void OnTriggerEnter2D(Collider2D other) { if (ignoreTrigger) { return; } if (other.gameObject.name == "Player") { door.DoorClose(); } }
void OnTriggerEnter2D(Collider2D other) { if (ignoreTrigger) { return; } if (other.gameObject.name == "Player") { door.DoorClose(); } }