public void before() { doer = new PlayerCharacter(new Stat(5f), null, null, null, null, 1, new TestWeapon(), null, null, 1, null, null); getter1 = new PlayerCharacter(null, new Stat(3f), null, null, new Stat(200), 100, null, null, null, 1, null, null); getter2 = new PlayerCharacter(null, new Stat(3f), null, null, new Stat(200), 70, null, null, null, 1, null, null); datk = new DoubleAttack(); targets = new List <Character>(); targets.Add(getter1); targets.Add(getter2); }
public FireHellhound() : base(1, 10, "Fire Hellhound", Type.Fire, Type.Fire, new int[] { 1000, 52, 43, 60, 50, 50, 10, 10 }) { skills[0] = new Bite(this); skills[1] = new DoubleAttack(this); }