public void Save(string path) { using (DocumentWriter dw = new DocumentWriter(path)) { dw.CommentIndent = 28; dw.CommentIndentCharacter = ' '; dw.WriteLine($"VERSION {Version}"); dw.WriteLine(); dw.WriteLine("// Sub member: Master-crush data"); dw.WriteLine($"{XMins.Count}", "Number of 'X mins' entries."); foreach (float xmin in XMins) { dw.WriteLine($"{xmin:F6}", "X mins"); } dw.WriteLine($"{XMaxs.Count}", "Number of 'X maxs' entries."); foreach (float xmax in XMaxs) { dw.WriteLine($"{xmax:F6}", "X maxs"); } dw.WriteLine($"{YMins.Count}", "Number of 'Y mins' entries."); foreach (float ymin in YMins) { dw.WriteLine($"{ymin:F6}", "Y mins"); } dw.WriteLine($"{YMaxs.Count}", "Number of 'Y maxs' entries."); foreach (float ymax in YMaxs) { dw.WriteLine($"{ymax:F6}", "Y maxs"); } dw.WriteLine($"{ZMins.Count}", "Number of 'Z mins' entries."); foreach (float zmin in ZMins) { dw.WriteLine($"{zmin:F6}", "Z mins"); } dw.WriteLine($"{ZMaxs.Count}", "Number of 'Z maxs' entries."); foreach (float zmax in ZMaxs) { dw.WriteLine($"{zmax:F6}", "Z maxs"); } dw.WriteLine($"{BendabilityFactor:F6}", "Bendability factor"); dw.WriteLine($"{BendPointZMin:F6}", "Bend point Z min"); dw.WriteLine($"{BendPointZMax:F6}", "Bend point Z max"); dw.WriteLine($"{SnappabilityFactor:F6}", "Snappability factor"); dw.WriteLine($"{YSplitPosition}", "Y split position"); dw.WriteLine($"{DriverPosition.X:F6},{DriverPosition.Y:F6},{DriverPosition.Z:F6}", "Driver position"); dw.WriteLine($"{CrushEntries.Count}", "Number of 'Crush data' entries."); for (int i = 0; i < CrushEntries.Count; i++) { CrushData crush = CrushEntries[i]; dw.WriteLine($"// Crush data entry #{i}"); dw.WriteLine($"{crush.Actor}", "Actor"); dw.WriteLine($"{crush.Softness}", "Softness"); dw.WriteLine($"{crush.Type}", "Crush type"); switch (crush.Type) { case CrushData.CrushType.detach: dw.WriteLine($"{crush.EaseOfDetach}", "Ease of detachment"); dw.WriteLine($"{crush.DetachmentType}", "Type"); dw.WriteLine($"{crush.CrushShape}", "shape"); break; case CrushData.CrushType.flap: for (int j = 0; j < crush.HingePoints.Count; j++) { int point = crush.HingePoints[j]; dw.WriteLine($"{point}", $"Hinge point {j}"); } dw.WriteLine($"{(crush.KevOFlap ? 1 : 0)}", "Kev-o-flap?"); dw.WriteLine($"{crush.EaseOfFlap}", "Ease of flap"); dw.WriteLine($"{crush.CrushShape}", "shape"); break; } if (crush.CrushShape == CrushData.BoxShape.poly) { dw.WriteLine($"{crush.ShapePoints.Count}"); foreach (int point in crush.ShapePoints) { dw.WriteLine($"{point}"); } } dw.WriteLine($"{crush.SmashEntries.Count}", "Number of 'Smash data' entries."); foreach (SmashData smash in crush.SmashEntries) { dw.WriteLine($"{smash.Trigger}", "name of material"); dw.WriteLine($"{smash.IntactMaterial}", "pixelmap to use when intact"); dw.WriteLine($"{smash.Levels.Count}", "Number of levels"); int j = 1; foreach (SmashDataTextureLevel textureLevel in smash.Levels) { dw.WriteLine($"{textureLevel.TriggerThreshold}", "trigger threshold (default if zero)"); dw.WriteLine($"{textureLevel.Flags}", "flags"); dw.IncreaseIndent(); textureLevel.Connotations.Write(dw); dw.DecreaseIndent(); dw.WriteLine($"{textureLevel.Pixelmaps.Count}", "Number of pixelmaps"); foreach (string pixelmap in textureLevel.Pixelmaps) { dw.WriteLine($"{pixelmap}", $"pixelmap to use when smashed level {j}"); } j++; } } } } }
public void Save(string path) { using (DocumentWriter dw = new DocumentWriter(path)) { dw.WriteLine($"VERSION {Version}"); dw.WriteLine("// Version 1 : New crush data"); if (Version > 1) { dw.WriteLine("// 2 : New windscreen spec"); } dw.WriteLine($"{(FemaleDriver ? "GIRL" : "")}"); dw.WriteLine($"{Name}", "Name of car"); dw.WriteLine(); dw.WriteLine($"{SoftnessFactor}", "softness_factor"); dw.WriteLine(); dw.WriteLine("START OF DRIVABLE STUFF"); dw.WriteLine(); dw.WriteLine($"{DriversHeadOffset.X},{DriversHeadOffset.Y},{DriversHeadOffset.Z}", "Offset of driver's head in 3D space"); dw.WriteLine($"{DriversHeadTurnAngles.X},{DriversHeadTurnAngles.Y}", "Angles to turn to make head go left and right"); dw.WriteLine($"{MirrorCamera.X},{MirrorCamera.Y},{MirrorCamera.Z},{MirrorCamera.W}", "Offset of 'mirror camera' in 3D space, viewing angle of mirror"); dw.WriteLine($"{string.Join(",", PratcamBorders)}", "Pratcam border names (left, top, right, bottom)"); dw.WriteLine(); dw.WriteLine("END OF DRIVABLE STUFF"); dw.WriteLine(); dw.WriteLine($"{string.Join(",",EngineNoises)}", "Engine noise (normal, enclosed space, underwater)"); dw.WriteLine(); dw.WriteLine($"{(Stealworthy ? "stealworthy" : "")}", "Can be stolen"); dw.WriteLine(); foreach (ImpactSpec impactSpec in new List <ImpactSpec> { ImpactTop, ImpactBottom, ImpactLeft, ImpactRight, ImpactFront, ImpactBack }) { dw.WriteLine($"// Damage info for {impactSpec.Description} impacts"); dw.WriteLine($"{impactSpec.Clauses.Count}", "Number of clauses"); dw.IncreaseIndent(); foreach (ImpactSpecClause clause in impactSpec.Clauses) { dw.WriteLine($"{clause.Clause}", "Condition"); dw.WriteLine($"{clause.Systems.Count}", "Systems count"); dw.IncreaseIndent(); foreach (ImpactSpecClauseSystem system in clause.Systems) { dw.WriteLine($"{system.Part},{system.Damage:F1}", "Damage"); } dw.DecreaseIndent(); } dw.DecreaseIndent(); } dw.WriteLine(); dw.WriteLine($"{string.Join(",", GridImages)}", "Grid image (opponent, frank, annie)"); dw.WriteLine(); dw.WriteLine($"{ExtraLevelsOfDetail.Count}", "Number of extra levels of detail"); foreach (int extraLevelOfDetail in ExtraLevelsOfDetail) { dw.WriteLine($"{extraLevelOfDetail}", "min_dist_squared"); } dw.WriteLine(); dw.WriteLine($"{WAM}", "crush data file (will be incorporated into this file)"); dw.WriteLine(); dw.WriteLine($"{ReflectiveScreenMaterial}", "Name of reflective screen material (or none if non-reflective)"); dw.WriteLine($"{TransparencyOfWindscreen}", "Percentage transparency of windscreen"); dw.WriteLine(); dw.WriteLine($"{SteerableWheels.Count}", "Number of steerable wheels"); foreach (int steerableWheel in SteerableWheels) { dw.WriteLine($"{steerableWheel}", "GroovyFunkRef of nth steerable wheel"); } dw.WriteLine(); dw.WriteLine($"{string.Join(",", LeftFrontSuspension)}", "Left-front suspension parts GroovyFunkRef"); dw.WriteLine($"{string.Join(",", RightFrontSuspension)}", "Right-front suspension parts GroovyFunkRef"); dw.WriteLine($"{string.Join(",", LeftRearSuspension)}", "Left-rear suspension parts GroovyFunkRef"); dw.WriteLine($"{string.Join(",", RightRearSuspension)}", "Right-rear suspension parts GroovyFunkRef"); dw.WriteLine(); dw.WriteLine($"{string.Join(",", DrivenWheels)}", "Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS"); dw.WriteLine($"{string.Join(",", NonDrivenWheels)}", "Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS"); dw.WriteLine(); dw.WriteLine($"{DrivenWheelDiameter}", "Driven wheels diameter"); dw.WriteLine($"{NonDrivenWheelDiameter}", "Non-driven wheels diameter"); dw.WriteLine(); dw.WriteLine("START OF FUNK"); dw.WriteLine(); for (int i = 0; i < Funks.Count; i++) { Funk funk = Funks[i]; dw.WriteLine($"{funk.Material}"); dw.WriteLine($"{funk.Mode}"); dw.WriteLine($"{funk.MatrixModType}"); if (funk.MatrixModType != FunkMatrixMode.None) { dw.WriteLine($"{funk.MatrixModMode}"); } switch (funk.MatrixModType) { case FunkMatrixMode.roll: dw.WriteLine($"{funk.RollPeriods.X},{funk.RollPeriods.Y}"); break; case FunkMatrixMode.slither: dw.WriteLine($"{funk.SlitherSpeed.X},{funk.SlitherSpeed.Y}"); dw.WriteLine($"{funk.SlitherAmount.X},{funk.SlitherAmount.Y}"); break; case FunkMatrixMode.spin: dw.WriteLine($"{funk.SpinPeriod}"); break; } dw.WriteLine($"{funk.LightingMode}"); dw.WriteLine($"{funk.AnimationType}"); switch (funk.AnimationType) { case FunkAnimationType.frames: dw.WriteLine($"{funk.Framerate}"); dw.WriteLine($"{funk.FrameMode}"); switch (funk.FrameMode) { case FrameType.texturebits: dw.WriteLine($"{funk.TextureBitMode}"); break; case FrameType.continuous: dw.WriteLine($"{funk.FrameSpeed}"); break; } dw.WriteLine($"{funk.Frames.Count}"); foreach (string frame in funk.Frames) { dw.WriteLine($"{frame}"); } break; } if (i + 1 != Funks.Count) { dw.WriteLine(); dw.WriteLine("NEXT FUNK"); dw.WriteLine(); } } dw.WriteLine(); dw.WriteLine("END OF FUNK"); dw.WriteLine(); dw.WriteLine(); dw.WriteLine("START OF GROOVE"); dw.WriteLine(); for (int i = 0; i < Grooves.Count; i++) { Groove groove = Grooves[i]; dw.WriteLine($"{groove.Part}"); dw.WriteLine($"{groove.LollipopMode}"); dw.WriteLine($"{groove.Mode}"); dw.WriteLine($"{groove.PathType}"); if (groove.PathType != GroovePathNames.None) { dw.WriteLine($"{groove.PathMode}"); } switch (groove.PathType) { case GroovePathNames.straight: dw.WriteLine($"{groove.PathCentre.X},{groove.PathCentre.Y},{groove.PathCentre.Z}"); dw.WriteLine($"{groove.PathPeriod}"); dw.WriteLine($"{groove.PathDelta.X},{groove.PathDelta.Y},{groove.PathDelta.Z}"); break; } dw.WriteLine($"{groove.AnimationType}"); if (groove.AnimationType != GrooveAnimation.None) { dw.WriteLine($"{groove.AnimationMode}"); } switch (groove.AnimationType) { case GrooveAnimation.rock: dw.WriteLine($"{groove.AnimationPeriod}"); dw.WriteLine($"{groove.AnimationCentre.X},{groove.AnimationCentre.Y},{groove.AnimationCentre.Z}"); dw.WriteLine($"{groove.AnimationAxis}"); dw.WriteLine($"{groove.RockMaxAngle}"); break; case GrooveAnimation.shear: dw.WriteLine($"{groove.ShearPeriod.X},{groove.ShearPeriod.Y},{groove.ShearPeriod.Z}"); dw.WriteLine($"{groove.AnimationCentre.X},{groove.AnimationCentre.Y},{groove.AnimationCentre.Z}"); dw.WriteLine($"{groove.ShearMagnitude.X},{groove.ShearMagnitude.Y},{groove.ShearMagnitude.Z}"); break; case GrooveAnimation.spin: dw.WriteLine($"{groove.AnimationPeriod}"); dw.WriteLine($"{groove.AnimationCentre.X},{groove.AnimationCentre.Y},{groove.AnimationCentre.Z}"); dw.WriteLine($"{groove.AnimationAxis}"); break; } if (i + 1 != Grooves.Count) { dw.WriteLine(); dw.WriteLine("NEXT GROOVE"); dw.WriteLine(); } } dw.WriteLine(); dw.WriteLine("END OF GROOVE"); dw.WriteLine(); dw.WriteLine("// END OF CRUSH DATA"); dw.WriteLine(); dw.WriteLine("START OF MECHANICS STUFF version 1"); dw.WriteLine(); dw.WriteLine($"{MinimumTurningCircle:F6}", "Minimum turning circle."); dw.WriteLine($"{BrakeMultiplier:F6}", "Brake multiplier."); dw.WriteLine($"{BrakingStrengthMultiplier:F6}", "Braking strength multiplier."); dw.WriteLine($"{NumberOfGears}", "Number of gears."); dw.WriteLine($"{TopGearRedlineSpeed:F4}", "Speed at red line in highest gear."); dw.WriteLine($"{TopGearAcceleration:F6}", "Acceleration in highest gear (m/s^2) i.e. engine strength."); dw.WriteLine(); dw.WriteLine("// Sub member: Root part"); dw.WriteLine($"{RootPartType}", "Type"); dw.WriteLine($"{RootPartIdentifier}", "Identifier"); dw.WriteLine($"{RootPartActor}", "Actor"); dw.WriteLine("// Sub member: Joint data"); dw.WriteLine($"{SubPartType}", "Type"); dw.WriteLine($"{CentreOfMass.X:F6},{CentreOfMass.Y:F6},{CentreOfMass.Z:F6}", "Centre of mass"); dw.WriteLine($"{Mass}", "Mass"); dw.WriteLine($"{AngularMomentumProportions.X:F6},{AngularMomentumProportions.Y:F6},{AngularMomentumProportions.Z:F6}", "Angular momentum proportions"); dw.WriteLine($"{DownforceToWeightBalanceSpeed:F6}", "Downforce-to-weight balance speed"); dw.WriteLine($"{Wheels.Count}", "Number of 'Wheels' entries."); for (int i = 0; i < Wheels.Count; i++) { Wheel wheel = Wheels[i]; dw.WriteLine($"// Wheels entry #{i + 1}"); dw.WriteLine($"{(int)wheel.Type}", "Type"); dw.WriteLine($"{wheel.Identifier}", "Identifier"); dw.WriteLine($"{wheel.Actor}", "Actor"); dw.WriteLine($"{wheel.Position.X},{wheel.Position.Y},{wheel.Position.Z}", "Position"); dw.WriteLine($"{wheel.SteerableFlags}", "Steerable flags"); dw.WriteLine($"{wheel.DrivenFlags}", "Driven flags"); dw.WriteLine($"{wheel.SuspensionGive:F6}", "Suspension give"); dw.WriteLine($"{wheel.DampingFactor:F6}", "Damping factor"); dw.WriteLine($"{wheel.SlipFrictionReductionFraction:F6}", "Fractional reduction in friction when slipping"); dw.WriteLine($"{wheel.FrictionAngles.X:F6},{wheel.FrictionAngles.Y:F6}", "Friction angles"); dw.WriteLine($"{wheel.TractionFractionalMultiplier:F6}", "Traction fractional multiplier"); dw.WriteLine($"{wheel.RollingResistance:F6}", "Rolling resistance"); } dw.WriteLine(); dw.WriteLine($"{BoundingShapes.Count}", "Number of 'Bounding shapes' entries."); for (int i = 0; i < BoundingShapes.Count; i++) { BoundingShape shape = BoundingShapes[i]; dw.WriteLine($"// Bounding shapes entry #{i + 1}"); dw.WriteLine($"{shape.Type}", "Type"); dw.WriteLine($"{shape.Points.Count}"); foreach (Vector3 point in shape.Points) { dw.WriteLine($"{point.X:F2},{point.Y:F2},{point.Z:F2}"); } } dw.WriteLine(); dw.WriteLine($"{SubParts.Count}", "Number of sub-parts."); dw.WriteLine(); dw.WriteLine(); dw.WriteLine("END OF MECHANICS STUFF"); dw.WriteLine(); dw.WriteLine("// Materials for shrapnel"); dw.WriteLine($"{Shrapnel.Count}", "number of materials"); foreach (string shrapnel in Shrapnel) { dw.WriteLine($"{shrapnel}"); } dw.WriteLine(); dw.WriteLine("//damage vertices fire points"); foreach (int point in FirePoints) { dw.WriteLine($"{point}"); } dw.WriteLine(); dw.WriteLine("// start of keyword stuff"); foreach (Keyword keyword in Keywords) { keyword.Write(dw); } dw.WriteLine("// End of keyword stuff"); dw.WriteLine("END"); } }
public void Save(string path) { using (DocumentWriter dw = new DocumentWriter(path)) { dw.WriteLine($"VERSION {Version}", Version > 1 ? "V1 expects map checkpoint rectangles" : null); if (Version >= 2) { dw.WriteLine(null, "V2 and above expect map checkpoint points"); } if (Version >= 3) { dw.WriteLine(null, "V3 and above expect splash file stuff at the end"); } if (Version >= 4) { dw.WriteLine(null, "V4 and above expect two sets of PIX and MAT and ped substitution entry"); } dw.WriteLine(); if (Version == 1) { dw.WriteLine(); dw.WriteLine("//////////// GLOBAL LIGHTING DATA ///////////"); dw.WriteLine(); dw.WriteLine($"{LightColour.X},{LightColour.Y},{LightColour.Z}", "RGB for main directional light-source"); dw.WriteLine($"{DiffuseLight0.X:F1},{DiffuseLight0.Y:F1}", "Ambient/Diffuse light to be used when plaything ambient says 0 }--- Neither of these have smooth lighting effecs applied"); dw.WriteLine($"{DiffuseLight1.X:F1},{DiffuseLight1.Y:F1}", "Ambient/Diffuse light to be used when plaything ambient says 1 }"); dw.WriteLine($"{DiffuseLightOther.X:F1},{DiffuseLightOther.Y:F1}", "Ambient/Diffuse light to be used when plaything ambient says anything else"); dw.WriteLine(); dw.WriteLine("/////////////////////////////////////////////"); dw.WriteLine(); } dw.WriteLine(); dw.WriteLine($"{GridPosition.X},{GridPosition.Y},{GridPosition.Z}", "Position of centre of start of grid"); dw.WriteLine($"{GridRotation}", "Direction that grid faces in"); dw.WriteLine(); dw.WriteLine("// Laps, checkpoints etc"); dw.WriteLine(); dw.WriteLine($"{Checkpoints.Count}", "# checkpoints"); for (int i = 0; i < Checkpoints.Count; i++) { Checkpoint checkpoint = Checkpoints[i]; dw.WriteLine($"// Checkpoint #{i + 1}"); dw.WriteLine($"{checkpoint.TimerIncrements.X},{checkpoint.TimerIncrements.Y},{checkpoint.TimerIncrements.Z}", "Timer increment for each skill level (ped mode)"); dw.WriteLine($"{checkpoint.Points.Count / 4}", "# quads for this checkpoint"); for (int j = 0; j < checkpoint.Points.Count; j++) { Vector3 point = checkpoint.Points[j]; dw.WriteLine($"{point.X},{point.Y},{point.Z}", $"Point #{j}"); } } dw.WriteLine(); dw.WriteLine("// Smashable environment specs"); dw.WriteLine(); dw.WriteLine($"{Smashables.Count}", "Number of smash specs"); dw.WriteLine(); foreach (SmashData smash in Smashables) { dw.WriteLine("// Start of smashable item"); dw.WriteLine($"{smash.Flags}", "Flags"); dw.WriteLine($"{smash.Trigger}", "Name of trigger material"); dw.WriteLine($"{smash.TriggerMode}", "Mode"); switch (smash.TriggerMode) { case SmashData.SmashTriggerMode.nochange: case SmashData.SmashTriggerMode.remove: dw.WriteLine($"{smash.RemovalThreshold}", "Removal threshold"); dw.IncreaseIndent(); smash.Connotations.Write(dw); dw.DecreaseIndent(); break; case SmashData.SmashTriggerMode.replacemodel: dw.WriteLine($"{smash.RemovalThreshold}", "Removal threshold"); dw.WriteLine(); dw.IncreaseIndent(); smash.Connotations.Write(dw); dw.DecreaseIndent(); dw.WriteLine($"{smash.NewModel}", "new model"); dw.WriteLine($"{smash.ChanceOfFire}", "%chance fire"); if (smash.ChanceOfFire > 0) { dw.WriteLine($"{smash.NumFires}"); dw.WriteLine($"{string.Join(",", smash.SmokeLevel)}"); } break; case SmashData.SmashTriggerMode.texturechange: dw.WriteLine($"{smash.IntactMaterial}", "Intact pixelmap"); dw.WriteLine($"{smash.Levels.Count}", "Number of levels"); int j = 1; foreach (SmashDataTextureLevel textureLevel in smash.Levels) { dw.WriteLine(); dw.WriteLine($"{textureLevel.TriggerThreshold}", "Trigger threshold"); dw.WriteLine($"{textureLevel.Flags}", "Flags"); dw.WriteLine($"{textureLevel.CollisionType}", "Collision type"); dw.IncreaseIndent(); textureLevel.Connotations.Write(dw); dw.DecreaseIndent(); dw.WriteLine(); dw.WriteLine($"{textureLevel.Pixelmaps.Count}", "Number of pixelmap"); foreach (string pixelmap in textureLevel.Pixelmaps) { dw.WriteLine($"{pixelmap}", $"Pixelmap"); } j++; } break; } dw.WriteLine($"{smash.Reserved1}", "reserved 1"); dw.WriteLine($"{smash.Reserved2}", "reserved 2"); dw.WriteLine($"{smash.Reserved3}", "reserved 3"); dw.WriteLine($"{smash.Reserved4}", "reserved 4"); } dw.WriteLine(); dw.WriteLine("// Ped specs"); dw.WriteLine(); dw.WriteLine($"{PedSpecs.Count}"); foreach (PedSpec pedspec in PedSpecs) { dw.WriteLine(); dw.WriteLine($"{pedspec.MaterialName}", "Material name"); dw.WriteLine($"{pedspec.MovementIndex}", "Movement index"); dw.WriteLine($"{pedspec.GroupIndex}", "Group index"); dw.WriteLine($"{pedspec.PedsPer100SquareMetres}", "Peds per 100 square metres"); dw.WriteLine($"{pedspec.ExclusionMaterials.Count}", "Number of exclusion materials"); foreach (PedExclusionMaterial pedExclusionMaterial in pedspec.ExclusionMaterials) { dw.WriteLine($"{pedExclusionMaterial.Flags}", "Exclusion flags (1 = OK when scared)"); dw.WriteLine($"{pedExclusionMaterial.Name}", "Exclusion material #1 name"); } dw.WriteLine($"{pedspec.ExceptionMaterials.Count}", "Number of exception materials"); } dw.WriteLine(); dw.WriteLine($"{AdditionalActor}", "Additional actor"); dw.WriteLine(); dw.WriteLine("// HORIZON STUFF"); dw.WriteLine(); dw.WriteLine($"{SkyPixelmap}", @"Name of sky texture pixelmap (or ""none"")"); dw.WriteLine($"{HorizontalRepetitions}", "Horizontal repetitions of sky texture"); dw.WriteLine($"{VerticalSize}", "Vertical size of sky texture (degrees)"); dw.WriteLine($"{PositionOfHorizon}", "Position of horizon (pixels below top)"); dw.WriteLine($"{DepthCueMode}", @"Depth cue mode (""none"", ""dark"" or ""fog"")"); dw.WriteLine($"{FogDarkness.X},{FogDarkness.Y}", "Degree of fog/darkness"); dw.WriteLine($"{DepthCueColour.X},{DepthCueColour.Y},{DepthCueColour.Z}", "Depth cue colour (red, green, blue )"); dw.WriteLine(); dw.WriteLine("// DEFAULT ENGINE NOISE"); dw.WriteLine(); dw.WriteLine($"{DefaultEngineNoise}"); dw.WriteLine(); dw.WriteLine("// SPECIAL EFFECTS VOLUMES"); dw.WriteLine(); dw.WriteLine($"{SpecialVolumes.Count}", "# special effects volumes"); foreach (SpecialEffectVolume volume in SpecialVolumes) { dw.WriteLine(); dw.WriteLine($"{volume.Type}"); foreach (Vector3 corner in volume.Corners) { dw.WriteLine($"{corner.X:F3}, {corner.Y:F3}, {corner.Z:F3}"); } dw.WriteLine($"{volume.GravityMultiplier:F2}", "gravity multiplier"); dw.WriteLine($"{volume.ViscosityMultiplier:F2}", "viscosity multiplier"); dw.WriteLine($"{volume.CarDamagePerMillisecond:F2}", "Car damage per millisecond"); dw.WriteLine($"{volume.PedDamagePerMillisecond:F2}", "Pedestrian damage per millisecond"); dw.WriteLine($"{volume.CameraEffectIndex}", "camera effect index"); dw.WriteLine($"{volume.SkyColour}", "sky colour"); dw.WriteLine($"{volume.WindscreenMaterial}", "Windscreen texture to use"); dw.WriteLine($"{volume.EntrySoundID}", "Sound ID of entry noise"); dw.WriteLine($"{volume.ExitSoundID}", "Sound ID of exit noise"); dw.WriteLine($"{volume.EngineNoiseIndex}", "Engine noise index"); dw.WriteLine($"{volume.MaterialIndex}", "material index"); if (volume.Type.ToUpper() == "BOX") { dw.WriteLine($"{volume.SoundType}", "Sound type"); if (volume.SoundType != SpecialEffectVolume.SpecVolSoundType.NONE) { volume.SoundSpec.Write(dw); } } } dw.WriteLine(); dw.WriteLine("// SOUND GENERATORS"); dw.WriteLine(); dw.WriteLine($"{SoundGenerators.Count}", "Number of generators"); dw.WriteLine(); dw.WriteLine("// REFLECTIVE WINDSCREEN SPECIFICATIONS"); dw.WriteLine(); dw.WriteLine($"{MaterialDefault}", "Material to use for default screens"); dw.WriteLine($"{MaterialDarkness}", "Material to use for default screens during darkness"); dw.WriteLine($"{MaterialFog}", "Material to use for default screens during fog"); dw.WriteLine(); dw.WriteLine("0", "(ignore) # areas with different screens"); dw.WriteLine(); dw.WriteLine("// MAP DETAILS"); dw.WriteLine(); dw.WriteLine($"{MapPixelmap}", "Map pixelmap name"); dw.WriteLine(); dw.WriteLine($"{WorldMapTransform.M11,7:0.###},{WorldMapTransform.M12,11:0.###},{WorldMapTransform.M13,11:0.###}", "World->map transformation matrix"); dw.WriteLine($"{WorldMapTransform.M21,7:0.###},{WorldMapTransform.M22,11:0.###},{WorldMapTransform.M23,11:0.###}"); dw.WriteLine($"{WorldMapTransform.M31,7:0.###},{WorldMapTransform.M32,11:0.###},{WorldMapTransform.M33,11:0.###}"); dw.WriteLine($"{WorldMapTransform.M41,7:0.###},{WorldMapTransform.M42,11:0.###},{WorldMapTransform.M43,11:0.###}"); dw.WriteLine(); dw.WriteLine("// ****** START OF FUNK AND GROOVE STUFF ******"); dw.WriteLine(); dw.WriteLine(); dw.WriteLine("START OF FUNK"); dw.WriteLine(); for (int i = 0; i < Funks.Count; i++) { Funk funk = Funks[i]; dw.WriteLine($"{funk.Material}"); dw.WriteLine($"{funk.Mode}"); dw.WriteLine($"{funk.MatrixModType}"); if (funk.MatrixModType != FunkMatrixMode.None) { dw.WriteLine($"{funk.MatrixModMode}"); } switch (funk.MatrixModType) { case FunkMatrixMode.roll: dw.WriteLine($"{funk.RollPeriods.X},{funk.RollPeriods.Y}"); break; case FunkMatrixMode.slither: dw.WriteLine($"{funk.SlitherSpeed.X},{funk.SlitherSpeed.Y}"); dw.WriteLine($"{funk.SlitherAmount.X},{funk.SlitherAmount.Y}"); break; case FunkMatrixMode.spin: dw.WriteLine($"{funk.SpinPeriod}"); break; } dw.WriteLine($"{funk.LightingMode}"); dw.WriteLine($"{funk.AnimationType}"); switch (funk.AnimationType) { case FunkAnimationType.frames: dw.WriteLine($"{funk.Framerate}"); dw.WriteLine($"{funk.FrameMode}"); switch (funk.FrameMode) { case FrameType.texturebits: dw.WriteLine($"{funk.TextureBitMode}"); break; case FrameType.continuous: dw.WriteLine($"{funk.FrameSpeed}"); break; } dw.WriteLine($"{funk.Frames.Count}"); foreach (string frame in funk.Frames) { dw.WriteLine($"{frame}"); } break; } if (i + 1 != Funks.Count) { dw.WriteLine(); dw.WriteLine("NEXT FUNK"); dw.WriteLine(); } } dw.WriteLine(); dw.WriteLine("END OF FUNK"); dw.WriteLine(); dw.WriteLine(); dw.WriteLine("START OF GROOVE"); dw.WriteLine(); for (int i = 0; i < Grooves.Count; i++) { Groove groove = Grooves[i]; dw.WriteLine($"{groove.Part}", "Actor name of moving part"); dw.WriteLine($"{groove.LollipopMode}"); dw.WriteLine($"{groove.Mode}"); dw.WriteLine($"{groove.PathType}"); if (groove.PathType != GroovePathNames.None) { dw.WriteLine($"{groove.PathMode}"); } switch (groove.PathType) { case GroovePathNames.straight: dw.WriteLine($"{groove.PathCentre.X},{groove.PathCentre.Y},{groove.PathCentre.Z}"); dw.WriteLine($"{groove.PathPeriod}"); dw.WriteLine($"{groove.PathDelta.X},{groove.PathDelta.Y},{groove.PathDelta.Z}"); break; } dw.WriteLine($"{groove.AnimationType}"); if (groove.AnimationType != GrooveAnimation.None) { dw.WriteLine($"{groove.AnimationMode}"); } switch (groove.AnimationType) { case GrooveAnimation.rock: dw.WriteLine($"{groove.AnimationPeriod}"); dw.WriteLine($"{groove.AnimationCentre.X},{groove.AnimationCentre.Y},{groove.AnimationCentre.Z}"); dw.WriteLine($"{groove.AnimationAxis}"); dw.WriteLine($"{groove.RockMaxAngle}"); break; case GrooveAnimation.shear: dw.WriteLine($"{groove.ShearPeriod.X},{groove.ShearPeriod.Y},{groove.ShearPeriod.Z}"); dw.WriteLine($"{groove.AnimationCentre.X},{groove.AnimationCentre.Y},{groove.AnimationCentre.Z}"); dw.WriteLine($"{groove.ShearMagnitude.X},{groove.ShearMagnitude.Y},{groove.ShearMagnitude.Z}"); break; case GrooveAnimation.spin: dw.WriteLine($"{groove.AnimationPeriod}"); dw.WriteLine($"{groove.AnimationCentre.X},{groove.AnimationCentre.Y},{groove.AnimationCentre.Z}"); dw.WriteLine($"{groove.AnimationAxis}"); break; } if (i + 1 != Grooves.Count) { dw.WriteLine(); dw.WriteLine("NEXT GROOVE"); dw.WriteLine(); } } dw.WriteLine(); dw.WriteLine("END OF GROOVE"); dw.WriteLine(); dw.WriteLine("START OF OPPONENT PATHS"); dw.WriteLine(); dw.WriteLine($"{Nodes.Count}", "Number of path nodes"); int n = 0; foreach (Vector3 node in Nodes) { dw.WriteLine($"{node.X,9:F3},{node.Y,9:F3},{node.Z,9:F3}", $"Node #{n}"); n++; } dw.WriteLine(); dw.WriteLine($"{Paths.Count}", "Number of path sections"); n = 0; foreach (OpponentPathSection pathSection in Paths) { dw.WriteLine($"{pathSection.StartNode,4},{pathSection.EndNode,4},{pathSection.Unknown1,4},{pathSection.Unknown2,4},{pathSection.Unknown3,4},{pathSection.Unknown4,4},{pathSection.Width,7:F1},{pathSection.SectionType,5}", $"Section #{n}"); n++; } dw.WriteLine(); dw.WriteLine($"{CopStartPoints.Count}", "Number of cop start points"); dw.WriteLine(); dw.WriteLine("END OF OPPONENT PATHS"); dw.WriteLine(); dw.WriteLine(); dw.WriteLine("START OF DRONE PATHS"); dw.WriteLine(); dw.WriteLine($"{DronePathVersion}", "version"); dw.WriteLine($"{DronePaths.Count}", "n_nodes"); for (int i = 0; i < DronePaths.Count; i++) { DronePathNode node = DronePaths[i]; dw.WriteLine(); dw.WriteLine($"// {i}:"); dw.IncreaseIndent(); dw.WriteLine($"{node.Position.X:F3}, {node.Position.Y:F3}, {node.Position.Z:F3}"); dw.WriteLine($"{node.DroneName}"); dw.WriteLine($"{node.UnknownInt}"); dw.WriteLine($"{node.Destinations.Count}"); dw.IncreaseIndent(); foreach (string destination in node.Destinations) { dw.WriteLine($"{destination}"); } dw.DecreaseIndent(); dw.DecreaseIndent(); } dw.WriteLine(); dw.WriteLine("END OF DRONE PATHS"); dw.WriteLine(); dw.WriteLine($"{MaterialModifiers.Count}", "number of material modifiers"); for (int i = 0; i < MaterialModifiers.Count; i++) { dw.WriteLine($"// {(i == 0 ? "default material" : $"material '{i - 1}'")}"); MaterialModifier materialModifier = MaterialModifiers[i]; dw.WriteLine($"{materialModifier.CarWallFriction:0.0##}", "car wall friction"); dw.WriteLine($"{materialModifier.TyreRoadFriction:0.0##}", "tyre road friction"); dw.WriteLine($"{materialModifier.DownForce:0.0##}", "down force"); dw.WriteLine($"{materialModifier.Bumpiness:0.0##}", "bumpiness"); dw.WriteLine($"{materialModifier.TyreSoundIndex}", "tyre sound index"); dw.WriteLine($"{materialModifier.CrashSoundIndex}", "crash sound index"); dw.WriteLine($"{materialModifier.ScrapeNoiseIndex}", "scrape noise index"); dw.WriteLine($"{materialModifier.Sparkiness:0.0##}", "sparkiness"); dw.WriteLine($"{materialModifier.RoomForExpansion}", "room for expansion"); dw.WriteLine($"{materialModifier.SkidmarkMaterial}", "skid mark material"); } dw.WriteLine(); dw.WriteLine("// Non CarObjects"); dw.WriteLine($"{Noncars.Count}"); foreach (string noncar in Noncars) { dw.WriteLine($"{noncar}"); } dw.WriteLine(); dw.WriteLine($"{ShadeTables.Count}", "number of dust shade tables"); foreach (ShadeTable shade in ShadeTables) { dw.WriteLine($"{shade.RGB.X}, {shade.RGB.Y}, {shade.RGB.Z}", "r g b values"); dw.WriteLine($"{shade.Strengths.X}, {shade.Strengths.Y}, {shade.Strengths.Z}", @"quarter, half and three quarter ""strength"""); } dw.WriteLine(); dw.WriteLine($"{NetworkStarts.Count}", "Number of network start points"); n = 0; foreach (NetworkStart start in NetworkStarts) { dw.WriteLine(); dw.WriteLine($"{start.Position.X:F3}, {start.Position.Y:F3}, {start.Position.Z:F3}", $"{n}"); dw.WriteLine($"{start.Rotation}"); n++; } dw.WriteLine(); dw.WriteLine($"{SplashFiles.Count}", "number of splash files"); foreach (string splash in SplashFiles) { dw.WriteLine($"{splash}", "name of pixelmapfile for splashes"); } dw.WriteLine(); dw.WriteLine($"{TxtFiles.Count}"); foreach (string txt in TxtFiles) { dw.WriteLine($"{txt}"); } }