コード例 #1
0
ファイル: TestDomNode.cs プロジェクト: cococo111111/ATF
        public void TestGetPath()
        {
            DomNodeType type = new DomNodeType("type");
            ChildInfo childInfo = new ChildInfo("child", type, true);
            type.Define(childInfo);

            DomNode child = new DomNode(type);
            DomNode parent = new DomNode(type);
            DomNode grandparent = new DomNode(type);
            parent.GetChildList(childInfo).Add(child);
            grandparent.GetChildList(childInfo).Add(parent);

            Utilities.TestSequenceEqual(child.GetPath(), grandparent, parent, child);
            Utilities.TestSequenceEqual(parent.GetPath(), grandparent, parent);
            Utilities.TestSequenceEqual(grandparent.GetPath(), grandparent);
        }
コード例 #2
0
ファイル: TestDomNode.cs プロジェクト: truongascii/ATF
        public void TestGetPath()
        {
            DomNodeType type      = new DomNodeType("type");
            ChildInfo   childInfo = new ChildInfo("child", type, true);

            type.Define(childInfo);

            DomNode child       = new DomNode(type);
            DomNode parent      = new DomNode(type);
            DomNode grandparent = new DomNode(type);

            parent.GetChildList(childInfo).Add(child);
            grandparent.GetChildList(childInfo).Add(parent);

            Utilities.TestSequenceEqual(child.GetPath(), grandparent, parent, child);
            Utilities.TestSequenceEqual(parent.GetPath(), grandparent, parent);
            Utilities.TestSequenceEqual(grandparent.GetPath(), grandparent);
        }
コード例 #3
0
ファイル: Curve.cs プロジェクト: trizdreaming/XLE
        public IControlPoint InsertPoint(uint index, float x, float y, float z)
        {
            IControlPoint cpt               = CreateControlPoint();
            int           numSteps          = GetAttribute <int>(Schema.curveType.stepsAttribute);
            int           interpolationType = GetAttribute <int>(Schema.curveType.interpolationTypeAttribute);

            if (interpolationType != 0 && numSteps > 0)
            {
                index = index / (uint)numSteps;
            }


            Path <DomNode> path         = new Path <DomNode>(DomNode.GetPath());
            Matrix4F       toworld      = TransformUtils.CalcPathTransform(path, path.Count - 1);
            Matrix4F       worldToLocal = new Matrix4F();

            worldToLocal.Invert(toworld);
            Vec3F pos = new Vec3F(x, y, z);

            worldToLocal.Transform(ref pos);
            cpt.Translation = pos;
            ControlPoints.Insert((int)index + 1, cpt);
            return(cpt);
        }