// Start is called before the first frame update void Start() { // Get components Doom_Shroom_HitBox = GetComponentInChildren <Mob_Basic_Attack>(); Doom_Shroom_Collision = GetComponent <BoxCollider2D>(); Doom_Shroom_RB = GetComponent <Rigidbody2D>(); Doom_Shroom_Att = GetComponent <Doom_Shroom_Attack>(); Doom_Shroom_Mo = GetComponent <Doom_Shroom_Movement>(); Boss_Load_Next_Le = GetComponent <Boss_Load_Next_Level>(); Update_State(Boss_States.Cinematic); }
private void Start() { Doom_Shroom_Mo = GetComponentInParent <Doom_Shroom_Movement>(); Doom_Shroom_At = GetComponentInParent <Doom_Shroom_Attack>(); }