public void GameOver(Note note) { SoundManager.Instance.PlayFXSound(CommonData.SOUND_TYPE.GAME_END); mDoorSystem.StopDoorEffect(); StopGameEffect(); mGameUIPage.GameOver(); IsGamePause = true; if (PlayerData.Instance.GetVibrationSetting()) { Handheld.Vibrate(); } StartCoroutine(Co_GameOver(note)); }