コード例 #1
0
ファイル: Commands.cs プロジェクト: ColinT/SM64-ROM-Manager
        public static N64Graphics.N64Codec GetTextureFormat(DisplayListCommand cmd)
        {
            cmd.Position = 1;
            byte type = cmd.ReadByte();

            cmd.Position = 0;
            switch (type)
            {
            case 0x10:
            {
                return(N64Graphics.N64Codec.RGBA16);
            }

            case 0x18:
            {
                return(N64Graphics.N64Codec.RGBA32);
            }

            case 0x40:
            {
                return(N64Graphics.N64Codec.CI4);
            }

            case 0x48:
            {
                return(N64Graphics.N64Codec.CI8);
            }

            case 0x60:
            {
                return(N64Graphics.N64Codec.IA4);
            }

            case 0x68:
            {
                return(N64Graphics.N64Codec.IA8);
            }

            case 0x70:
            {
                return(N64Graphics.N64Codec.IA16);
            }

            case 0x80:
            case 0x90:
            {
                return(N64Graphics.N64Codec.I4);
            }

            case 0x88:
            {
                return(N64Graphics.N64Codec.I8);
            }

            default:
            {
                return(default);
            }
            }
コード例 #2
0
ファイル: Commands.cs プロジェクト: ColinT/SM64-ROM-Manager
        public static byte GetNumberOfVertices(DisplayListCommand cmd)
        {
            cmd.Position = 1;
            byte value = cmd.ReadByte();

            cmd.Position = 0;
            return((byte)(value >> 4));
        }
コード例 #3
0
ファイル: Commands.cs プロジェクト: ColinT/SM64-ROM-Manager
        public static int GetSegmentedAddress(DisplayListCommand cmd)
        {
            cmd.Position = 4;
            int value = cmd.ReadInt32();

            cmd.Position = 0;
            return(value);
        }
コード例 #4
0
ファイル: Commands.cs プロジェクト: ColinT/SM64-ROM-Manager
        public static short GetLengthOfVertexData(DisplayListCommand cmd)
        {
            cmd.Position = 2;
            short value = cmd.ReadInt16();

            cmd.Position = 0;
            return(value);
        }
コード例 #5
0
ファイル: Commands.cs プロジェクト: ColinT/SM64-ROM-Manager
        public static byte GetStartIndexInVertexBuffer(DisplayListCommand cmd)
        {
            cmd.Position = 1;
            byte value = cmd.ReadByte();

            cmd.Position = 0;
            return(Conversions.ToByte(value & 0xF));
        }
コード例 #6
0
ファイル: Commands.cs プロジェクト: ColinT/SM64-ROM-Manager
        public static byte GetVertice(DisplayListCommand cmd, byte VerticeNumber)
        {
            cmd.Position = 5 + VerticeNumber - 1;
            byte value = cmd.ReadByte();

            cmd.Position = 0;
            if (value > 0)
            {
                value = (byte)(value / (double)0xA);
            }
            return(value);
        }
コード例 #7
0
ファイル: Commands.cs プロジェクト: ColinT/SM64-ROM-Manager
 public static void SetSegmentedAddress(DisplayListCommand cmd, int value)
 {
     cmd.Position = 4;
     cmd.Write(value);
     cmd.Position = 0;
 }
コード例 #8
0
        /// <summary>Parse a Displaylist to an Object3D.</summary>
        /// <param name="obj">The Object3D where the model should be parsed to.</param>
        /// <param name="dl">The Displaylist which should be parsed.</param>
        /// <param name="rommgr">The RomManager Instance to use.</param>
        /// <param name="AreaID">The Area ID if avaiable.</param>
        public static void Convert(Object3D obj, DisplayList dl, RomManager rommgr, byte?AreaID)
        {
            if (dl.Script.Count == 0 || dl.GeoPointer is null)
            {
                return;
            }
            int cmdIndex           = 0;
            DisplayListCommand cmd = null;

            byte[]   cmdarr                = null;
            var      knownTextures         = new Dictionary <int, Material>();
            var      knownColors           = new Dictionary <int, Color>();
            var      knownVertices         = new Dictionary <int, Vertex>();
            var      knownNormals          = new Dictionary <int, Normal>();
            var      knownUVs              = new Dictionary <int, UV>();
            var      knownVertexColors     = new Dictionary <int, VertexColor>();
            var      knownShading          = new Dictionary <int, Color>();
            var      dicVertexColorShading = new Dictionary <Color, VertexColor>();
            var      pointbuffer           = new Pilz.S3DFileParser.Point[16];
            var      scaledVertices        = new List <UV>();
            Material curTexture            = null;
            Size     curTexSize            = default;
            int      curTexSegAddr         = -1;
            int      curTexWrapT           = 10497;
            int      curTexWrapS           = 10497;
            var      curTexScale           = new System.Numerics.Vector2(1.0F, 1.0F);
            var      curTexPalette         = Array.Empty <byte>();
            int      curTexPaletteSegAddr  = -1;

            N64Graphics.N64Codec?curTexFormat = default;
            uint  curGeometryMode             = 0x22205;
            Mesh  curMesh  = null;
            Color?curColor = default;
            TextureLoadedInfos curTexLoadedInfos = null;
            bool useUVOffsetFix = true;
            int  dlDepth        = 0;

            // Load Main Segmented Bank
            var curSeg = GetSegBank(rommgr, dl.GeoPointer.SegPointer, AreaID);

            if (curSeg is null)
            {
                return;
            }

            curMesh = new Mesh();

            while (cmdIndex < dl.Script.Count /*&& dl.Script[cmdIndex].CommandType != CommandTypes.EndDisplaylist*/)
            {
                cmd    = dl.Script[cmdIndex];
                cmdarr = cmd.ToArray();
                var switchExpr = cmd.CommandType; // &H20000
                switch (switchExpr)
                {
                case CommandTypes.DisplayList:
                    if (cmdarr[1] != 1)
                    {
                        dlDepth += 1;
                    }
                    break;

                case CommandTypes.EndDisplaylist:
                    if (dlDepth > 0)
                    {
                        dlDepth -= 1;
                    }
                    break;

                case CommandTypes.ClearGeometryMode:
                {
                    curGeometryMode = curGeometryMode & ~F3D_CLEARGEOMETRYMODE.GetGeometryMode(cmd);
                    break;
                }

                case CommandTypes.SetGeometryMode:
                {
                    curGeometryMode = curGeometryMode | F3D_CLEARGEOMETRYMODE.GetGeometryMode(cmd);
                    break;
                }

                case CommandTypes.Movemem:
                {
                    int  segAddr = F3D_MOVEMEM.GetSegmentedOffset(cmd);
                    byte smode   = F3D_MOVEMEM.GetLightValueMode(cmd);
                    if (smode == 0x86)         // Load Shading Light (Diffuse) Color
                    {
                        if (knownShading.ContainsKey(segAddr))
                        {
                            curColor = knownShading[segAddr];
                        }
                        else
                        {
                            var colordata = new byte[4];
                            var seg       = rommgr.GetSegBank(Conversions.ToByte(segAddr >> 24), AreaID);

                            // Read Color Data
                            seg.Data.Position = segAddr & 0xFFFFFF;
                            seg.Data.Read(colordata, 0, colordata.Length);
                            curColor = Color.FromArgb(0xFF, colordata[0], colordata[1], colordata[2]);
                            if (!dicVertexColorShading.ContainsKey((Color)curColor))
                            {
                                // Create new Vertex Color
                                var vc = new VertexColor()
                                {
                                    R = colordata[0] / 256.0F, G = colordata[1] / 256.0F, B = colordata[2] / 256.0F, A = 1.0F
                                };
                                dicVertexColorShading.Add((Color)curColor, vc);
                            }

                            // Set as Vertex Color
                            knownShading.Add(segAddr, (Color)curColor);
                        }
                    }

                    break;
                }

                case CommandTypes.Loadtlut:
                {
                    byte   paletteTileDescritpr = cmdarr[4];
                    ushort numColorsToLoadInPalette;
                    curTexPaletteSegAddr     = curTexSegAddr;
                    cmd.Position             = 5;
                    numColorsToLoadInPalette = (ushort)(cmd.ReadUInt16() >> 6);
                    var seg = rommgr.GetSegBank(Conversions.ToByte(curTexPaletteSegAddr >> 24), AreaID);
                    curTexPalette = new byte[numColorsToLoadInPalette * 2 + 1 + 1];
                    int offset = curTexPaletteSegAddr & 0xFFFFFF;
                    for (int i = 1, loopTo = numColorsToLoadInPalette + 1; i <= loopTo; i++)
                    {
                        int ii = i * 2 - 2;
                        seg.Data.Position     = offset + ii;
                        curTexPalette[ii]     = Conversions.ToByte(seg.Data.ReadByte());
                        curTexPalette[ii + 1] = Conversions.ToByte(seg.Data.ReadByte());
                    }

                    break;
                }

                case CommandTypes.Triangle1:
                {
                    var f = new Face();
                    if (curTexFormat is object)
                    {
                        ProcessTexture(obj, rommgr, AreaID, dl, (N64Graphics.N64Codec)curTexFormat, knownTextures, ref curTexture, curTexSegAddr, curTexSize, curTexWrapT, curTexWrapS, curTexScale, curTexPalette, curTexPaletteSegAddr, curColor, ref curTexLoadedInfos);
                        f.Material = curTexture;
                    }

                    for (int i = 1; i <= 3; i++)
                    {
                        byte pindex = F3D_TRI1.GetVertice(cmd, Conversions.ToByte(i));
                        if (pindex >= pointbuffer.Length)
                        {
                            return;
                        }
                        var p = pointbuffer[pindex];
                        if (p is object)
                        {
                            f.Points.Add(p);
                        }
                    }

                    // Shading (as Vertex Color)
                    if (curTexture?.Color is object && (curGeometryMode & (long)0x20000) != 0)
                    {
                        var vc = dicVertexColorShading[(Color)curTexture.Color];
                        foreach (Pilz.S3DFileParser.Point p in f.Points)
                        {
                            if (p.VertexColor is null)
                            {
                                if (dicVertexColorShading.ContainsKey((Color)curTexture.Color))
                                {
                                    p.VertexColor = vc;
                                    if (!curMesh.VertexColors.Contains(vc))
                                    {
                                        curMesh.VertexColors.Add(vc);
                                    }
                                }
                            }
                        }
                    }

                    curMesh.Faces.Add(f);
                    break;
                }

                case CommandTypes.Vertex:
                {
                    byte  num        = F3D_VTX.GetNumberOfVertices(cmd);
                    byte  startindex = F3D_VTX.GetStartIndexInVertexBuffer(cmd);
                    short datalength = F3D_VTX.GetLengthOfVertexData(cmd);
                    int   segAddr    = F3D_VTX.GetSegmentedAddress(cmd);
                    if (num > 0)
                    {
                        for (int i = 0, loopTo1 = num; i <= loopTo1; i++)
                        {
                            var p          = new Pilz.S3DFileParser.Point();
                            int curSegAddr = segAddr + i * 0x10;
                            var cs         = GetSegBank(rommgr, curSegAddr, AreaID);
                            if (cs is null)
                            {
                                continue;
                            }

                            // Vertex
                            if (knownVertices.ContainsKey(curSegAddr))
                            {
                                p.Vertex = knownVertices[curSegAddr];
                            }
                            else
                            {
                                var vert = GetVertexFromStream(cs.Data, cs.BankOffsetFromSegAddr(curSegAddr), dl.GeoPointer.ModelOffset, dl.GeoPointer.ModelScale);
                                p.Vertex = vert;
                                curMesh.Vertices.Add(vert);
                                knownVertices.Add(curSegAddr, vert);
                            }

                            // UV
                            if (knownUVs.ContainsKey(curSegAddr))
                            {
                                p.UV = knownUVs[curSegAddr];
                            }
                            else
                            {
                                var uv = GetUVFromStream(cs.Data, cs.BankOffsetFromSegAddr(curSegAddr), curTexScale, curTexSize, useUVOffsetFix);
                                p.UV = uv;
                                curMesh.UVs.Add(uv);
                                knownUVs.Add(curSegAddr, uv);
                            }

                            if ((curGeometryMode & (long)0x20000) == 0)
                            {
                                // Vertex Color
                                if (knownVertexColors.ContainsKey(curSegAddr))
                                {
                                    p.VertexColor = knownVertexColors[curSegAddr];
                                }
                                else
                                {
                                    var vc = GetVertexColorFromStream(cs.Data, cs.BankOffsetFromSegAddr(curSegAddr));
                                    p.VertexColor = vc;
                                    curMesh.VertexColors.Add(vc);
                                    knownVertexColors.Add(curSegAddr, vc);
                                }
                            }
                            // Normal
                            else if (knownNormals.ContainsKey(curSegAddr))
                            {
                                p.Normal = knownNormals[curSegAddr];
                            }
                            else
                            {
                                var n = GetNormalFromStream(cs.Data, cs.BankOffsetFromSegAddr(curSegAddr));
                                p.Normal = n;
                                curMesh.Normals.Add(n);
                                knownNormals.Add(curSegAddr, n);
                            }

                            pointbuffer[startindex + i] = p;
                        }
                    }

                    break;
                }

                case CommandTypes.SetImage:
                {
                    int newAddr = F3D_SETIMG.GetSegmentedAddress(cmd);
                    if ((uint)newAddr != 0xFFFFFFFF)
                    {
                        curTexSegAddr = newAddr;
                    }

                    break;
                }

                case CommandTypes.SetTileSize:
                {
                    curTexSize = F3D_SETTILESIZE.GetSize(cmd);
                    break;
                }

                case CommandTypes.SetTile:
                {
                    cmd.Position = 4;
                    int checkVal = cmd.ReadInt32();
                    cmd.Position = 0;
                    if (checkVal != 0x7000000)
                    {
                        if (cmdarr[4] == 0)
                        {
                            curTexFormat = F3D_SETTILE.GetTextureFormat(cmd);
                        }

                        curTexWrapT = F3D_SETTILE.GetWrapT(cmd);
                        curTexWrapS = F3D_SETTILE.GetWrapS(cmd);
                    }

                    break;
                }

                case CommandTypes.Texture:
                {
                    if ((curGeometryMode & (long)0x40000) == 0x40000)
                    {
                        curTexSize = F3D_TEXTURE.GetTextureSize(cmd);
                    }
                    else
                    {
                        curTexScale = F3D_TEXTURE.GetTextureScaling(cmd);
                    }

                    break;
                }

                case CommandTypes.SetOtherMode_H:
                {
                    uint bits            = F3D_SETOTHERMODE_H.GetModeBits(cmd);
                    bool nearestNeighbor = (bits & (long)0x2000) == 0;
                    useUVOffsetFix = !nearestNeighbor;
                    break;
                }
                }

                cmdIndex += 1;
            }

            //if (curMesh.Faces.Any())
            obj.Meshes.Add(curMesh);
        }