/// <summary> /// 创建设备漂浮UI /// </summary> /// <param name="sisDev"></param> /// <param name="info"></param> /// <param name="isShow">是否显示</param> public GameObject CreateArchorFollowUI(GameObject archorDev, DepNode devDep, DevNode info) { GameObject targetTagObj = UGUIFollowTarget.CreateTitleTag(archorDev, Vector3.zero); if (UGUIFollowManage.Instance == null) { Debug.LogError("UGUIFollowManage.Instance==null"); return(null); } Camera mainCamera = GetMainCamera(); if (mainCamera == null) { return(null); } string devDepName = GetDepNodeId(devDep) + ArchorDevUIName; DisposeFollowTarget dispostTarget = targetTagObj.AddMissingComponent <DisposeFollowTarget>(); dispostTarget.SetInfo(devDepName); //if (!DevDepNameList.Contains(devDepName)) DevDepNameList.Add(devDepName); GameObject name = UGUIFollowManage.Instance.CreateItem(ArchorDevUIPrefab, targetTagObj, devDepName, mainCamera, false, true); UGUIFollowTarget followTarget = name.GetComponent <UGUIFollowTarget>(); BaseStationFollowUI archorFollow = name.GetComponent <BaseStationFollowUI>(); if (archorFollow != null) { archorFollow.InitInfo(info); } if (DevSubsystemManage.IsRoamState || !FunctionSwitchBarManage.Instance.ArchorInfoToggle.ison) { UGUIFollowManage.Instance.SetGroupUIbyName(devDepName, false); } return(name); }
public GameObject CreateCameraUI(GameObject cameraDev, DepNode devDep, DevNode info) { GameObject targetTagObj = UGUIFollowTarget.CreateTitleTag(cameraDev, Vector3.zero); if (UGUIFollowManage.Instance == null) { Debug.LogError("UGUIFollowManage.Instance==null"); return(null); } Camera mainCamera = GetMainCamera(); if (mainCamera == null) { return(null); } string cameraDepName = GetDepNodeId(devDep) + CameraListName; DisposeFollowTarget dispostTarget = targetTagObj.AddMissingComponent <DisposeFollowTarget>(); dispostTarget.SetInfo(cameraDepName); //if (!CameraDepNameList.Contains(cameraDepName)) CameraDepNameList.Add(cameraDepName); GameObject name = UGUIFollowManage.Instance.CreateItem(CameraUIPrefab, targetTagObj, cameraDepName, mainCamera, false, true); CameraMonitorFollowUI cameraInfo = name.GetComponent <CameraMonitorFollowUI>(); if (cameraInfo != null) { cameraInfo.SetInfo(info); } if (DevSubsystemManage.IsRoamState || !FunctionSwitchBarManage.Instance.CameraToggle.ison || ObjectAddListManage.IsEditMode) { UGUIFollowManage.Instance.SetGroupUIbyName(cameraDepName, false); } return(name); }
/// <summary> /// 创建建筑信息UI /// </summary> private void CreateFollowUI() { //if(FactoryDepManager.currentDep!=null||FactoryDepManager.currentDep as DepController) //{ // Debug.Log("FollowUI is exist:"+Name); // return; //} GameObject targetTagObj = UGUIFollowTarget.CreateTitleTag(gameObject, Vector3.zero); FollowTargetManage controller = FollowTargetManage.Instance; if (controller != null && controller.BuildingNameUIPrefab != null) { if (UGUIFollowManage.Instance == null) { Debug.LogError("UGUIFollowManage.Instance==null"); return; } Camera mainCamera = GetMainCamera(); if (mainCamera == null) { return; } GameObject name = UGUIFollowManage.Instance.CreateItem(controller.BuildingNameUIPrefab, targetTagObj, controller.BuildingListName, null, false, true); BuildingFollowUI followUI = name.GetComponentInChildren <BuildingFollowUI>(false); DisposeFollowTarget dispostTarget = targetTagObj.AddMissingComponent <DisposeFollowTarget>(); dispostTarget.SetInfo(controller.BuildingListName, name); if (followUI) { followUI.SetUIInfo(Name, Area, Height, FloorNum); } if (FunctionSwitchBarManage.Instance) { ToggleButton3 toggle = FunctionSwitchBarManage.Instance.BuildingToggle; if (!toggle.ison || FactoryDepManager.currentDep != FactoryDepManager.Instance) { UGUIFollowManage.Instance.SetGroupUIbyName(controller.BuildingListName, false); } } } }
/// <summary> /// 创建设备漂浮UI /// </summary> /// <param name="sisDev"></param> /// <param name="info"></param> /// <param name="isShow">是否显示</param> public GameObject CreateDevFollowUI(GameObject sisDev, DepNode devDep, DevNode info, Action <DeviceFollowUI> onCreateFinished = null) { GameObject targetTagObj = UGUIFollowTarget.CreateTitleTag(sisDev, Vector3.zero); if (UGUIFollowManage.Instance == null) { Debug.LogError("UGUIFollowManage.Instance==null"); return(null); } Camera mainCamera = GetMainCamera(); if (mainCamera == null) { return(null); } string devDepName = GetDepNodeId(devDep) + DevListName; DisposeFollowTarget dispostTarget = targetTagObj.AddMissingComponent <DisposeFollowTarget>(); dispostTarget.SetInfo(devDepName); //if (!DevDepNameList.Contains(devDepName)) DevDepNameList.Add(devDepName); GameObject name = UGUIFollowManage.Instance.CreateItem(DevUIPrefab, targetTagObj, devDepName, mainCamera, false, true); UGUIFollowTarget followTarget = name.GetComponent <UGUIFollowTarget>(); //followTarget.SetEnableDistace(true,60); DeviceFollowUI cameraInfo = name.GetComponent <DeviceFollowUI>(); if (cameraInfo != null) { cameraInfo.SetInfo(info); if (onCreateFinished != null) { onCreateFinished(cameraInfo); } } //if (DevSubsystemManage.IsRoamState||!FunctionSwitchBarManage.Instance.DevInfoToggle.ison) //{ // UGUIFollowManage.Instance.SetGroupUIbyName(devDepName, false); //} return(name); }