public Doubility3D.Resource.Schema.Vec3 GetDeltaTangents(Doubility3D.Resource.Schema.Vec3 obj, int j) { int o = __offset(10); return(o != 0 ? obj.__init(__vector(o) + j * 12, bb) : null); }
public Doubility3D.Resource.Schema.Vec3 GetVertices(Doubility3D.Resource.Schema.Vec3 obj, int j) { int o = __offset(4); return(o != 0 ? obj.__init(__vector(o) + j * 12, bb) : null); }