// Use this for initialization void Start() { trolley = GetComponentInChildren <Animation>(); door1 = GameObject.Find("LeftGate").GetComponent <DoorAnimator>(); door2 = GameObject.Find("RightGate").GetComponent <DoorAnimator>(); animate_trolley1 = false; animate_trolley2 = false; trolley_animating = false; dofadeIn = false; dofadeOut = false; trolley_pause = tp; trolley_delay = td; fade_local = fade_time; }
// Use this for initialization void Start() { Player = GameObject.Find("Robot"); PlayerSpriteRenderer = Player.GetComponent <SpriteRenderer>(); DoorAnimator = GetComponent <DoorAnimator>(); }