private void loadDisplayer() { if (_displayer == null) { _displayer = GameObject.Find("_SceneManager").GetComponent <DisplayerRocketLevel>(); } if (_economy == null) { _economy = GameObject.Find("_EconomicMechanism").GetComponent <Economy>(); } }
// Use this for initialization void Start() { _manageScripts = GameObject.Find("_SceneManager").GetComponent <TurnOnOffScripts>(); _displayer = GameObject.Find("_SceneManager").GetComponent <DisplayerRocketLevel>(); }