/// <summary> /// Returns the negative of the object. Must not modify the object itself. /// </summary> /// <returns>The negative.</returns> IMatrixD INegatable <IMatrixD> .Negative() { return(new Point3D(_x.Negative(), _y.Negative(), _z.Negative())); }
public Point2D Negative() { return(new Point2D((Double)_x.Negative(), (Double)_y.Negative())); }