// GET /api/data public List <SentData> Get() { var list = _dbContext.ALL_DATA.ToList(); list.RemoveAll(d => d.SSID.Contains("UPC Wi-Free")); var sentData = new List <SentData>(); foreach (var bssid in list.Select(d => d.BSSID).Distinct()) { var allDatasForBssid = list.FindAll(d => d.BSSID == bssid); var maxRssiData = allDatasForBssid.MaxBy(d => d.RSSI); var maxDist = allDatasForBssid.Max(d => DistanceCalc.DistanceBetweenPlaces(maxRssiData.LATITUDE, maxRssiData.LONGITUDE, d.LATITUDE, d.LONGITUDE)); if (maxDist > 100) { maxDist = 50; } sentData.Add(new SentData { LATITUDE = maxRssiData.LATITUDE, LONGITUDE = maxRssiData.LONGITUDE, RSSI = maxRssiData.RSSI, MAX_DISTANCE = maxDist > 0.00001 ? maxDist : 0.5, SSID = maxRssiData.SSID, EXTRA_INFO = maxRssiData.AUTH_TYPE, FREE = !maxRssiData.AUTH_TYPE.Contains("WPA"), BSSID = maxRssiData.BSSID }); } return(sentData); }
public async Task <IActionResult> GetGalleryLocations() { var myLat = 25.79; var myLon = -80.13; var radiusInMile = 50; var minMilePerLat = 68.703; var milePerLon = Math.Cos(myLat) * 69.172; var minLat = Math.Min(myLat - radiusInMile / minMilePerLat, myLat + radiusInMile / minMilePerLat); var maxLat = Math.Max(myLat - radiusInMile / minMilePerLat, myLat + radiusInMile / minMilePerLat); var minLon = Math.Min(myLon - radiusInMile / milePerLon, myLon + radiusInMile / milePerLon); var maxLon = Math.Max(myLon - radiusInMile / milePerLon, myLon + radiusInMile / milePerLon); var calc = new DistanceCalc(); var data = context.Posts .Include(a => a.NewsCategory) .ThenInclude(n => n.NewsEvent) .Where(p => (minLat <= p.Lat && p.Lat <= maxLat) && (minLon <= p.Lng && p.Lng <= maxLon)) .AsEnumerable() .Select(p => new { p, Dist = calc.distanceInMiles(myLon, myLat, p.Lng, p.Lat) }) .Where(p => p.Dist <= radiusInMile) .ToList(); await Task.CompletedTask; return(Ok(data)); }
void Start() { GameObject hunter = GameObject.Find("First Player"); numberOfObjectsCollected = 0; numOfLines = 0; scoreMessage.text = "Halie, Meris, Bea, LJ\n# of Objects Collected: " + numberOfObjectsCollected; numberOfLinesMessage.text = "Time Elapsed: " + timeElapsed.ToString("N1"); winMessage.text = "You Win!"; winMessageObject.SetActive(false); timeElapsed += Time.deltaTime; notDisplayedYet = true; started = false; // numOfSteps = 0; // sumOfFPS = 0; // numOfFrames = 0; // lastPosition = transform.position; // totalDistance = 0; GameObject cea = GameObject.Find("CenterEyeAnchor"); calc = cea.GetComponent <DistanceCalc>(); }
public bool DistanceTest(DistanceCalc d) { // commandMove = c; distanceCalc = d; if (distanceCalc != null) { if ((distanceCalc.currentDistance /*+ distanceCalc.cumulativeDistance */) < distanceCalc.maxDistance) { InRange = true; if (InsideRange != null) { InsideRange(); } } if ((distanceCalc.currentDistance /* + distanceCalc.cumulativeDistance */) >= distanceCalc.maxDistance) { InRange = false; if (OutOfRange != null) { OutOfRange(); } } } return(false); }
public override void Start() { base.Start(); combatController.SelectEvent += Ready; distanceCalc = GetComponent <DistanceCalc>(); distanceCompare = GetComponent <DistanceCompare>(); transform.localPosition = new Vector3(0, 0, 0); }
// Use this for initialization void Start() { wp = GameObject.FindGameObjectWithTag("waypoint").GetComponent <DistanceCalc>(); SetupWaypoints(); }