IEnumerator CorReLoad(string sceneName) { AsyncOperation op = SceneManager.LoadSceneAsync(sceneName); while (!op.isDone) { yield return(null); } player = GameObject.FindGameObjectWithTag("Player").GetComponent <DisplayPlayer>(); textMyCoin = GameObject.Find("TextMyCoins").GetComponent <Text>(); textMyScore = GameObject.Find("TextMyScore").GetComponent <Text>(); bool load = SaveData.Instance.LoadUserData(); //Debug.Log("SAVE : " + load); if (load == true) { myBestScore = SaveData.Instance.LoadBestScore(); myCoins = SaveData.Instance.LoadCoins(); } else { myBestScore = 0; myCoins = 200; } textMyScore.text = "" + myBestScore; SaveData.Instance.SaveUserData(myCoins, myBestScore); SoundManager.Instance.ActiveBGM(SoundManager.Instance.bgm); AdManager.Instance.NewAwake(); options.SetOptionMode(false); }
public void ReloadSettings() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <DisplayPlayer>(); textMyCoin = GameObject.Find("TextMyCoins").GetComponent <Text>(); textMyScore = GameObject.Find("TextMyScore").GetComponent <Text>(); bool load = SaveData.Instance.LoadUserData(); //Debug.Log("SAVE : " + load); if (load == true) { myBestScore = SaveData.Instance.LoadBestScore(); myCoins = SaveData.Instance.LoadCoins(); } else { myBestScore = 0; myCoins = 200; SaveData.Instance.SaveUserData(myCoins, myBestScore); } textMyScore.text = "" + myBestScore; AdManager.Instance.NewAwake(); options.SetOptionMode(false); }
private void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <DisplayPlayer>(); textMyCoin = GameObject.Find("TextMyCoins").GetComponent <Text>(); textMyScore = GameObject.Find("TextMyScore").GetComponent <Text>(); bool load = SaveData.Instance.LoadUserData(); //Debug.Log("SAVE : " + load); if (load == true) { myBestScore = SaveData.Instance.LoadBestScore(); myCoins = SaveData.Instance.LoadCoins(); } else { myBestScore = 0; myCoins = 200; } textMyScore.text = "" + myBestScore; SaveData.Instance.SaveUserData(myCoins, myBestScore); InvokeRepeating("RandomizeKeys", 1, 1); }
public void ChangePlayerSprite(Sprite[] sprite) { if (player == null) { player = GameObject.FindGameObjectWithTag("Player").GetComponent <DisplayPlayer>(); } playerSprites = sprite; player.SetSprites(sprite); }
static void Main(string[] args) { Dictionary <int, string> listofPlayers = new Dictionary <int, string>(); listofPlayers.Add(7, "Ronaldo"); listofPlayers.Add(10, "Messi"); listofPlayers.Add(8, "Iniesta"); DisplayPlayer player = new DisplayPlayer(DisplayPlayerInfo); player(listofPlayers); }
public DisplayPlayer GetDisplayPlayer(int id) { DisplayPlayer displayPlayer = new DisplayPlayer(); T002_Player rawPlayer = new T002_Player(); using (var dbc = new TeamDBEntities()) { rawPlayer = dbc.T002_Player.Where(p => p.Id == id).First(); } displayPlayer.importRawPlayer(rawPlayer); displayPlayer.TeamName = ts.getTeamNameById(rawPlayer.TeamId); displayPlayer.profilePictureURL = ss.getURL(rawPlayer.Id.ToString()); return(displayPlayer); }
// Start is called before the first frame update void Start() { if (PhotonNetwork.IsConnectedAndReady) { foreach (KeyValuePair <int, Player> player in PhotonNetwork.CurrentRoom.Players) { object playerNum; int playerID = 0; if (player.Value.CustomProperties.TryGetValue(NetworkCustomSettings.PLAYER_NUMBER, out playerNum)) { playerID = (int)playerNum; } string playerName = player.Value.NickName; Color playerColor = _playerColors[playerID - 1]; DisplayPlayer playerUI = _playerUIs[playerID - 1]; playerUI.Intitalize(playerID, playerName, playerColor); playerUI.gameObject.SetActive(true); } } }
IEnumerator LoadScene() { yield return(null); Time.timeScale = 1; AsyncOperation op = SceneManager.LoadSceneAsync(nextScene); op.allowSceneActivation = false; float timer = 0.0f; Vector3 min, max; min = Camera.main.ViewportToWorldPoint(Vector3.zero); max = Camera.main.ViewportToWorldPoint(new Vector3(1, 1)); //Debug.Log(min + " : " + max); player = GameObject.FindWithTag("Player").GetComponent <DisplayPlayer>(); player.SetSprites(playerSprites); min.z = min.y = max.y = max.z = 0; min *= 1.3f; player.transform.position = min; yield return(new WaitForSeconds(0.5f)); while (!op.isDone) { yield return(null); timer += Time.deltaTime; if (op.progress < 0.9f) { //progressBar.fillAmount = Mathf.Lerp(progressBar.fillAmount, op.progress, timer); player.transform.position = Vector3.Lerp(min, max, timer); if (timer >= op.progress) { timer = 0f; } } else { //progressBar.fillAmount = Mathf.Lerp(progressBar.fillAmount, 1f, timer); player.transform.position = Vector3.Lerp(min, max, timer); if (timer >= 1.0f) { op.allowSceneActivation = true; if (toMainMenu == true) { MainManager.Instance.ReLoad(nextScene); } yield break; } } } }
protected void DisplayMention() { dp = Instantiate(pMention[player - 1], transform); }