void OnTriggerEnter(Collider other) { if (other.tag == "Collect_gold" || other.tag == "Collect_wood" || other.tag == "Collect_stone") { Collectable script = (Collectable)other.GetComponent(typeof(Collectable)); if (script.getIsEmpty()) { dispSys.OpenMessagePanel("-No more ressources-"); } else { dispSys.OpenMessagePanel("-Press P to gather-"); } canCollect = true; } else if (other.tag == "village" && !manageMode) { dispSys.OpenMessagePanel("-Press M to manage-"); } }