public Vector2 PixelPosToWorldPos(Vector2 posPixel) { if (Ref.mapView && Ref.currentScene == Ref.SceneType.Game) { Double3 a = Double3.ToDouble3((posPixel - new Vector2((float)(Screen.width / 2), (float)(Screen.height / 2))) / (float)Screen.height); float f = Ref.cam.fieldOfView * 0.0174532924f; float num = Mathf.Sin(f) / ((1f + Mathf.Cos(f)) * 0.5f); return(Ref.cam.transform.position + (Vector3)(a * -Ref.map.mapPosition.z * (double)num).RotateZ((double)(Ref.cam.transform.eulerAngles.z * 0.0174532924f)).toVector2); } return(Camera.main.ScreenToWorldPoint((Vector3)posPixel + Vector3.forward * -Ref.cam.transform.position.z)); }
private void LateUpdate() { if (Input.mouseScrollDelta.y != 0f) { this.ApplyZoom(1f - Input.mouseScrollDelta.y / 10f); } this.horizontalAxis = Input.GetAxisRaw("Horizontal"); Vector2 posWorld = base.PixelPosToWorldPos(Input.mousePosition); if (Input.GetMouseButtonDown(0)) { this.StartTouchEmpty(posWorld, 0); this.oldPos = Input.mousePosition; } if ((Input.GetMouseButtonUp(0) || Input.GetMouseButtonUp(1)) && !this.ClickUI(Input.mousePosition)) { this.EndTouchEmpty(posWorld, 0, true); } if (Input.GetKey("q")) { this.ApplyZoom(1.015f); } if (Input.GetMouseButton(0)) { this.TouchStayEmpty(posWorld, this.oldPos - Input.mousePosition, 0); if (Ref.mapView && !Input.GetMouseButtonDown(0)) { this.ApplyDraging(Double3.ToDouble3(this.oldPos - Input.mousePosition)); } this.oldPos = Input.mousePosition; } float num = (float)((Screen.height <= Screen.width) ? 1334 : 750); if (this.canvasScaler.referenceResolution.x != num) { if (Ref.currentScene == Ref.SceneType.MainMenu) { return; } this.canvasScaler.referenceResolution = new Vector2(num, 1f); if (Ref.currentScene == Ref.SceneType.Game && this.recoverMenuHolder.activeSelf) { Ref.controller.StartRecovery(); } if (Ref.saving != null && Ref.saving.loadingMenuHolder.activeSelf) { Ref.saving.TryStartLoadProcess(); } } }
private void LateUpdate() { if (Input.mouseScrollDelta.y != 0f) { this.ApplyZoom(1f - Input.mouseScrollDelta.y / 5f); } this.horizontalAxis = Input.GetAxisRaw("Horizontal"); Vector2 posWorld = base.PixelPosToWorldPos(Input.mousePosition); if (Input.GetMouseButtonDown(0)) { GameObject x = this.PointCastUI(Input.mousePosition, this.uIColliders); if (!(x != null)) { this.StartTouchEmpty(posWorld, 0); } this.oldPos = Input.mousePosition; } if ((Input.GetMouseButtonUp(0) || Input.GetMouseButtonUp(1)) && !this.ClickUI(Input.mousePosition)) { this.EndTouchEmpty(posWorld, 0, true); } if (Input.GetKey("q")) { this.ApplyZoom(1.02f); } if (Input.GetKey("e")) { this.ApplyZoom(0.98f); } if (Input.GetMouseButton(0)) { this.TouchStayEmpty(posWorld, this.oldPos - Input.mousePosition, 0); if (!Input.GetMouseButtonDown(0)) { this.ApplyDraging(Double3.ToDouble3(this.oldPos - Input.mousePosition)); } this.oldPos = Input.mousePosition; } }