void HandleItemChanged(object sender, EventArgs e) { //flip.Stop (); //if (running) // flip.Start (); lock (sync_handle) { if (prev != null && prev != PixbufUtils.ErrorPixbuf) { prev.Dispose(); } prev = next; LoadNext(); if (animation.IsRunning) { animation.Stop(); } progress = 0; animation.Start(); } }
public void HandleUnmapped(object sender, EventArgs args) { fadin.Stop(); }