public void Dispose() { DisplayName?.Dispose(); // Disable collection synchronization BindingOperations.DisableCollectionSynchronization(InstalledGames); BindingOperations.DisableCollectionSynchronization(NotInstalledGames); }
/// <summary> /// 释放资源 /// </summary> public override void Dispose() { if (Error != null) { Error.Dispose(); } if (DisplayName != null) { DisplayName.Dispose(); } if (ShortName != null) { ShortName.Dispose(); } if (Prompt != null) { Prompt.Dispose(); } if (Description != null) { Description.Dispose(); } base.Dispose(); }
public void Dispose() { DisplayName?.Dispose(); }