private async Task Client_Ready() { DisplayGame = new DisplayGame(); await client.SetGameAsync(DisplayGame.RandomDisplay); await handler.LoadAdditionals(); foreach (SocketGuild guild in client.Guilds) { UserCount += guild.Users.Count; } SpecialUsers = new List <ulong>(); SpecialUsers.Add(ME); IReadOnlyCollection <IGuildUser> mainServerUsers = await((IGuild)client.GetGuild(279715709792288775)).GetUsersAsync(); foreach (IGuildUser user in mainServerUsers) { foreach (ulong roleID in user.RoleIds) { if (roleID == 350980878605877250) { SpecialUsers.Add(user.Id); break; } } } BotReady = true; }
public DisplayGame GetGameByID(Guid gameID) { using (var connection = new SQLiteConnection(connectionString)) { connection.Open(); var command = connection.CreateCommand(); command.CommandText = "SELECT " + "GameId, BlueScore,RedScore,GameTime, BlueDefense,BDFirst, BDLast,BlueOffense, BOFirst,BOLast,RedDefense,RDFirst,RDLast,RedOffense,ROFirst,ROLast " + "From(SELECT * FROM Games " + "LEFT JOIN(SELECT PlayerId as BDId,FirstName as BDFirst,LastName as BDLast from Players) ON BlueDefense = BDId " + "LEFT JOIN(SELECT PlayerId as BOId,FirstName as BOFirst,LastName as BOLast from Players) ON BlueOffense = BOId " + "LEFT JOIN(SELECT PlayerId as RDId,FirstName as RDFirst,LastName as RDLast from Players) ON RedDefense = RDId " + "LEFT JOIN(SELECT PlayerId as ROId,FirstName as ROFirst, LastName as ROLast from Players) ON RedOffense = ROId)" + "WHERE GameId = @Id; "; command.Parameters.Add(new SQLiteParameter("@Id", gameID)); var reader = command.ExecuteReader(); var game = new DisplayGame(); while (reader.Read()) { game.GameID = new Guid(reader.GetString(0)); game.BlueScore = reader.GetInt32(1); game.RedScore = reader.GetInt32(2); game.GameTime = DateTime.Parse(reader.GetString(3)); game.BlueDefense = new Guid(reader.GetString(4)); game.BlueDefenseName = reader.GetValue(5).ToString() + " " + reader.GetValue(6).ToString(); game.BlueOffense = new Guid(reader.GetString(7)); game.BlueOffenseName = reader.GetValue(8).ToString() + " " + reader.GetValue(9).ToString(); game.RedDefense = new Guid(reader.GetString(10)); game.RedDefenseName = reader.GetValue(11).ToString() + " " + reader.GetValue(12).ToString(); game.RedOffense = new Guid(reader.GetString(13)); game.RedOffenseName = reader.GetValue(14).ToString() + " " + reader.GetValue(15).ToString(); } return(game); } }
/// <summary> /// Updates all non-DIHMT-specific fields of the /// game in the database /// </summary> /// <param name="dGame">The game to be updated</param> /// <param name="includeGenres">Indicates whether or not the DbGameGenres-table should be updated, too</param> private static void UpdateGameFromGb(DisplayGame dGame, bool includeGenres = false) { var gbGame = GbGateway.GetGame(dGame.Id); var dbGame = CreateDbGameObjectWithoutNavigation(gbGame); dbGame.IsRated = dGame.IsRated; dbGame.Basically = dGame.Basically; dbGame.RatingExplanation = dGame.RatingExplanation; dbGame.RatingLastUpdated = dGame.RatingLastUpdated; dbGame.LastUpdated = DateTime.UtcNow; DbAccess.SaveGame(dbGame); var dbGamePlatforms = CreateDbGamePlatformsListWithoutNavigation(gbGame); DbAccess.SaveGamePlatforms(dbGamePlatforms); if (!includeGenres || gbGame.Genres == null || !gbGame.Genres.Any()) { return; } var dbGameGenres = CreateDbGameGenresListWithoutNavigation(gbGame); DbAccess.SaveGameGenres(dbGameGenres); }
private void Navigate_To_HangmanGame(DisplayGame game) { this.Frame.Navigate(typeof(HangmanGamePage), game, new SlideNavigationTransitionInfo() { Effect = SlideNavigationTransitionEffect.FromRight }); }
private async void GetWordForGame(DisplayGame item) { while (true) { var dialog = new ContentDialog { Title = "Set Hangman Word", Content = new TextBox(), PrimaryButtonText = "Set Word" }; // Finally, show the dialog var result = await dialog.ShowAsync(); if (result == ContentDialogResult.Primary) { var input = (TextBox)dialog.Content; var text = input.Text; if (Regex.IsMatch(text, "^([a-zA-Z]+([- ])?)+[a-zA-Z]+$")) { ViewModel.SetWordForGame(item.GameId, input.Text); return; } } } }
/// <summary> /// Creates a DisplayGame object based on the information stored /// in the database. /// </summary> /// <param name="id">Id of the game to retrieve</param> /// <returns></returns> public static DisplayGame CreateDisplayGameObject(int id) { var dbGameView = DbAccess.GetDbGameView(id); DisplayGame result = null; if (dbGameView != null) { result = new DisplayGame(dbGameView); } return(result); }
private void AddGame(DisplayGame displayGame) { if (displayGame.GameStatus == GameStatus.Created) { CreatedGames.Add(displayGame); } else if (displayGame.GameStatus == GameStatus.Started) { StartedGames.Add(displayGame); } else { FinishedGames.Add(displayGame); } }
public HangmanGameViewModel(DisplayGame displayGame, HangmanGamePage hangmanGamePage) { GetHangmanGameFromAPI(displayGame.GameId); HangmanGamePage = hangmanGamePage; }