IEnumerator CloseDoors() { if (doorClosingSoundClip != null) { audioSource.PlayOneShot(doorClosingSoundClip, 0.7F); } status = DoubleSlidingDoorStatus.Animating; float t = 0f; while (t < 1f) { t += Time.deltaTime * speed; halfDoorLeftTransform.localPosition = Vector3.Slerp(leftDoorOpenPosition, leftDoorClosedPosition, t); if (doubleDoors) { halfDoorRightTransform.localPosition = Vector3.Slerp(rightDoorOpenPosition, rightDoorClosedPosition, t); } yield return(null); } status = DoubleSlidingDoorStatus.Closed; }
IEnumerator OpenDoors() { if (doorOpeningSoundClip != null) { audioSource.PlayOneShot(doorOpeningSoundClip, 0.7F); } status = DoubleSlidingDoorStatus.Animating; float t = 0f; while (t < 1f) { t += Time.deltaTime * speed; doorTransform.localPosition = Vector3.Slerp(doorClosedPosition, doorOpenPosition, t); yield return(null); } status = DoubleSlidingDoorStatus.Open; }
private IEnumerator OpenDoors() { if (doorOpeningSoundClip != null) { _audioSource.PlayOneShot(doorOpeningSoundClip, 0.7F); } _status = DoubleSlidingDoorStatus.Animating; var t = 0f; while (t < 1f) { t += Time.deltaTime * speed; halfDoorLeftTransform.localPosition = Vector3.Slerp(_leftDoorClosedPosition, _leftDoorOpenPosition, t); halfDoorRightTransform.localPosition = Vector3.Slerp(_rightDoorClosedPosition, _rightDoorOpenPosition, t); yield return(null); } _status = DoubleSlidingDoorStatus.Open; }