public override void InitData(object[] args) { base.InitData(args); _circle.transform.localScale = Vector3.zero; _jiayu.transform.localPosition = new Vector3(116f, 80f, 0f); _entertainment.transform.localPosition = new Vector3(26f, -25f, 0f); InitColor(_jiayu); InitColor(_entertainment); InitColor(_fangkuai); InitColor(_meihua); InitColor(_hongtao); InitColor(_heitao); DoTweenHelper.DoScale(_circle.transform, Vector3.one, 0.7f, Ease.Flash, null); var splashRotation = _circle.GetComponent <SplashRotation>(); splashRotation.RotateTime = 0.7f; splashRotation.StartRotate(); //0.2+0.2+0.1+0.1+0.1+0.1 = 0.8f DoFadeAndMove(_jiayu, 0.2f, 0.2f, new Vector3(116f, 36f, 0f), () => { DoFadeAndMove(_entertainment, 0.2f, 0.2f, new Vector3(26f, -55f, 0f), () => { Sequence seq = DOTween.Sequence(); seq.Append(DoTweenHelper.DoFade(_fangkuai, 1, 0.1f, Ease.Flash, null)) .Append(DoTweenHelper.DoFade(_meihua, 1, 0.1f, Ease.Flash, null)) .Append(DoTweenHelper.DoFade(_hongtao, 1, 0.1f, Ease.Flash, null)) .Append(DoTweenHelper.DoFade(_heitao, 1, 0.1f, Ease.Flash, () => { //StartCoroutine(DelayEnterGame(1f)); EnterGame(); })); }); }); AudioManager.instance.PlayAudio(EAndioType.Bg, "bg_hall"); }
public override void InitData(object[] args) { base.InitData(args); DoTweenHelper.DoScale(_popWindow.transform, Vector3.one, 0.5f, Ease.OutBack, null); }