public static GeometricSolid GeometricObjectFromCommand(string command, double sideLength) { GeometricSolid solid; if (command == "1") { solid = new Tetrahedron(sideLength); } else if (command == "2") { solid = new Cube(sideLength); } else if (command == "3") { solid = new Octahedron(sideLength); } else if (command == "4") { solid = new Dodecahedron(sideLength); } else { solid = new Icosahedron(sideLength); } return solid; }
public void ValidDodecaheron() { var solid = new Dodecahedron() { Size = new SharpDX.Vector3(1.0f, 1.0f, 1.0f) }; }
// Use this for initialization void Start() { rend = gameObject.GetComponent<Renderer>(); //mat = new Material(Shader.Find("Standard")); //rend = new Renderer(); //rend.material = mat; gMO = GameObject.Find("GameManager"); gM = gMO.GetComponent<GameManager>(); tetrahedron = gameObject.GetComponent<Tetrahedron>(); octahedron = gameObject.GetComponent<Octahedron>(); dodecahedron = gameObject.GetComponent<Dodecahedron>(); icosahedron = gameObject.GetComponent<Icosahedron>(); counter = (int)Random.Range(1f, 5f); if(counter == 5) counter = 4; if(counter == 1) tetrahedron.MakeMesh(); if(counter == 2) octahedron.MakeMesh(); if(counter == 3) dodecahedron.MakeMesh(); if(counter == 4) icosahedron.MakeMesh(); gM.ZombiePlus(); }
public void InitMesh() { if (polyMesh == null) { polyMesh = new PolyMesh(this.transform); } Dodecahedron.FillPolyMesh(polyMesh); }
void Start() { rotationSpeed = Random.Range(-5f, 5f); rend = gameObject.GetComponent<Renderer>(); tetrahedron = gameObject.GetComponent<Tetrahedron>(); octahedron = gameObject.GetComponent<Octahedron>(); dodecahedron = gameObject.GetComponent<Dodecahedron>(); icosahedron = gameObject.GetComponent<Icosahedron>(); }
void Start() { rotationSpeed = Random.Range(-5f, 5f); rend = gameObject.GetComponent <Renderer>(); tetrahedron = gameObject.GetComponent <Tetrahedron>(); octahedron = gameObject.GetComponent <Octahedron>(); dodecahedron = gameObject.GetComponent <Dodecahedron>(); icosahedron = gameObject.GetComponent <Icosahedron>(); }
public void DodecaheronShouldNotRaiseEvent() { int count = 0; var solid = new Dodecahedron() { Size = new SharpDX.Vector3(1.0f, 1.0f, 1.0f) }; solid.PropertyChanged += (s, e) => count++; solid.Size = new SharpDX.Vector3(1.0f, 1.0f, 1.0f); Assert.AreEqual <int>(count, 0); }
public static void Main(string[] Args) { // base class Shape3d basic = new Shape3d(); // tori Torus torus1 = new Torus(10, 5, new Vector3(25, 2, -3)); Torus torus2 = new Torus(5, 5); Torus torus3 = new Torus(5, 10); // dodecahedron Dodecahedron dodeceda = new Dodecahedron(15, new Vector3(420, 420, 420)); // triangular prism Triangularprism prism1 = new Triangularprism(10, 9, 5, 25); Triangularprism prism2 = new Triangularprism(3, 3, 3, 25, new Vector3(1, 2, 3)); // show casing them, does not give any errors ArrayList shapesList = new ArrayList(); // shapesList.Add(basic); // shapesList.Add(torus1); // shapesList.Add(torus2); // shapesList.Add(torus3); // shapesList.Add(dodeceda); // shapesList.Add(prism1); // shapesList.Add(prism2); foreach (Shape3d shape in shapesList) { shape.draw(); Console.WriteLine(""); } // accessing the getter / setter of a class // Console.WriteLine("The lateral surface area of prism1 is {0}", prism1.lateralsurfacearea); /* --------- PROBLEMATIC SHAPES, UNCOMMENT AT OWN RISK --------- */ // tori // Torus err_torus1 = new Torus(10, 0); // Torus err_torus2 = new Torus(0, 5); // dodecahedron // Dodecahedron err_dodeceda = new Dodecahedron(-5); // triangular prism // Triangularprism err_prism1 = new Triangularprism(10, 1, 1, 25); // Triangularprism err_prism2 = new Triangularprism(1, 10, 1, 25); // Triangularprism err_prism3 = new Triangularprism(1, 1, 10, 25); }
// Use this for initialization void Start() { rend = gameObject.GetComponent <Renderer>(); //mat = new Material(Shader.Find("Standard")); //rend = new Renderer(); //rend.material = mat; gMO = GameObject.Find("GameManager"); gM = gMO.GetComponent <GameManager>(); tetrahedron = gameObject.GetComponent <Tetrahedron>(); octahedron = gameObject.GetComponent <Octahedron>(); dodecahedron = gameObject.GetComponent <Dodecahedron>(); icosahedron = gameObject.GetComponent <Icosahedron>(); counter = (int)Random.Range(1f, 5f); if (counter == 5) { counter = 4; } if (counter == 1) { tetrahedron.MakeMesh(); } if (counter == 2) { octahedron.MakeMesh(); } if (counter == 3) { dodecahedron.MakeMesh(); } if (counter == 4) { icosahedron.MakeMesh(); } gM.ZombiePlus(); }
public async void RenderSolids() { double alpha = 0; try { while (renderFlag) { BasePlatonicSolid solid = null; switch ((string)solidComboBox.SelectedItem) { case "Tetrahedron": solid = new Tetrahedron(0, 0, 0, 100); break; case "Hexahedron": solid = new Hexahedron(0, 0, 0, 100); break; case "Octahedron": solid = new Octahedron(0, 0, 0, 100); break; case "Icosahedron": solid = new Icosahedron(0, 0, 0, 100); break; case "Dodecahedron": solid = new Dodecahedron(0, 0, 0, 100); break; default: MessageBox.Show("something wrong"); return; } switch ((string)AxisRotationComboBox.SelectedItem) { case "OZ": solid.RotateByZ(alpha); break; case "OY": solid.RotateByY(alpha); break; case "OX": solid.RotateByX(alpha); break; case "OXY": solid.RotateByX(alpha); solid.RotateByY(alpha); break; case "OZY": solid.RotateByY(alpha); solid.RotateByZ(alpha); break; case "OZX": solid.RotateByX(alpha); solid.RotateByZ(alpha); break; case "OXYZ": solid.RotateByY(alpha); solid.RotateByX(alpha); solid.RotateByZ(alpha); break; case "None": break; default: MessageBox.Show("something wrong"); return; } if (!checkBox1.Checked) { solid.Scale(double.Parse(scaleBoxFx.Text), double.Parse(scaleBoxFy.Text), double.Parse(scaleBoxFz.Text)); } solid.Shift(int.Parse(shiftXBox.Text), int.Parse(shiftYBox.Text), int.Parse(shiftZBox.Text)); graphics.Clear(pictureBox1.BackColor); solid.DrawSolid(graphics, double.Parse(coeffBox.Text), double.Parse(angelBox.Text)); alpha += Math.PI / 60; await Task.Delay(100); } } catch (Exception e) { MessageBox.Show("There were exception: " + e.Message); } }