public Doubility3D.Resource.Schema.Vec2 GetScale(Doubility3D.Resource.Schema.Vec2 obj) { int o = __offset(8); return(o != 0 ? obj.__init(o + bb_pos, bb) : null); }
public Doubility3D.Resource.Schema.Vec2 GetUv4(Doubility3D.Resource.Schema.Vec2 obj, int j) { int o = __offset(12); return(o != 0 ? obj.__init(__vector(o) + j * 8, bb) : null); }