void IUser_NoReply.EnterGame(System.String name, Domain.IGameObserver observer) { var requestMessage = new RequestMessage { InvokePayload = new IUser_PayloadTable.EnterGame_Invoke { name = name, observer = (GameObserver)observer } }; SendRequest(requestMessage); }
void IGame_NoReply.Enter(System.String userId, Domain.IGameObserver observer) { var requestMessage = new RequestMessage { InvokePayload = new IGame_PayloadTable.Enter_Invoke { userId = userId, observer = (GameObserver)observer } }; SendRequest(requestMessage); }
void IUser_NoReply.JoinGame(long gameId, Domain.IGameObserver observer) { var requestMessage = new RequestMessage { InvokePayload = new IUser_PayloadTable.JoinGame_Invoke { gameId = gameId, observer = (GameObserver)observer } }; SendRequest(requestMessage); }
public Task <System.Tuple <Domain.IGameClient, System.Int32, Domain.GameInfo> > EnterGame(System.String name, Domain.IGameObserver observer) { var requestMessage = new RequestMessage { InvokePayload = new IUser_PayloadTable.EnterGame_Invoke { name = name, observer = (GameObserver)observer } }; return(SendRequestAndReceive <System.Tuple <Domain.IGameClient, System.Int32, Domain.GameInfo> >(requestMessage)); }
public Task <System.Tuple <System.Int32, Domain.GameInfo> > Enter(System.String userId, Domain.IGameObserver observer) { var requestMessage = new RequestMessage { InvokePayload = new IGame_PayloadTable.Enter_Invoke { userId = userId, observer = (GameObserver)observer } }; return(SendRequestAndReceive <System.Tuple <System.Int32, Domain.GameInfo> >(requestMessage)); }
public Task <System.Tuple <Domain.IGamePlayer, int, Domain.GameInfo> > JoinGame(long gameId, Domain.IGameObserver observer) { var requestMessage = new RequestMessage { InvokePayload = new IUser_PayloadTable.JoinGame_Invoke { gameId = gameId, observer = (GameObserver)observer } }; return(SendRequestAndReceive <System.Tuple <Domain.IGamePlayer, int, Domain.GameInfo> >(requestMessage)); }