コード例 #1
0
        /** Initialize Display Module elements */
        static void InitDisplayModule()
        {
            _leftY  = new VerticalGauge(_DisplayModule, 5, 5, 30, 10, DisplayModule.Color.Cyan, DisplayModule.Color.Blue);
            _rightY = new VerticalGauge(_DisplayModule, 135, 5, 30, 10, DisplayModule.Color.Yellow, DisplayModule.Color.Red);


            _leftX  = new HorizGauge(_DisplayModule, 35, 30, 10, 30, DisplayModule.Color.Green, DisplayModule.Color.Magenta);
            _rightX = new HorizGauge(_DisplayModule, 85, 30, 10, 30, DisplayModule.Color.Blue, DisplayModule.Color.Orange);

            _leftCrossHair = _DisplayModule.AddResourceImageSprite(
                Hero_DisplayBoard.Properties.Resources.ResourceManager,
                Hero_DisplayBoard.Properties.Resources.BinaryResources.ch2,
                Bitmap.BitmapImageType.Jpeg,
                30, 100);

            _rightCrossHair = _DisplayModule.AddResourceImageSprite(
                Hero_DisplayBoard.Properties.Resources.ResourceManager,
                Hero_DisplayBoard.Properties.Resources.BinaryResources.ch2,
                Bitmap.BitmapImageType.Jpeg,
                100, 100);

            _labelTitle = _DisplayModule.AddLabelSprite(_bigFont, DisplayModule.Color.White, 40, 0, 80, 16);

            _labelRow1 = _DisplayModule.AddLabelSprite(_smallFont, DisplayModule.Color.White, 30, 46, 100, 15);
            _labelRow2 = _DisplayModule.AddLabelSprite(_smallFont, DisplayModule.Color.White, 30, 58, 100, 15);
            _labelRow3 = _DisplayModule.AddLabelSprite(_smallFont, DisplayModule.Color.White, 30, 70, 100, 15);
        }
コード例 #2
0
        public static void Main()
        {
            //CSK 10/22/2019 .Follow method tells the follower motor to do whatever the lead motor does
            //The
            //Simplifies code a little bit
            leftdrive2.Follow(leftdrive1, FollowerType.PercentOutput);
            rightdrive2.Follow(rightdrive1, FollowerType.PercentOutput);
            //brushlessTest.Follow(rightdrive1, FollowerType.PercentOutput);

#if (HASDISPLAY)
            _AMLogo = _displayModule.AddResourceImageSprite(Properties.Resources.ResourceManager,
                                                                    Properties.Resources.BinaryResources.andymark_logo_160x26,
                                                                    Bitmap.BitmapImageType.Jpeg,
                                                                    0, 0);

            _labelTitle = _displayModule.AddLabelSprite(_bigFont, DisplayModule.Color.White, 0, 28, 160, 15);

            _labelBtn = _displayModule.AddLabelSprite(_smallFont, DisplayModule.Color.Cyan, 30, 60, 100, 10);

            _leftCrossHair = _displayModule.AddResourceImageSprite(Properties.Resources.ResourceManager,
                                                                   Properties.Resources.BinaryResources.crosshair,
                                                                   Bitmap.BitmapImageType.Jpeg,
                                                                   lftCrossHairOrigin, 100);

            _rightCrossHair = _displayModule.AddResourceImageSprite(Properties.Resources.ResourceManager,
                                                                    Properties.Resources.BinaryResources.crosshair,
                                                                    Bitmap.BitmapImageType.Jpeg,
                                                                    rtCrossHairOrigin, 100);

            _labelThrottle = _displayModule.AddLabelSprite(_bigFont, DisplayModule.Color.White, 0, 45, 75, 15);
            _labelSteering = _displayModule.AddLabelSprite(_bigFont, DisplayModule.Color.White, 80, 45, 75, 15);
#endif

            /* loop forever */
            while (true)
            {
                if (_gamepad.GetConnectionStatus() == CTRE.Phoenix.UsbDeviceConnection.Connected)
                {
                    /* feed watchdog to keep Talon's enabled */
                    CTRE.Phoenix.Watchdog.Feed();
                }
                /* drive robot using gamepad */
                Drive();
            }
        }
コード例 #3
0
        /* main functions */
        private static void runForever() //runs forever
        {
            byte [] readData = new byte[4];
            eeprom.ReadBytes(eepromAddr, readData, 4);
            uint selectedAuton = (uint)(readData[0] % autonList.Length);                                      //inialize the selected auton to 0
            uint lastSelect    = 0;                                                                           //last selected auton
            bool pressed       = false;                                                                       //button debounce stuff
            bool lastPress     = false;                                                                       //button debounce stuff

            DisplayModule.LabelSprite header = displayModule.AddLabelSprite(SMALLFONT, WHITE, 5, 5, 118, 16); //Makes text object for headers
            header.SetText("Selected              Actual");                                                   //spaces for spacing
            DisplayModule.LabelSprite[] list = new DisplayModule.LabelSprite[autonList.Length];               //array of text objects
            for (int i = 0; i < autonList.Length; i++)
            {
                list[i] = displayModule.AddLabelSprite(SMALLFONT, WHITE, 18, 26 + 13 * i, 91, 13); //Makes text object for list of autons
                list[i].SetText(autonList[i]);                                                     //sets text to the string on top
            }

            check = displayModule.AddResourceImageSprite(Properties.Resources.ResourceManager,
                                                         Properties.Resources.BinaryResources._checked,
                                                         Bitmap.BitmapImageType.Jpeg, 5, 29 + 13 * (int)selectedAuton); //generates a cursor arrow
            retcheck = displayModule.AddResourceImageSprite(Properties.Resources.ResourceManager,
                                                            Properties.Resources.BinaryResources.green_check,
                                                            Bitmap.BitmapImageType.Jpeg, 110, 29 + 13 * (int)selectedAuton); //generates a green check from RIO

            while (true)                                                                                                     //loop forever
            {
                pressed = HeroButton.Read();                                                                                 //checks for button press
                if (pressed != lastPress && pressed == true)
                {
                    selectedAuton++;                                   //move to next auton
                    selectedAuton = selectedAuton % (uint)list.Length; //wraps the cursor around
                    byte [] toWrite = new byte[4];
                    toWrite[0] = (byte)selectedAuton;
                    eeprom.WriteBytes(eepromAddr, toWrite, 4);
                }
                lastPress = pressed;                //debounce

                sendAuton(selectedAuton, 1, 100);   //send 1 byte every 100ms, 0-255 auton mode
                uint rioAuton = (uint)loadAuton(1); //get 1 byte for RIO auton return

                disp(list, selectedAuton, lastSelect, rioAuton);
                lastSelect = selectedAuton;
            }
        }
コード例 #4
0
ファイル: Program.cs プロジェクト: CoryNessCTR/HERO-Examples
        public void RunForever()
        {
            _main = _displayModule.AddResourceImageSprite(
                DisplayModule_FuelGauge_Example.Properties.Resources.ResourceManager,
                DisplayModule_FuelGauge_Example.Properties.Resources.BinaryResources.main,
                Bitmap.BitmapImageType.Bmp,
                0, 0);

            _cursor = _displayModule.AddResourceImageSprite(
                DisplayModule_FuelGauge_Example.Properties.Resources.ResourceManager,
                DisplayModule_FuelGauge_Example.Properties.Resources.BinaryResources.cur,
                Bitmap.BitmapImageType.Bmp,
                45, 40);
            double cursorPos = 40;
            double cursorVel = 1;

            System.Random random = new System.Random();

            while (true)
            {
                cursorPos += cursorVel;

                //// Randomize cursor
                //if (cursorVel > 0)
                //    cursorVel = +1.0 * random.NextDouble() + 0.1; // ensure positive
                //else if (cursorVel < 0)
                //    cursorVel = -1.0 * random.NextDouble() - 0.1; // ensure negative


                if (cursorPos > 55)
                {
                    cursorPos = 55;
                    cursorVel = -1;
                }
                if (cursorPos < 5)
                {
                    cursorPos = 5;
                    cursorVel = +1;
                }
                _cursor.SetPosition(45, (int)cursorPos);


                Thread.Sleep(100);
            }
        }
コード例 #5
0
 public void DisplayInit()
 {
     if (displayModeRefresh == false)
     {
         image = display.AddResourceImageSprite(Properties.Resources.ResourceManager, Properties.Resources.BinaryResources.img, Bitmap.BitmapImageType.Jpeg, 44, 16);
         title = display.AddLabelSprite(ninaB, DisplayModule.Color.White, 36, 99, 100, 30);
         title.SetText("TAS Robotics");
         displayModeRefresh = true;
     }
 }
コード例 #6
0
        public static void Main()
        {
            // Game Controller
            GameController gamepad = new GameController(UsbHostDevice.GetInstance());

            // NinaB Font
            Font ninaB = Properties.Resources.GetFont(Properties.Resources.FontResources.NinaB);

            // Initializing a display module: DisplayModule(port, orientation)
            DisplayModule displayModule = new DisplayModule(CTRE.HERO.IO.Port8, DisplayModule.OrientationType.Landscape);

            while (true)
            {
                // Connect the game controller first so that the sprites show up
                if (gamepad.GetConnectionStatus() == UsbDeviceConnection.Connected)
                {
                    // Erases everything on the display
                    displayModule.Clear();

                    // Adding labels: [Display Module Name].AddLabelSprite(font, colour, x_pos, y_pos, width, height)
                    DisplayModule.LabelSprite title   = displayModule.AddLabelSprite(ninaB, DisplayModule.Color.White, 27, 17, 120, 15);
                    DisplayModule.LabelSprite x_label = displayModule.AddLabelSprite(ninaB, DisplayModule.Color.White, 80, 65, 80, 15);
                    DisplayModule.LabelSprite y_label = displayModule.AddLabelSprite(ninaB, DisplayModule.Color.White, 80, 85, 80, 15);

                    // Adding rectangles: [Display Module Name].AddRectSprite(colour, x_pos, y_pos, width, height)
                    DisplayModule.RectSprite x_rect = displayModule.AddRectSprite(DisplayModule.Color.White, 20, 55, 18, 55);
                    DisplayModule.RectSprite y_rect = displayModule.AddRectSprite(DisplayModule.Color.White, 47, 55, 18, 55);

                    // Everything gets cleared when the game controller is unplugged
                    while (gamepad.GetConnectionStatus() == UsbDeviceConnection.Connected)
                    {
                        // Declares and resets the joystick
                        double x_value = gamepad.GetAxis(0);
                        double y_value = -gamepad.GetAxis(1);
                        if (x_value < 0.05 && x_value > -0.05)
                        {
                            x_value = 0;
                        }
                        if (y_value < 0.05 && y_value > -0.05)
                        {
                            y_value = 0;
                        }

                        // Changes the color of the rectangle (x-value of the left joystick): [Rectangle Name].SetColor(colour)
                        if (x_value > 0.05)
                        {
                            x_rect.SetColor(DisplayModule.Color.Green);
                        }
                        else if (x_value < -0.05)
                        {
                            x_rect.SetColor(DisplayModule.Color.Red);
                        }
                        else
                        {
                            x_rect.SetColor(DisplayModule.Color.White);
                        }

                        // Changes the color of the rectangle (y-value of the left joystick): [Rectangle Name].SetColor(colour)
                        if (y_value > 0.05)
                        {
                            y_rect.SetColor(DisplayModule.Color.Green);
                        }
                        else if (y_value < -0.05)
                        {
                            y_rect.SetColor(DisplayModule.Color.Red);
                        }
                        else
                        {
                            y_rect.SetColor(DisplayModule.Color.White);
                        }

                        // Sets the text that the label displays: [Label Name].SetText(text: string)
                        title.SetText("Joystick Control");
                        x_label.SetText("X: " + x_value.ToString());
                        y_label.SetText("Y: " + y_value.ToString());
                    }
                }
                else
                {
                    // Erases everything on the display
                    displayModule.Clear();

                    // Adding images: [Display Module Name].AddResourceImageSprite(resource_manager, img_ID, img_type, x_pos, y_pos)
                    DisplayModule.ResourceImageSprite image = displayModule.AddResourceImageSprite(Properties.Resources.ResourceManager, Properties.Resources.BinaryResources.img, Bitmap.BitmapImageType.Jpeg, 44, 16);

                    // Adding labels: [Display Module Name].AddLabelSprite(font, colour, x_pos, y_pos, width, height)
                    DisplayModule.LabelSprite text = displayModule.AddLabelSprite(ninaB, DisplayModule.Color.White, 36, 99, 100, 30);

                    // Sets the text that the label displays: [Label Name].SetText(text: string)
                    text.SetText("TAS Robotics");

                    // Keeps the image and text while the gamepad is unplugged
                    while (gamepad.GetConnectionStatus() == UsbDeviceConnection.NotConnected)
                    {
                    }
                }
                System.Threading.Thread.Sleep(100);
            }
        }
コード例 #7
0
        public void RunForever()
        {
            _leftY  = new VerticalGauge(_displayModule, 5, 5, 30, 10, DisplayModule.Color.Cyan, DisplayModule.Color.Blue);
            _rightY = new VerticalGauge(_displayModule, 135, 5, 30, 10, DisplayModule.Color.Yellow, DisplayModule.Color.Red);


            _leftX  = new HorizGauge(_displayModule, 35, 30, 10, 30, DisplayModule.Color.Green, DisplayModule.Color.Magenta);
            _rightX = new HorizGauge(_displayModule, 85, 30, 10, 30, DisplayModule.Color.Blue, DisplayModule.Color.Orange);

            _leftCrossHair = _displayModule.AddResourceImageSprite(
                DisplayModule_Example.Properties.Resources.ResourceManager,
                DisplayModule_Example.Properties.Resources.BinaryResources.ch2,
                Bitmap.BitmapImageType.Jpeg,
                30, 100);

            _rightCrossHair = _displayModule.AddResourceImageSprite(
                DisplayModule_Example.Properties.Resources.ResourceManager,
                DisplayModule_Example.Properties.Resources.BinaryResources.ch2,
                Bitmap.BitmapImageType.Jpeg,
                100, 100);

            _labelTitle = _displayModule.AddLabelSprite(_bigFont, DisplayModule.Color.White, 40, 0, 80, 16);

            _labelBtn = _displayModule.AddLabelSprite(_smallFont, DisplayModule.Color.White, 30, 50, 100, 15);

            while (true)
            {
                UpdateGauge(_leftX, _gamepad.GetAxis(0));
                UpdateGauge(_leftY, _gamepad.GetAxis(1));
                UpdateGauge(_rightX, _gamepad.GetAxis(2));
                UpdateGauge(_rightY, _gamepad.GetAxis(5));

                _leftCrossHair.SetPosition((int)(30 + 15 * _gamepad.GetAxis(0)), 100 + (int)(15 * _gamepad.GetAxis(1)));
                _rightCrossHair.SetPosition((int)(100 + 15 * _gamepad.GetAxis(2)), 100 + (int)(15 * _gamepad.GetAxis(5)));

                if (_gamepad.GetConnectionStatus() == UsbDeviceConnection.Connected)
                {
                    _labelTitle.SetText("Connected");
                    _labelTitle.SetColor(DisplayModule.Color.Green);
                }
                else
                {
                    _labelTitle.SetText("No Gamepad");
                    _labelTitle.SetColor(DisplayModule.Color.Red);
                }

                int idx = GetFirstButton(_gamepad);
                if (idx < 0)
                {
                    _labelBtn.SetColor((DisplayModule.Color) 0xA0A0A0); // gray RGB
                    _labelBtn.SetText("No Buttons");
                }
                else
                {
                    switch (idx % 4)
                    {
                    case 0: _labelBtn.SetColor(DisplayModule.Color.Cyan); break;

                    case 1: _labelBtn.SetColor(DisplayModule.Color.Green); break;

                    case 2: _labelBtn.SetColor(DisplayModule.Color.Red); break;

                    case 3: _labelBtn.SetColor(DisplayModule.Color.Yellow); break;
                    }
                    _labelBtn.SetText("Pressed Button " + idx);
                }

                Thread.Sleep(10);
            }
        }
コード例 #8
0
        public static void Main()
        {
            //vvvCSK 10/28/2019 Copied from CTRE HeroPixyDrive examplevvv
            /* Forword/Backward Scalor */
            const float kScalarX = 0.50f;
            /* Left/Right Scalor */
            const float kScalarY = 0.50f;
            /* Turning Scalor */
            const float kScalarTwist = 0.30f;
            /* Ramp Rate */
            const float kVoltageRampSec = 0.25f;
            //^^^CSK 10/28/2019 Copied from CTRE HeroPixyDrive example^^^

            /* Configure Talons to operate in percentage VBus mode, and Ramp Up Voltage*/
#if TALONSRX
            foreach (TalonSRX temp in Talons)
#else
            foreach (VictorSPX temp in Victors)
#endif
            {
                temp.Set(ControlMode.PercentOutput, 0);
                temp.ConfigOpenloopRamp(kVoltageRampSec);
            }
            //^^^CSK 10/28/2019 Copied from CTRE HeroPixyDrive example^^^

#if (HASDISPLAY)
            _AMLogo = _displayModule.AddResourceImageSprite(Properties.Resources.ResourceManager,
                                                                    Properties.Resources.BinaryResources.andymark_logo_160x26,
                                                                    Bitmap.BitmapImageType.Jpeg,
                                                                    0, 0);

            _labelTitle = _displayModule.AddLabelSprite(_bigFont, DisplayModule.Color.White, 0, 28, 160, 15);

            _labelBtn = _displayModule.AddLabelSprite(_smallFont, DisplayModule.Color.Cyan, 30, 60, 100, 10);

            _leftCrossHair = _displayModule.AddResourceImageSprite(Properties.Resources.ResourceManager,
                                                                   Properties.Resources.BinaryResources.crosshair,
                                                                   Bitmap.BitmapImageType.Jpeg,
                                                                   lftCrossHairOrigin, 100);

            _rightCrossHair = _displayModule.AddResourceImageSprite(Properties.Resources.ResourceManager,
                                                                    Properties.Resources.BinaryResources.crosshair,
                                                                    Bitmap.BitmapImageType.Jpeg,
                                                                    rtCrossHairOrigin, 100);
            //CSK 10/29/2019 This tells the display where to put the motor "speed" info on the screen 
            _labelFrontMotors = _displayModule.AddLabelSprite(_bigFont, DisplayModule.Color.White, 2, 30, 134, 15);
            _labelRearMotors = _displayModule.AddLabelSprite(_bigFont, DisplayModule.Color.White, 7, 45, 128, 15);
#endif

            /* loop forever */
            while (true)
            {
                if (_gamepad.GetConnectionStatus() == CTRE.Phoenix.UsbDeviceConnection.Connected)
                {
                    /* feed watchdog to keep Talon's enabled */
                    CTRE.Phoenix.Watchdog.Feed();
                }
                /* Regular mecanum drive that is scaled and Gamepad joysticks have been adjusted */
                //CSK 10/30/2019 With "standard" AM FRC wiring (M+ to redline terminal with bump) rotation is counter clockwise
                //Based on this wiring signs have been applied to make motion match the joystick control expectations
                float X = -1 * _gamepad.GetAxis(LEFT_JOY_X);
                float Y = _gamepad.GetAxis(LEFT_JOY_Y);
                float Twist = -1 * _gamepad.GetAxis(RIGHT_JOY_X);
                MecanumDrive(Y * kScalarY, X * kScalarX, Twist * kScalarTwist);
            }
        }