public void Start() { itemdetails = GameObject.Find("InventoryCanvas").GetComponent <DisplayItemDetails>(); craftUI = GameObject.Find("ShopStateSave").GetComponent <ShopStatesReference>().craftingUI; character = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <Animator>(); }
// Start is called before the first frame update void Start() { materialpanel = GameObject.Find("ShopStateSave").GetComponent <ShopStatesReference>().materialPanel; mainCamera = GameObject.Find("Main_ThirdPersonCamera"); CraftCamera = GameObject.Find("Crafting_Cam"); inventoryUI = GameObject.Find("InventoryCanvas"); CraftCamera.SetActive(false); defImage = ResultPanel.GetComponent <Image>().sprite; itemDetails = GameObject.Find("InventoryCanvas").GetComponent <DisplayItemDetails>(); }