/// <summary> /// Handler for all keyboard input, actions taken depend on the Game State. /// </summary> public GameState HandleKeyboardInput(GameState gameState) { var input = _inputListener.Listen(); // ReSharper disable once SwitchStatementMissingSomeCases, most inputs are not supported. if (input == KeyCode.Space && gameState == GameState.Start) { _displayHandler.ShowUserInterface(); var updatedGameState = GameState.Guess; return(updatedGameState); } return(gameState); /* * case KeyCode.N: * if (gameState == GameState.Guess) * { * gameState = GameState.IterateGuess; * _guessHandler.DisplayGuessIterationInstructions(); * } * break; * * case KeyCode.Y: * if (gameState == GameState.Guess) * { * const string endGameMessage = "Thank you for playing! - Kevin Kabatra"; * _displayHandler.DisplayMessage(endGameMessage); * * gameState = GameState.GameOver; * } * break; * * case KeyCode.DownArrow: * if (gameState == GameState.IterateGuess) * { * _maximumNumber = _guess - 1; * AttemptGuess(); * } * break; * * case KeyCode.UpArrow: * if (gameState == GameState.IterateGuess) * { * _minimumNumber = _guess + 1; * AttemptGuess(); * } * break; */ }