public void TestDisplay() { Board testBoard = new Board(); DisplayUtilities.DisplayGame(testBoard); testBoard.UpdateState("X", 0, 0); DisplayUtilities.DisplayGame(testBoard); }
public void GameFinishCheck() { Board testBoard = new Board(); DisplayUtilities.DisplayGame(testBoard); FillBoard(testBoard); var isGameFinished = Utilities.IsGameFinish(testBoard); var expected = true; Assert.AreEqual(expected, isGameFinished); }
public void CheckHorizantalHalfGameWinner() { Board testBoard1 = new Board(); testBoard1.UpdateState("X", 0, 0); testBoard1.UpdateState("X", 0, 1); var isGameWon1 = Utilities.CheckWinner(testBoard1); var expectedHalf1 = "_"; Assert.AreEqual(expectedHalf1, isGameWon1); DisplayUtilities.DisplayGame(testBoard1); }
public void CheckFreeSpaces() { Board testBoard1 = new Board(); testBoard1.UpdateState("X", 0, 1); testBoard1.UpdateState("X", 1, 1); testBoard1.UpdateState("O", 0, 1); var expectedHalf1 = "X"; Assert.AreEqual(expectedHalf1, testBoard1.GameBoard[0, 1]); DisplayUtilities.DisplayGame(testBoard1); }
public void CheckMiddleRowGameWinner() { Board testBoard1 = new Board(); testBoard1.UpdateState("X", 1, 0); testBoard1.UpdateState("X", 1, 1); testBoard1.UpdateState("X", 1, 2); var isGameWon1 = Utilities.CheckWinner(testBoard1); var expectedHalf1 = "X"; Assert.AreEqual(expectedHalf1, isGameWon1); DisplayUtilities.DisplayGame(testBoard1); }
public void CheckNearestFreeSpaces() { Board testBoard1 = new Board(); testBoard1.UpdateState("X", 0, 0); testBoard1.UpdateState("X", 1, 1); testBoard1.UpdateState("O", 2, 1); var nearestFreeSpace = Utilities.GetNearestFreePlace(testBoard1.GameBoard); var expectedHalf1 = 1; Assert.AreEqual(expectedHalf1, nearestFreeSpace[1]); DisplayUtilities.DisplayGame(testBoard1); }
public void CheckFirstColumnGameWinner() { Board testBoard1 = new Board(); testBoard1.UpdateState("O", 0, 0); testBoard1.UpdateState("O", 1, 0); testBoard1.UpdateState("O", 2, 0); var isGameWon1 = Utilities.CheckWinner(testBoard1); var expectedHalf1 = "O"; Assert.AreEqual(expectedHalf1, isGameWon1); DisplayUtilities.DisplayGame(testBoard1); }
private static void FillBoard(Board testBoard) { Random random = new Random(); int randomNumber; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { randomNumber = random.Next(0, 10); if (randomNumber <= 5) { testBoard.UpdateState("X", i, j); } else { testBoard.UpdateState("O", i, j); } } DisplayUtilities.DisplayGame(testBoard); } }