private void textBoxSpellName_TextChanged(object sender, EventArgs e) { char[] raw = new char[15]; char[] temp; if (spellNum.Value < 64) { temp = Do.ASCIIToRaw(this.textBoxSpellName.Text, Lists.KeystrokesMenu, 14); } else { temp = Do.ASCIIToRaw(this.textBoxSpellName.Text, Lists.Keystrokes, 14); } for (int i = 0; i < 14; i++) { raw[i + 1] = temp[i]; } raw[0] = (char)(spellNameIcon.SelectedIndex + 32); if (Model.SpellNames.GetUnsortedName(index).CompareTo(this.textBoxSpellName.Text) != 0) { spell.Name = raw; Model.SpellNames.SetName( index, new string(spell.Name)); Model.SpellNames.SortAlphabetically(); this.spellName.Items.Clear(); this.spellName.Items.AddRange(Model.SpellNames.Names); this.spellName.SelectedIndex = Model.SpellNames.GetSortedIndex(index); } }
// Name private void nameText_TextChanged(object sender, EventArgs e) { if (this.Updating) { return; } char[] raw = new char[15]; char[] temp = Do.ASCIIToRaw(this.nameText.Text, Lists.KeystrokesMenu, 14); for (int i = 0; i < 14; i++) { raw[i + 1] = temp[i]; } raw[0] = (char)(nameIcon.SelectedIndex + 32); if (Item.Name != raw) { Item.Name = raw; Model.Names.SetName( Item.Index, new string(Item.Name)); Model.Names.SortAlphabetically(); this.name.Items.Clear(); this.name.Items.AddRange(Model.Names.Names); this.name.SelectedIndex = Model.Names.GetSortedIndex(Item.Index); } }
private void nameText_TextChanged(object sender, EventArgs e) { if (Model.Names.GetUnsortedName(Monster.Index).CompareTo(this.nameText.Text) != 0) { Monster.Name = Do.ASCIIToRaw(this.nameText.Text, Lists.KeystrokesMenu, 13); Model.Names.SetName( Monster.Index, new string(Monster.Name)); Model.Names.SortAlphabetically(); this.name.Items.Clear(); this.name.Items.AddRange(Model.Names.Names); this.name.SelectedIndex = Model.Names.GetSortedIndex(Monster.Index); } }
private void textBoxCharacterName_TextChanged(object sender, EventArgs e) { if (this.Updating) { return; } character.Name = Do.ASCIIToRaw(textBoxCharacterName.Text, Lists.KeystrokesMenu, 10); this.Updating = true; this.characterName.Items.Clear(); for (int i = 0; i < characters.Length; i++) { this.characterName.Items.Add(new string(characters[i].Name)); } this.characterName.SelectedIndex = index; this.Updating = false; }
// Name private void allyNameText_TextChanged(object sender, EventArgs e) { if (this.Updating) { return; } ally.Name = Do.ASCIIToRaw(allyNameText.Text, Lists.KeystrokesMenu, 10); this.Updating = true; this.allyName.Items.Clear(); for (int i = 0; i < allies.Length; i++) { this.allyName.Items.Add(new string(allies[i].Name)); } this.allyName.SelectedIndex = Index; this.Updating = false; }
private void nameText_TextChanged(object sender, EventArgs e) { if (Model.Names.GetUnsortedName(index).CompareTo(this.nameText.Text) != 0) { attacks[index].Name = Do.ASCIIToRaw(this.nameText.Text, Lists.Keystrokes, 13); Model.Names.SetName( index, new string(attacks[index].Name)); Model.Names.SortAlphabetically(); // this.Updating = true; // this.name.Items.Clear(); this.name.Items.AddRange(Model.Names.Names); this.name.SelectedIndex = Model.Names.GetSortedIndex(index); // this.Updating = false; } }
private void textBoxItemName_TextChanged(object sender, EventArgs e) { char[] raw = new char[15]; char[] temp = Do.ASCIIToRaw(this.textBoxItemName.Text, Lists.KeystrokesMenu, 14); for (int i = 0; i < 14; i++) { raw[i + 1] = temp[i]; } raw[0] = (char)(itemNameIcon.SelectedIndex + 32); if (item.Name != raw) { item.Name = raw; Model.ItemNames.SetName( item.Index, new string(item.Name)); Model.ItemNames.SortAlphabetically(); this.itemName.Items.Clear(); this.itemName.Items.AddRange(Model.ItemNames.Names); this.itemName.SelectedIndex = Model.ItemNames.GetSortedIndex(item.Index); shopsEditor.ResortStrings(); } }
private void textBoxLocation_TextChanged(object sender, EventArgs e) { if (this.Updating) { return; } location.Name = Do.ASCIIToRaw(textBoxLocation.Text, Lists.Keystrokes, textBoxLocation.Text.Length); this.Updating = true; locationName.Text = textBoxLocation.Text; locationName.Invalidate(); this.Updating = false; // check total length char[][] pointNames = new char[56][]; char[] tempB; int[] duplicates = new int[56]; // the point it is a duplicate of int[] levels = new int[56]; // the location within the point it is a duplicate of bool[] isdup = new bool[56]; // if is a duplicate of something // set duplicates for (int i = 0; i < locations.Length; i++) { pointNames[i] = locations[i].Name; // the name we'll be comparing everything to if (!isdup[i]) { for (int a = 0; a < locations.Length; a++) { if (a != i && !isdup[a]) // last condition checks if it already has duplicate { tempB = locations[a].Name; // the name that might be a duplicate of tempA for (int b = 0; b < pointNames[i].Length; b++) { if (tempB.Length == pointNames[i].Length - b) { if (Bits.Compare(pointNames[i], tempB, b, 0)) // if tempB is a duplicate of tempA at location b of tempA { levels[a] = b; duplicates[a] = i; isdup[a] = true; break; } } else if (tempB.Length > pointNames[i].Length - b) { break; } } } } } } // assemble ushort[] pointers = new ushort[56]; int dOffset = 0x3EFD80; ushort pointer = 0; // set all of the ones that aren't duplicates first (so we'll have pointers to use) for (int i = 0; i < locations.Length; i++) { if (!isdup[i]) { pointers[i] = pointer; dOffset += pointNames[i].Length; pointer += (ushort)pointNames[i].Length; dOffset++; pointer++; if (i != locations.Length - 1 && !isdup[i + 1] && dOffset > 0x3EFF1F) { break; } } } dOffset--; nameFreeSpace.Text = (0x3EFF1F - dOffset).ToString() + " characters left"; nameFreeSpace.BackColor = dOffset > 0x3EFF1F ? Color.Red : SystemColors.Control; // SetWorldMapTextImage(); }