy = ConfigurationUtility.AppSettings <string>("WebProxy", string.Empty); if (!string.IsNullOrEmpty(webProxy)) { message.Proxy = new WebProxy(webProxy); } var content = DownLoader.GetContent(message, 3); return(content.FromJson <T>()); }
public void DownComp() { string str = GameUtils.ReadFile("ABVersion.Json"); JsonData data = JsonMapper.ToObject(str); JsonData entries = data["Entries"]; DownLoader loader = DownLoadManager.Instance.GetDownLoader(); List <UrlDiskPath> temp = new List <UrlDiskPath>(); foreach (var item in entries.Keys) { JsonData it = entries[item]; string url = "http://182.48.99.226:18080/SharedFiles/Res/Assetbundles/Android_Assetbundles/"; string disk = (string)it["N"]; url += disk; UrlDiskPath path = new UrlDiskPath(url, PathManager.Instance.PersistentDataCustomPath + "/" + disk); temp.Add(path); } loader.DownLoadFiles(temp.ToArray(), DownComp1, ProgressCallback1, Fail); }
IEnumerator CheckingUpdate(CheckComplete onComplete, bool useCache, bool needRetry) { ReleaseCheckLoader(); string tuf = GetServerUrl(LoaderManager.byteFileInfoFileName + BaseBundle.sSuffixName); string tcheckfile = GetCheckFileName(); string tfilePath = GameCore.CombinePath(GameCore.PersistentResDataPath, tcheckfile); if (!useCache || !File.Exists(tfilePath)) { checkLoader = DownLoadManager.DownLoadFileAsync(tuf, GameCore.PersistentResDataPath, tcheckfile, null, 0, null); while (!checkLoader.IsDone) { yield return(null); } DownLoadCheckFileEnd(checkLoader, onComplete, useCache, needRetry); } else { DownLoadCheckFileFinished(onComplete); } }
IEnumerator CheckingUpdate(CheckComplete onComplete, bool useCache, bool needRetry) { ReleaseCheckLoader(); string tdicpath = string.Format("{0}/{1}/", updateData.server, updateData.version); string tuf = GetServerUrl(LoadManager.byteFileInfoFileName + LoadManager.sSuffixName); string tcheckfile = GetCheckFileName(); string tfilePath = CombinePath(LoadManager.sidePath, tcheckfile); if (!useCache || !File.Exists(tfilePath)) { checkLoader = DownLoadManager.DownLoadFileAsync(tuf, LoadManager.sidePath, tcheckfile, null, 0, null); while (!checkLoader.IsDone) { yield return(null); } DownLoadCheckFileEnd(checkLoader, onComplete, useCache, needRetry); } else { DownLoadCheckFileFinished(onComplete); } }
public async override void OnShow() { base.OnShow(); HFLog.C("页面完全显示"); HFFramework.HotFixManager.Instance.ExecuteHotFix("hotfixdll", "HotFix"); /* * AssetManager.Instance.RefCount(); * * AssetManager.Instance.GetSprite("texture", "123"); * * AssetManager.Instance.RefCount(); * AssetManager.Instance.UnloadUnusedAssetBundle(); * * Material mat = AssetManager.Instance.GetAsset<Material>("mat", "mat"); * HFLog.C(mat); * mat.name = "12"; * * AssetPackage ap = AssetManager.Instance.GetAssetBundle("mat"); * Material mat1 = ap.assetBundle.LoadAsset<Material>("mat"); * HFLog.C(mat1); * * mat1 = GameObject.Instantiate(mat); * * HFLog.C(mat == mat1); * HFLog.C(mat1.name); * * GameObject g = GameObject.CreatePrimitive(PrimitiveType.Cube); * g.GetComponent<MeshRenderer>().material = mat; * mat.color = Color.red; * * GameObject g1 = GameObject.CreatePrimitive(PrimitiveType.Sphere); * g1.GetComponent<MeshRenderer>().material = mat1; */ //AssetManager.Instance.GetAssetAsync<Sprite>("texture", "123"); //AssetManager.Instance.GetAssetAsync<Sprite>("texture", "123"); /* * FileStream fs = new FileStream(Application.dataPath+ "/1.bin", FileMode.Create); * BinaryFormatter ff = new BinaryFormatter(); * ff.Serialize(fs, ConfigAddress.Instance); * fs.Close(); * * fs = new FileStream(Application.dataPath + "/1.bin", FileMode.Open); * ff = new BinaryFormatter(); * ConfigAddress ss = ff.Deserialize(fs) as ConfigAddress ; * Debug.Log(ss); * * await UIManager.Instance.Close<FunctionController>(); * AssetManager.Instance.RefCount(); * AssetManager.Instance.UnloadUnusedAssetBundle(); */ return; TimerManager.Schedule(1, 5, -1, delegate(Timer timer) { HFFramework.HotFixManager.Instance.executor.Invoke("HotFixEnter", "Test", null, "1", "2", "3"); }); DownLoader loader = DownLoadManager.Instance.GetDownLoader(); string url = "http://182.48.99.226:18080/SharedFiles/Res/Assetbundles/Android_Assetbundles/ABVersion.Json"; string diskPath = PathManager.Instance.PersistentDataCustomPath + "/ABVersion.Json"; UrlDiskPath path = new UrlDiskPath(url, diskPath); loader.DownLoadFiles(new UrlDiskPath[] { path }, DownComp, ProgressCallback, Fail); }
void DownloadProcess(DownLoader pSender) { Debug.Log(pSender.Progress); }
void DownloadComplete(DownLoader pSender) { Debug.Log("DownloadComplete-" + pSender.CompleteFile + " - error:" + pSender.Error); }