private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { playersArrived++; if (PhotonNetwork.IsConnected) { if (other.GetComponent <PhotonView>().IsMine) { myPlayer = other.gameObject; myPlayer.GetComponent <PlayerControllerMap>().SetTimer(0, false); } } else { myPlayer = other.gameObject; myPlayer.GetComponent <PlayerControllerMap>().SetTimer(0, false); } players.Add(other.gameObject); } if (playersArrived >= playersNumber) { StartCoroutine(controlledDoor.OpenDoorsWithDelay(0.5f)); PlayerInput playerInput = myPlayer.GetComponent <PlayerInput>(); playerInput._canMove = false; playerInput._isFinal = true; playerInput.Movement = new Vector2(0, 0); checkpointReached = new bool[playersNumber]; movingPlayer = true; } }
public void updateResultConsole(int value, PlayerControllerMap playerControllerMap) { if (hasFinished) { return; } _numberOfIteration++; _resultConsole.updateValue(value); if (_resultConsole.Result == _finalValue && numberOfSteps == _numberOfIteration) { FindObjectOfType <AudioManager>().Play("OperationRight"); StartCoroutine(doors.OpenDoorsWithDelay(0.5f)); confirmCounterForUser(); } else if (_numberOfIteration == numberOfSteps) { FindObjectOfType <AudioManager>().Play("OperationWrong"); playerControllerMap.IncrementTimer(-timePenalityInSeconds); _resultConsole.reset(_startingValue); foreach (ButtonConsole buttonConsole in _buttonConsoles) { buttonConsole.Button.resetPressedStatus(); } StartCoroutine(resetCounterForUser()); } else { FindObjectOfType <AudioManager>().Play("OperationNorm"); updateCounterForUser(_numberOfIteration - 1); } }
public void ButtonPressed(int index) { if (!disabled) { pressed.Add(index); if (isInMaze) { pressedButtonsGUI.UpdatePressedColors(buttonColors[index]); } if (pressed.Count() >= numberOfActiveButtons) { if (orderedButtons.SequenceEqual(pressed)) { StartCoroutine(controlledDoors.OpenDoorsWithDelay(0.5f)); disabled = true; if (isInMaze) { FindObjectOfType <AudioManager>().Play("MazeCubeRight"); } else { FindObjectOfType <AudioManager>().Play("CubeRight"); } } else { if (isInMaze) { FindObjectOfType <AudioManager>().Play("MazeCubeWrong"); } else { FindObjectOfType <AudioManager>().Play("CubeWrong"); } ResetButtons(); } } else { if (isInMaze) { if (pressed.Count == 1) { FindObjectOfType <AudioManager>().Play("MazeCubeNorm1"); } else if (pressed.Count == 2) { FindObjectOfType <AudioManager>().Play("MazeCubeNorm2"); } } else { FindObjectOfType <AudioManager>().Play("CubeNorm"); } } } }
public void VerifyCombination() { ItemSlot[] slots = combinationPanel.Slots; for (int i = 0; i < slots.Length; i++) { if (slots[i].SlotImage.Image.enabled == false || slots[i].SlotImage.MyCollectable.ID != selectedNumbers[i]) { StartCoroutine(ChangePanelColor(Color.red)); combinationPanel.TriggerWrongCombination(); FindObjectOfType <AudioManager>().Play("RuneWrong"); return; } } StartCoroutine(ChangePanelColor(Color.green)); FindObjectOfType <AudioManager>().Play("RuneRight"); StartCoroutine(exitDoor.OpenDoorsWithDelay(0.5f)); combinationPanel.ClosePanel(0.5f); }
public void VerifyCombination() { if (combinationPanel.Slots[0].GetIsFree()) { StartCoroutine(ChangePanelColor(Color.red)); combinationPanel.TriggerWrongCombination(); return; } if (combinationPanel.Slots[0].SlotImage.MyCollectable.ID != winnerLockerIndex) { combinationPanel.Slots[0].RemoveImage(); StartCoroutine(ChangePanelColor(Color.red)); combinationPanel.TriggerWrongCombination(); FindObjectOfType <AudioManager>().Play("TotemWrong"); return; } StartCoroutine(ChangePanelColor(Color.green)); FindObjectOfType <AudioManager>().Play("TotemConfirm"); StartCoroutine(exitDoor.OpenDoorsWithDelay(0.5f)); combinationPanel.ClosePanel(0.5f); }