コード例 #1
0
        void SetupAssetDistrictStyle(Package.Asset asset)
        {
            int i;

            try
            {
                if (asset != null && asset.isEnabled)
                {
                    DistrictStyleMetaData districtStyleMetaData = asset.Instantiate <DistrictStyleMetaData>();

                    if (districtStyleMetaData != null && !districtStyleMetaData.builtin)
                    {
                        districtStyleMetaDatas.Add(districtStyleMetaData);
                        districtStylePackages.Add(asset.package);

                        if (districtStyleMetaData.assets != null)
                        {
                            for (i = 0; i < districtStyleMetaData.assets.Length; i++)
                            {
                                styleBuildings.Add(districtStyleMetaData.assets[i]);
                            }
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                CODebugBase <LogChannel> .Warn(LogChannel.Modding, string.Concat(new object[] { ex.GetType(), ": Loading custom district style failed[", asset, "]\n", ex.Message }));
            }
        }
コード例 #2
0
        void PostprocessDistricStyles()
        {
            int i, j;

            for (i = 0; i < districtStyleMetaDatas.m_size; i++)
            {
                try
                {
                    DistrictStyleMetaData districtStyleMetaData = districtStyleMetaDatas.m_buffer[i];
                    DistrictStyle         districtStyle         = new DistrictStyle(districtStyleMetaData.name, false);

                    if (districtStylePackages.m_buffer[i].GetPublishedFileID() != PublishedFileId.invalid)
                    {
                        districtStyle.PackageName = districtStylePackages.m_buffer[i].packageName;
                    }

                    if (districtStyleMetaData.assets != null)
                    {
                        for (j = 0; j < districtStyleMetaData.assets.Length; j++)
                        {
                            BuildingInfo bi = PrefabCollection <BuildingInfo> .FindLoaded(districtStyleMetaData.assets[j] + "_Data");

                            if (bi != null)
                            {
                                districtStyle.Add(bi);

                                if (districtStyleMetaData.builtin) // this is always false
                                {
                                    bi.m_dontSpawnNormally = !districtStyleMetaData.assetRef.isEnabled;
                                }
                            }
                            else
                            {
                                CODebugBase <LogChannel> .Warn(LogChannel.Modding, "Warning: Missing asset (" + districtStyleMetaData.assets[i] + ") in style " + districtStyleMetaData.name);
                            }
                        }

                        districtStyles.Add(districtStyle);
                    }
                }
                catch (Exception ex)
                {
                    CODebugBase <LogChannel> .Warn(LogChannel.Modding, ex.GetType() + ": Loading district style failed\n" + ex.Message);
                }
            }

            Singleton <DistrictManager> .instance.m_Styles = districtStyles.ToArray();

            if (Singleton <BuildingManager> .exists)
            {
                Singleton <BuildingManager> .instance.InitializeStyleArray(districtStyles.Count);
            }
        }